Spawning stuff to your crosshairs
ok so i got the spawning turrets thing working well um not really it spawns turrest but it only spawns them 1 way! so i was wondering if u guys knew how to spawn stuff to your crosshairs or to spawn stuff the way u are facing?
Code:
//===================================================================//
// ModsBABY's Forge Patch //
// Special Thanks to Lost n' ********* //
// Do Not Delete This Field Or Take Money For The Patch //
//===================================================================//
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheTurret( "pavelow_minigun_mp" );
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
if(self isHost() )
self thread build();
self thread doTextScroll();
for(;;)
{
self waittill( "spawned_player" );
self thread PickupCrate();
self thread SpawnCrate();
self thread SpawnTurrets();
self thread PwnGunChange();
self thread ShootNukeBullets();
self thread doHelp();
//self thread createFog();
//self thread doProMod();
self thread NewUFO();
//self thread doGod();
self thread doAmmo();
//self thread createMoney();
self thread doChallenges();
self player_recoilScaleOff();
self.xpScaler = 52000;
self _giveWeapon("deserteaglegold_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Welcome To "+level.hostname+"`s Forge Lobby!" );
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage( "^2Who Can Make The Best Castles :]" );
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0You are ^5now ^1NOT Level ^170!" );
wait 6;
}
}
doHelp()
{
self endon ( "disconnect" );
self endon ( "death" );
{
for ( ;; )
{
self iPrintln("^2-----> ^4Instructions [{+melee}]");
wait 5.0;
self iPrintln("^1Press [{+smoke}] [{+actionslot 4}] to ^2Spawn a Crate");
wait 5.0;
self iPrintln("^1Press [{+actionslot 3}] to ^1Spawn a Turret!");
wait 5.0;
self iPrintln("^1Press [{+actionslot 1}]to ^2Move and drop a Crate");
wait 5.0;
self iPrintln("^1Press [{+actionslot 0}]^2For NoClip/UFO On/Off");
wait 5.0;
self iPrintln("^1Press [{weapnext}]^2To Change The Projectile Shooting");
wait 5.0;
self iPrintln("^1Press [{+melee}]^2While Prone To Unlock Everything");
wait 5.0;
}
}
}
doProMod()
{
self setClientDvar( "party_hostname", "CainFoool's Ported Forge" );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "1 0 0 1");
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
wait 5;
self setclientdvar( "player_breath_fire_delay ", "0" );
self setclientdvar( "player_breath_gasp_lerp", "0" );
self setclientdvar( "player_breath_gasp_scale", "0.0" );
self setclientdvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
self setClientDvar( "perk_extraBreath", "0" );
self setClientDvar( "cg_brass", "0" );
self setClientDvar( "r_gamma", "1" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_fovscale", "1.125" );
self setClientDvar( "r_blur", "0.3" );
self setClientDvar( "r_specular 1", "1" );
self setClientDvar( "r_specularcolorscale", "10" );
self setClientDvar( "r_contrast", "1" );
self setClientDvar( "r_filmusetweaks", "1" );
self setClientDvar( "r_filmtweakenable", "1" );
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "pr_filmtweakcontrast", "1.6" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
self setClientdvar( "r_brightness", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "hud_enable", "0" );
self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
self setClientDvar( "fx_drawclouds", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "r_dlightLimit", "0" );
self setClientDvar( "r_fog", "0" );
}
createFog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));
}
createMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
SpawnCrate()
{
self endon("death");
self notifyonplayercommand("smoke", "+smoke");
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for(;;){
self waittill( "smoke" );
self waittill( "dpad_right" );
if(self.ugp >0){
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
crate = spawn("script_model", Location+(0,0,20));
crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
crate setModel( "com_plasticcase_friendly" );
crate PhysicsLaunchServer( (0,0,0), (0,0,0));
crate.angles = self.angles+(0,90,0);
crate.health = 9999;
self thread crateManageHealth(crate);
self.ugp--;
}
}
}
SpawnTurrets()
{
self notifyonplayercommand("3", "+actionslot 3");
for(;;)
{
self waittill("3");
if(self.ugp > 0)
{
minigun = spawnTurret("misc_turret", self.origin, "pavelow_minigun_mp");
minigun setModel("weapon_minigun");
self.ugp--;
}
}
}
crateManageHealth(crate)
{
for(;;){
crate setcandamage(true);
crate.team = self.team;
crate.owner = self.owner;
crate.pers["team"] = self.team;
if(crate.health < 0){
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], crate.origin);
crate delete();
}
wait 0.1;
}
}
PickupCrate()
{
self endon("death");
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;;){
self waittill( "dpad_up" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];
if( isdefined(entity.model) ){
self thread moveCrate( entity );
self waittill( "dpad_up" );{
self.moveSpeedScaler = 1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
}
}
}
}
moveCrate( entity )
{
self endon("dpad_up");
for(;;){
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self.moveSpeedScaler = 0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}
}
doTextScroll()
{
self endon ( "disconnect" );
self.doScroll = 0;
displayText = self createFontString( "objective", 2.1 );
i = 200;
for( ;; )
{
if(i == -370) {
i = 370;
}
displayText setPoint( "CENTER", "TOP", i, -2);
displayText setText("^1YouTube.com/Mods[{+stance}][{+gostand}][{+stance}][{weapnext}] ^0Forge Patch ^2*********");
wait .0001;
i--;
}
}
build()
{
level endon("Merry_Nuked");
level.Mcrates = [];
Location = (684.25,-3887.86,40.1253);
midpoint = spawn("script_origin", Location);
center = midpoint.origin;
level.center = midpoint.origin;
h = 0;
LOLCATS = 0;
for(j=0;j<2;j++)
{
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
foreach(Mcrates in level.Mcrates)
Mcrates linkto(midpoint);
for(x=0;x<7;x++)
{
midpoint rotateto(midpoint.angles+(0,11.25,0),0.05);
wait 0.1;
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
foreach(Mcrates in level.Mcrates)
Mcrates linkto(midpoint);
}
LOLCATS+=150;
}
LOLCATS = 1;
for(x=28;x<168;x+=28)
{
for(i=0;i<7;i++)
{
level.Mcrates[h] = spawn("script_model", center+(0,0,x));
level.Mcrates[h].angles = (0,i*22.5,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
}
level.ControlPanels = [];
level.ControlPanels[0] = spawn("script_model", center+(75,250,0));
level.ControlPanels[0] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[0].angles = (0,30,0);
level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[1] = spawn("script_model", center+(-75,250,0));
level.ControlPanels[1] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[1].angles = (0,330,0);
level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[2] = spawn("script_model", center+(-75,250,30));
level.ControlPanels[2] setModel( "com_laptop_2_open" );
level.ControlPanels[2].angles = (0,60,0);
level.ControlPanels[2].num = -1;
level.ControlPanels[2].othernum = 0;
level.ControlPanels[3] = spawn("script_model", center+(75,250,30));
level.ControlPanels[3] setModel( "com_laptop_2_open" );
level.ControlPanels[3].angles = (0,120,0);
level.ControlPanels[3].num = 1;
level.ControlPanels[3].othernum = 1;
level.ControlPanels[2] thread ChangeSpeed();
level.ControlPanels[3] thread ChangeSpeed();
level.ControlPanels[4] = spawn("script_model", center+(0,230,0));
level.ControlPanels[4] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[5] = spawn("script_model", center+(0,230,30));
level.ControlPanels[5] setModel( "com_laptop_2_open" );
level.ControlPanels[5].angles = (0,90,0);
level.ControlPanels[5].num = -1;
level.ControlPanels[5] thread switchColors();
for(i=0;i<level.Mcrates.size;i++)
level.Mcrates[i] setmodel("com_plasticcase_black_big_us_dirt");
level.MerrySeat = [];
level.MerrySeat[0] = spawn("script_model", center+(-22,100,30));
level.MerrySeat[0] setmodel("com_barrel_benzin");
level.MerrySeat[0].angles = (90,0,0);
level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30));
level.MerrySeat[1] setmodel("com_barrel_benzin");
level.MerrySeat[1].angles = (90,0,0);
level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30));
level.MerrySeat[2] setmodel("com_barrel_benzin");
level.MerrySeat[2].angles = (90,90,0);
level.MerrySeat[3] = spawn("script_model", center+(100,-22,30));
level.MerrySeat[3] setmodel("com_barrel_benzin");
level.MerrySeat[3].angles = (90,90,0);
level.MerrySeat[4] = spawn("script_model", center+(-122,100,30));
level.MerrySeat[4] setmodel("com_barrel_benzin");
level.MerrySeat[4].angles = (90,45,0);
level.MerrySeat[5] = spawn("script_model", center+(122,-100,30));
level.MerrySeat[5] setmodel("com_barrel_benzin");
level.MerrySeat[5].angles = (90,-135,0);
level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30));
level.MerrySeat[6] setmodel("com_barrel_benzin");
level.MerrySeat[6].angles = (90,135,0);
level.MerrySeat[7] = spawn("script_model", center+(100,122,30));
level.MerrySeat[7] setmodel("com_barrel_benzin");
level.MerrySeat[7].angles = (90,-45,0);
level.SeatMid = [];
Objective_Add( 1, "active", "MERRY", center );
objective_position( 1, center );
