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  1. #106
    baka122's Avatar
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    Are there 100% drops?

  2. #107
    asamortal's Avatar
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    Nope.
    No 100% drops. I don't think there ever will be anymore.

    On the bright side the haste buffs can stack to make you attack ridiculously fast.

  3. #108
    Shinduko1's Avatar
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    Asamortal, how do you exactly do the damage glitch? do I just keep on switching classes or do I have to trigger something first?

  4. #109
    asamortal's Avatar
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    You need Evo Shaman to rank 10.
    Previously you only need to equip it once then just switch back and forth to other classes(except VoT/Collector and DBSK) but they fixed the rank10 bug already.

    Now you need to trigger Elemental Storm manually and then switch class.
    You only need to trigger it once.
    I've triggered it 10 times now. which is surprisingly often compared to the normal servers. But it takes a while.
    Just pray to the RNGods.

  5. #110
    Dionaea's Avatar
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    Quote Originally Posted by asamortal View Post
    You need Evo Shaman to rank 10.
    Previously you only need to equip it once then just switch back and forth to other classes(except VoT/Collector and DBSK) but they fixed the rank10 bug already.

    Now you need to trigger Elemental Storm manually and then switch class.
    You only need to trigger it once.
    I've triggered it 10 times now. which is surprisingly often compared to the normal servers. But it takes a while.
    Just pray to the RNGods.
    How are you getting Storm to stick across classes?
    I've had it trigger a few times now in the middle of combat and it would just fade, unless you mean Storm has to be on the killing blow?

  6. #111
    asamortal's Avatar
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    Quote Originally Posted by Dionaea View Post
    How are you getting Storm to stick across classes?
    I've had it trigger a few times now in the middle of combat and it would just fade, unless you mean Storm has to be on the killing blow?
    I think... Maybe?
    It's weird sometimes since I see the confirm that says "Elemental Storm fades" but then when I switched classes it still gave it the x20 dmg boost.

    The proc chance is probably about 1% or something. Maybe 0.5%?
    I had to spam skills like crazy hoping for it to proc every time I log in so I have to go fight bosses with 100k+ hp.

    It's a good thing the dmg reduction and haste passives are at rank4 and not rank10.

  7. #112
    baka122's Avatar
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    I just found out that BB's passive that increase DoT stacks and you can do HIGH DOTS!!

  8. The Following User Says Thank You to baka122 For This Useful Post:

    asamortal (10-17-2016)

  9. #113
    asamortal's Avatar
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    Nice find.
    I almost forgot that the DoT passive on BlazeBinder is on rank4 not 10 so it's not affected by the rank10 nerfs in PTR servers.

  10. #114
    Chaos's Avatar
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    I've been using the BB passive and it works out pretty well actually.

  11. #115
    ImThrowingMyLifeAway's Avatar
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    Going to start a side discussion here.

    • What are your thoughts on the new combat system? [Might make fighting more "realistic"]
    • Do you think the damage will be affected by stats altogether? [Because on the test server, everything is weak af.]
    • How will the class stats and parry system affect combat?
    • [Stats might stay the same but parry should be a counter-attack]


    Last edited by ImThrowingMyLifeAway; 10-23-2016 at 10:52 AM.

  12. #116
    Yuudoku's Avatar
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    What are your thoughts on the new combat system? [Might make fighting more "realistic"]

    Interesting, since it introduces a new whole type of diversity. Not altogether satisfied though.


    Do you think the damage will be affected by stats altogether? [Because on the test server, everything is weak af.]

    Yea, I think it does. Having the right type of enhancement(dishing out the right kind of stat) for the right class will either make or break you in PVE and/or PVP.

    How will the class stats and parry system affect combat?

    Diversity. Tanks, supports, and damage dealers. More emphasis on diversity. I worry though that we've been spoiled too much by the current system. Not everyone is ready to give up their LUK enhancements.


