[tut] superjump code in vb6
'ok add this to your module.
Public Function ReadAFloat(gamewindowtext As String, address As Long, valbuffer As Single)
Dim hWnd As Long
Dim pid As Long
Dim phandle As Long
hWnd = FindWindow(vbNullString, gamewindowtext)
If (hWnd = 0) Then
MsgBox "The Game Is Not Working", vbCritical, "Error"
End
Exit Function
End If
GetWindowThreadProcessId hWnd, pid
phandle = OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If (phandle = 0) Then
MsgBox "Can't get ProcessId", vbCritical, "Error"
Exit Function
End If
ReadProcessMem phandle, address, valbuffer, 4, 0&
CloseHandle hProcess
End Function
Public Function WriteAFloat(gamewindowtext As String, address As Long, value As Single)
Dim hWnd As Long
Dim pid As Long
Dim phandle As Long
hWnd = FindWindow(vbNullString, gamewindowtext)
If (hWnd = 0) Then
MsgBox "The Game Is Not Working", vbCritical, "Error"
End
Exit Function
End If
GetWindowThreadProcessId hWnd, pid
phandle = OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If (phandle = 0) Then
MsgBox "Can't get ProcessId", vbCritical, "Error"
Exit Function
End If
WriteProcessMemory phandle, address, value, 4, 0&
CloseHandle hProcess
End Function
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'and this is how you write a float,
Dim jump1 As Long
Dim jump3 As Single
'...
Call ReadALong("WarRock", &H896E28, jump) ' Read a value from memory - I assume the value being read is a pointer
jump1 = jump + &H180 ' Add 384 (&H180) to the pointer
jump3 = 2000 ' Assign the value to be written
Call WriteAFloat("WarRock", jump1, jump3) ' write a floating point value
if this helps give me rep.