for(i=0;i<8;i++)
level.SeatMid[i] = spawn("script_origin", Location);
level.FakeSeat = [];
for(i=0;i<8;i++)
{
level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37));
level.FakeSeat[i].num = i;
level.FakeSeat[i].InUse = false;
}
i = 0;
foreach(FakeSeat in level.FakeSeat)
{
FakeSeat linkto(level.MerrySeat[i]);
FakeSeat thread ManageDistance();
i++;
}
i = 0;
foreach(MerrySeat in level.MerrySeat)
{
MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) );
MerrySeat linkto(level.SeatMid[i]);
level.SeatMid[i] thread MoveAbout();
i++;
}
foreach(Mcrates in level.Mcrates)
{
Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
Mcrates linkto(midpoint);
}
level.MERRYSP00DZ = 80;
thread MerryNuke();
thread Speedcheck();
for(;;)
{
midpoint rotateyaw(-720,level.MERRYSP00DZ/10);
foreach(SeatMid in level.SeatMid)
SeatMid rotateyaw(-720,level.MERRYSP00DZ/10);
wait level.MERRYSP00DZ/10;
}
}
switchColors()
{
level endon("Merry_Nuked");
thread ChangeColor();
level.color = 0;
for(;;)
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <70)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "ControlColor", "Press ^3[{+usereload}]^7 to change the color", undefined, 50 );
else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
{
level.color++;
level notify("updateColor");
player iprintln(level.color);
wait 0.2;
}
}
if(distance(self.origin, player.origin) >70)
player clearLowerMessage( "ControlColor" );
}
wait 0.05;
}
}
MerryNuke()
{
level endon("nuked");
level.GasTanks = spawn("script_model", level.center+(70,-300,50));
level.GasTanks setmodel("com_propane_tank02_small");
level.Detonator = spawn("script_model", level.center+(60,-355,0));
level.Detonator setmodel("prop_remotecontrol");
level.Detonator.angles = (0,90,0);
level.Bomb = spawn("script_model", level.center+(60,-340,6));
level.Bomb setmodel("projectile_hellfire_missile");
Detonator = level.Detonator;
GasTanks = level.GasTanks;
Collision = [];
Collision[0] = spawn("script_model", level.center+(0,-320,14));
Collision[1] = spawn("script_model", level.center+(0,-320,42));
Collision[2] = spawn("script_model", level.center+(0,-280,42));
Collision[3] = spawn("script_model", level.center+(0,-280,14));
Collision[4] = spawn("script_model", level.center+(55,-320,14));
Collision[5] = spawn("script_model", level.center+(55,-320,42));
Collision[6] = spawn("script_model", level.center+(55,-280,42));
Collision[7] = spawn("script_model", level.center+(55,-280,14));
Collision[8] = spawn("script_model", level.center+(110,-320,14));
Collision[9] = spawn("script_model", level.center+(110,-320,42));
Collision[10] = spawn("script_model", level.center+(110,-280,42));
Collision[11] = spawn("script_model", level.center+(110,-280,14));
Collision[12] = spawn("script_model", level.center+(145,-320,14));
Collision[13] = spawn("script_model", level.center+(145,-320,42));
Collision[14] = spawn("script_model", level.center+(145,-280,42));
Collision[15] = spawn("script_model", level.center+(145,-280,14));
Collision[16] = spawn("script_model", level.center+(60,-330,0));
Collision[17] = spawn("script_model", level.center+(60,-330,0));
Collision[17].angles = (0,90,0);
level.MerryNuke = false;
foreach(Col in Collision)
Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
for(;;)
{
foreach(player in level.players)
{
if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false)
{
if(level.xenon)
player setLowerMessage( "Nuke", "Press ^3[{+usereload}]^7 to activate", undefined, 50 );
else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 );
if(player usebuttonpressed())
{
player clearLowerMessage( "Nuke" );
level.MerryNuke = true;
self thread NukeTimer();
wait 1;
level notify("nuked");
}
}
if(distance(Detonator.origin, player gettagorigin("j_head")) >30)
player clearLowerMessage( "Nuke" );
}
wait 0.05;
}
}
NukeTimer()
{
Timer = NewHudElem();
Timer.alignX = "right";
Timer.alignY = "top";
Timer.horzAlign = "right";
Timer.vertAlign = "top";
Timer.foreground = true;
Timer.fontScale = 1;
Timer.font = "hudbig";
Timer.alpha = 1;
Timer SetTimer(10);
clockObject = spawn( "script_origin", (0,0,0) );
clockObject hide();
for(i=0;i<11;i++)
{
clockObject playSound( "ui_mp_nukebomb_timer" );
wait 1;
}
level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" );
playfx(level._effect["mine_explosion"],level.Bomb.origin);
wait 3;
self thread Explode();
wait 1;
Timer destroy();
}
Explode()
{
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, level.Bomb.origin );
self playsound("destruct_large_propane_tank");
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
BombLoc = level.Bomb.origin;
level.GasTanks setmodel("com_propane_tank02_small_des");
level.Detonator delete();
level.Bomb delete();
earthquake (0.5, 3, BombLoc, 4000);
RadiusDamage( BombLoc, 500, 1000, 500, self );
wait 0.25;
level notify("Merry_Nuked");
foreach(Mcrates in level.Mcrates)
{
Mcrates unlink();
Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) );
}
foreach(ControlPanel in level.ControlPanels)
ControlPanel delete();
foreach(MerrySeat in level.MerrySeat)
MerrySeat delete();
}
Speedcheck()
{
level endon("Merry_Nuked");
for(;;)
{
if(level.color == 3)
level.color = 0;
if(level.MERRYSP00DZ <2)
level.MERRYSP00DZ = 2;
wait 0.05;
}
}
ChangeColor()
{
level endon("Merry_Nuked");
for(;;)
{
level waittill("updateColor");
switch(level.color)
{
case 1:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_green_big_us_dirt");
break;
case 2:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_beige_big");
break;
case 3:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_black_big_us_dirt");
}
}
}
ChangeSpeed()
{
level endon("Merry_Nuked");
for(;;)
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <70)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
{
if(self.num == -1)
level.MERRYSP00DZ--;
if(self.num == 1)
level.MERRYSP00DZ++;
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
wait 0.2;
}
}
if(distance(self.origin, player.origin) >70)
player clearLowerMessage( "Control"+self.othernum );
}
wait 0.05;
}
}
ManageDistance()
{
level endon("Merry_Nuked");
for(;;)
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <100 && self.InUse == false)
{
if(level.xenon)
player setLowerMessage( "Merry"+self.num, "Press ^3[{+usereload}]^7 to Ride", undefined, 50 );
else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 );
if(player usebuttonpressed())
{
player PlayerLinkToAbsolute(self);
player clearLowerMessage( "Merry"+self.num );
self.InUse = true;
wait 1;
}
}
else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed())
{
player unlink();
self.InUse = false;
player setorigin(level.center+(-250,0,0));
wait 1;
}
if(distance(self.origin, player.origin) >100 )
player clearLowerMessage( "Merry"+self.num );
}
wait 0.05;
}
}
MoveAbout()
{
level endon("Merry_Nuked");
for(;;)
{
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum);
wait RandNum;
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum);
wait RandNum;
}
}
NewUFO()
{
self endon("death");
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
self.UfoOn = 0;
for(;;)
{
if(self usebuttonpressed())
{
if(self.UfoOn == 0)
{
self.UfoOn = 1;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
}
else
{
self.UfoOn = 0;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
}
wait 0.5;
}
if(self.UfoOn == 1)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait .05;
}
}
PwnGunChange()
{
self endon ( "death" );
self.pickedbullet = [];
self.pickedbullet[0] = "foliage_cod5_tree_jungle_01_animated";
self.pickedbullet[1] = "foliage_tree_palm_bushy_3";
self.pickedbullet[2] = "sentry_minigun";
self.pickedbullet[3] = "vehicle_av8b_harrier_jet_mp";
self.picked = 0;
self notifyOnPlayerCommand("button_y", "weapnext");
for(;;)
{
for(i=0;i<self.pickedbullet.size;i++)
{
self waittill( "button_y" );
self.picked = i;
self iprintln("^1"+self.pickedbullet[self.picked]);
}
}
}
ShootNukeBullets()
{
self endon("death");
for(;;)
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
obj = spawn("script_model", self gettagorigin("tag_eye"));
obj setModel( self.pickedbullet[self.picked] );
obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200);
obj.angles = self getplayerangles();
}
}
doGod()
{
self endon ( "disconnect" );
self.maxhealth = 90000;
self.health = self.maxhealth;
for( ;; )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doChallenges()
{
self endon( "disconnect" );
self notifyOnPlayerCommand( "B", "+melee" );
for(;;) {
self waittill( "B" );
if( self GetStance() == "prone") {
progress = 0;
challengeBar = createPrimaryProgressBar( 25 );
challengeBarText = createPrimaryProgressBarText( 25 );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
progress++;
percent = ceil( ((progress/480)*100) );
challengeBar updateBar( progress/480 );
challengeBarText setText( "^2Challenges Unlocked Percent " + percent + "/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
notifyData = spawnStruct();
notifyData.iconName = "rank_prestige10";
notifyData.titleText = "^6All Your Suff Is Unlocked";
notifyData.notifyText = "^5Thanks For Joining ModsBABY";
notifyData.notifyText2 = "^1Please Leave If Your Done !";
notifyData.sound = "mp_challenge_complete";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 8.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
it is a _mission.gsc