    [Stats might stay the same but parry should be a counter-attack]

    I disagree with this since that would be too convenient lol(the game is already so easy). It would be nice as a skill though.
    To know that for the greater good they must remain the greatest threat. | Minion 11/16 - 02/17 | Vouches


  13. #117
    baka122's Avatar
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    Quote Originally Posted by ImThrowingMyLifeAway View Post
    Going to start a side discussion here.

    • What are your thoughts on the new combat system? [Might make fighting more "realistic"]
    • Do you think the damage will be affected by stats altogether? [Because on the test server, everything is weak af.]
    • How will the class stats and parry system affect combat?
    • [Stats might stay the same but parry should be a counter-attack]


    I don't even know how to answer that.

  14. #118
    Chaos's Avatar
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    Quote Originally Posted by baka122 View Post


    I don't even know how to answer that.
    Then you shouldn't have posted xD

    also
    • The new combat system is actually going to make AQW more interesting, as everyone will have to think and make descisions, not just spam skills.
    • I honestly hope it is not, because without the damage buff we actually have to work together to kill bosses, making it interesting like the 08 AQW
    • Different stats, will lower the currently insanely OP classes, and create a sort of balance to them, parry is super cool hope it stays, its a nice,surprising feature.

  15. #119
    Play_N_Hack's Avatar
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    @ImThrowingMyLifeAway
    Quote Originally Posted by ImThrowingMyLifeAway View Post
    Going to start a side discussion here.

    • What are your thoughts on the new combat system? [Might make fighting more "realistic"]
    • Do you think the damage will be affected by stats altogether? [Because on the test server, everything is weak af.]
    • How will the class stats and parry system affect combat?
    • [Stats might stay the same but parry should be a counter-attack]


    • The new combat system has flaws, of course, no system is flawless. They plan on adding a new skill to classes, aswell as adding actual skills to mobs that require them to use mana.
    • Many classes are OP'd to the point of it being stupid. With UOK reaching 1700 per tick on HoT, Infinity Knight reaches 100k on it's main DoT and the AA's DoT combined.
      Daimon's crits are insane. I haven't tested many other classes yet, but if they all have been amped like this....it's gonna be stupid.
    • It's more or less the same, you just need to pay attention to what you enh because you can't just toss Lucky on to everything and be fine. There is no Jack Of All Trades enhancement mentioned yet that I know of. Classes most affected are luck based such as Elemental Dracomancer, Scarlett Sorceress, Legion DoomKnight, Evolved Leprechaun, etc. Stats are just going to have more of an effect on how classes perform, but still the same base from what I see.
    • Parry is defined as "ward off (a weapon or attack), especially with a countermove." So this works, maybe reduce damage (as there is still contact) and deal some back. So I guess like Blaze Binder's reflect.

  16. #120
    Chaos's Avatar
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    Quote Originally Posted by Play_N_Hack View Post
    @ImThrowingMyLifeAway

    • The new combat system has flaws, of course, no system is flawless. They plan on adding a new skill to classes, aswell as adding actual skills to mobs that require them to use mana.
    • Many classes are OP'd to the point of it being stupid. With UOK reaching 1700 per tick on HoT, Infinity Knight reaches 100k on it's main DoT and the AA's DoT combined.
      Daimon's crits are insane. I haven't tested many other classes yet, but if they all have been amped like this....it's gonna be stupid.
    • It's more or less the same, you just need to pay attention to what you enh because you can't just toss Lucky on to everything and be fine. There is no Jack Of All Trades enhancement mentioned yet that I know of. Classes most affected are luck based such as Elemental Dracomancer, Scarlett Sorceress, Legion DoomKnight, Evolved Leprechaun, etc. Stats are just going to have more of an effect on how classes perform, but still the same base from what I see.
    • Parry is defined as "ward off (a weapon or attack), especially with a countermove." So this works, maybe reduce damage (as there is still contact) and deal some back. So I guess like Blaze Binder's reflect.
    In regards to the Overpowered DoT's those are just bugs I believe.

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