[Solved] aIW | DEDiCATED Server//ServerList
hey Guys, I made a Dedi-Server on AlterIWnet..and it works great,
but I can't find my Server on the ServerList! I realy searched it..but cant cant find it :(
Code:
// --- QUERY INFORMATION --------------------------------
set sv_hostname "^2iTz2SicK!'s Dedi-Server!!!!!!!!"
// --- NETWORK OPTIMIZATION -----------------------------
set sv_maxRate "150000"
set snaps "30"
set sv_network_fps "1000"
set cl_maxpackets "100"
set sv_voiceQuality "7"
// Optional settings returned by query, server listings may use this
sets _Admin "iLez | iTz2SicK!"
sets _Email "admin@email.com"
sets _Website "alterIW.net "
sets _Location "Europe"
// --- NON-GAMEPLAY CONFIGURATION -----------------------
set rcon_password "" // Password for rcon, empty = disabled
set privateMatch_serverPassword "" // Game password, leave empty for a public game
set sv_maxPing "200" // Maximum ping, any higher and players will get kicked
set g_inactivity "0" // Time in seconds before a player gets kicked if not moving
set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked
set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" // Name of the log file
set aiw_sayName "^7iTz2SicK Server" // name server-side 'say' commands show up as
// --- BASE GAME CONFIGURATION --------------------------
set g_gametype "dm" // Game type
// war - Team Deathmatch
// dm - Free-for-all
// dom - Domination
// koth - Headquarters
// sab - Sabotage
// sd - Search and Destroy
// arena - Arena
// dd - Demolition
// ctf - Capture the Flag
// oneflag - One-Flag CTF
// gtnw - Global Thermo-Nuclear War
// Uncomment below commands for hardcore mode
//set g_hardcore "1"
//set ui_hud_hardcore "1"
//set scr_hardcore "1"
//set scr_player_maxhealth "30"
//set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
//set scr_player_healthregentime "0"
set scr_thirdperson "0" // Third-person mode
set scr_game_hardpoints "1" // Killstreaks, 1 = on
set scr_game_perks "1" // Perks, obviously
set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
set scr_diehard "0" // Die-hard mode
// Player slots setup
set scr_privateclients "1" // Number of private player slots, maxclients - privateclients = public slots
set scr_privatepassword "mx2"
// --- GAMETYPE CONFIGURATION ---------------------------
// - Team Deathmatch
set scr_war_scorelimit "10000"
set scr_war_timelimit "15" // Timelimit, in minutes
set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_war_numlives "0" // Number of lives
set scr_war_promode "0" // Adds a "pro" sound to the game announcement
set scr_war_roundlimit "1" // Maximum amount of rounds
set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
// - Free-for-all
set scr_dm_scorelimit "10000"
set scr_dm_timelimit "15" // Timelimit, in minutes
set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" // Number of lives
set scr_dm_promode "0" // Adds a "pro" sound to the game announcement
// - Domination
set scr_dom_scorelimit "200"
set scr_dom_timelimit "15" // Timelimit, in minutes
set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_dom_numlives "0" // Number of lives
set scr_dom_promode "0" // Adds a "pro" sound to the game announcement
set scr_dom_roundlimit "1" // Maximum amount of rounds
set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game
// - Search and Destroy
set scr_sd_scorelimit "1"
set scr_sd_timelimit "2.5" // Timelimit, in minutes
set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_sd_numlives "1" // Number of lives
set scr_sd_promode "0" // Adds a "pro" sound to the game announcement
set scr_sd_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_sd_winlimit "6" // Amount of wins needed to win a round-based game
set scr_sd_roundswitch "4" // After X rounds, switch sides?
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'?
set scr_sd_planttime "5"
// - Demolition
set scr_dd_scorelimit "1"
set scr_dd_timelimit "2.5" // Timelimit, in minutes
set scr_dd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dd_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_dd_numlives "1" // Number of lives
set scr_dd_promode "0" // Adds a "pro" sound to the game announcement
set scr_dd_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_dd_winlimit "6" // Amount of wins needed to win a round-based game
set scr_dd_roundswitch "4" // After X rounds, switch sides?
set scr_dd_bombtimer "45"
set scr_dd_defusetime "5"
set scr_dd_multibomb "0" // Allow multiple people to 'have the bomb'?
set scr_dd_planttime "5"
// - Sabotage
set scr_sab_scorelimit "1"
set scr_sab_timelimit "2.5" // Timelimit, in minutes
set scr_sab_hotpotato "0" // Hot potato mode
set scr_sab_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sab_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_sab_numlives "1" // Number of lives
set scr_sab_promode "0" // Adds a "pro" sound to the game announcement
set scr_sab_roundlimit "1" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_sab_winlimit "1" // Amount of wins needed to win a round-based game
set scr_sab_roundswitch "1" // After X rounds, switch sides?
set scr_sab_bombtimer "45"
set scr_sab_defusetime "5"
set scr_sab_multibomb "0" // Allow multiple people to 'have the bomb'?
set scr_sab_planttime "5"
// Headquarters
set scr_koth_scorelimit "1"
set scr_koth_timelimit "2.5" // Timelimit, in minutes
set scr_koth_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_koth_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_koth_numlives "1" // