Thread: Some functions

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  1. #1
    JamesRo's Avatar
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    Some functions

    Sends a packet.
    Code:
    Game.SessionInstance.send(Object);
    Heals the player.
    Code:
    Game.SessionInstance.me.player.healStat(String, int);
    Grants access to the player's skill deck.
    Code:
    Game.SessionInstance.me.player.skillDeck[0-4];
    Switches the game state(map, battle, etc.)
    Code:
    switchState(String, Object);
    Some player properties.
    Code:
    Game.SessionInstance.me.player.intLight;
    Game.SessionInstance.me.player.intNeutral;
    Game.SessionInstance.me.player.intMaxElement;
    Game.SessionInstance.me.player.intGold;
    Game.SessionInstance.me.player.intHPMax;

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    Rance-Sama (03-29-2013)

  3. #2
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    Here's a few I've found.


    Code:
        Game.Session.Instance.me.player.intHP;
        Game.Session.Instance.me.player.intHPMax;
        Game.Session.Instance.me.player.intATP;
        Game.Session.Instance.me.player.intDFP;
        Game.Session.Instance.me.player.intFire;
        Game.Session.Instance.me.player.intIce;
        Game.Session.Instance.me.player.intEnergy;
        Game.Session.Instance.me.player.intEarth;
        Game.Session.Instance.me.player.intWater;
        Game.Session.Instance.me.player.intNeutral;
        Game.Session.Instance.me.player.intChaos;
        Game.Session.Instance.me.player.intLight;
        Game.Session.Instance.me.player.intShadow;
        Game.Session.Instance.me.player.intStamina;
        Game.Session.Instance.me.player.intPower;
        Game.Session.Instance.me.player.intInitiative;
        Game.Session.Instance.me.player.intLuck;
        Game.Session.Instance.me.player.intCrit;
        Game.Session.Instance.me.player.intBlock;
        Game.Session.Instance.me.player.intAlignment;
        Game.Session.Instance.me.player.intElement;
        Game.Session.Instance.me.player.intReflect;
        Game.Session.Instance.me.player.chargeElement;

  4. #3
    JamesRo's Avatar
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    Quote Originally Posted by AqworldThunder View Post
    Here's a few I've found.


    Code:
        Game.Session.Instance.me.player.intHP;
        Game.Session.Instance.me.player.intHPMax;
        Game.Session.Instance.me.player.intATP;
        Game.Session.Instance.me.player.intDFP;
        Game.Session.Instance.me.player.intFire;
        Game.Session.Instance.me.player.intIce;
        Game.Session.Instance.me.player.intEnergy;
        Game.Session.Instance.me.player.intEarth;
        Game.Session.Instance.me.player.intWater;
        Game.Session.Instance.me.player.intNeutral;
        Game.Session.Instance.me.player.intChaos;
        Game.Session.Instance.me.player.intLight;
        Game.Session.Instance.me.player.intShadow;
        Game.Session.Instance.me.player.intStamina;
        Game.Session.Instance.me.player.intPower;
        Game.Session.Instance.me.player.intInitiative;
        Game.Session.Instance.me.player.intLuck;
        Game.Session.Instance.me.player.intCrit;
        Game.Session.Instance.me.player.intBlock;
        Game.Session.Instance.me.player.intAlignment;
        Game.Session.Instance.me.player.intElement;
        Game.Session.Instance.me.player.intReflect;
        Game.Session.Instance.me.player.chargeElement;
    It's SessionInstance, no dot between the words...

  5. #4
    Rance-Sama's Avatar
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    Quote Originally Posted by JamesRo View Post
    It's SessionInstance, no dot between the words...
    Accidently put a dot in the middle.

  6. #5
    Paradox_x's Avatar
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    how to use these?

    a tutorial please?

  7. #6
    Plutonsvea's Avatar
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    Quote Originally Posted by JamesRo View Post
    Sends a packet.
    Code:
    Game.SessionInstance.send(Object);
    Heals the player.
    Code:
    Game.SessionInstance.me.player.healStat(String, int);
    Grants access to the player's skill deck.
    Code:
    Game.SessionInstance.me.player.skillDeck[0-4];
    Switches the game state(map, battle, etc.)
    Code:
    switchState(String, Object);
    Some player properties.
    Code:
    Game.SessionInstance.me.player.intLight;
    Game.SessionInstance.me.player.intNeutral;
    Game.SessionInstance.me.player.intMaxElement;
    Game.SessionInstance.me.player.intGold;
    Game.SessionInstance.me.player.intHPMax;
    Cheeeeeeeeeeeeeeers.

    ---------- Post added at 10:07 PM ---------- Previous post was at 10:06 PM ----------

    Can't wait for this to be implemented into a trainer / Bot.
    Did I help you? You know what to do.

     





  8. #7
    joac114's Avatar
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    Is anyone making a trainer?
    I'm confused.

  9. #8
    Gio's Avatar
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    Added them to @zerobrium 's thread and sticked them
    https://www.mpgh.net/forum/672-overso...ul-loader.html

    /closed this one

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