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using namespace std;
cout <<"External Rapid Fire by ivancapitle123"<<endl;
cout <<"Rapid fire for Blackshot"<<endl;
cout <<"Press Right click to Activate Rapid Fire"<<endl;
bool RapidFire = false;
int AutoFireTimer = clock();
bool MouseDown = false;
if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
else RapidFire = false;
MouseDown = true;
if(clock() - AutoFireTimer > 21)
MouseDown = false;
AutoFireTimer = clock();
how to use it?
Originally Posted by KaHee123
how to use it?
Paste it on C++ main.cpp
can I have the latest interface.h and interface.c? Thanks
Only Main.cpp? How about the others?????
Not Work For Me Or For Several Weapons Only?
Doesnt work with gameguard because they hook the input APIs in ring0....
Progress with my game - "Disbanded"Fixed FPS lag on spawning entities due to the ent_preload buffer!Edit the AI code to get some better pathfindingFixed the view bug within the sniper scope view. The mirror entity is invisible now!Added a new silencer for ALL weapons. Also fixed the rotation bugs Added a ton of new weapons and the choice to choose a silencer for every weaponCreated a simple AntiCheat, noobs will cry like hell xDThe name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
And for sure my 8 months old gameplay with 2 friends
Credit by epic rev....blackshot game there is no windows mode...it work in other game but bs not...only Logitech may it work in that game and razer mouse
Originally Posted by cheaterman26
COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !