I think i may have a method to bypass gameguard. Does anyone know what gg checks for when it is updating?
You never know exactly what GG detects at the moment, because GG is streamed and can always have new detection routines and stuff.
But still, WPM in the right sections is NOT detected. But yeah using things like keyb_event or SendMessage or whatever is still better to use, 1 Offset less to update and also not the risk that you write into critical sections after an Update (where you forgot to update this offset or whatsoever).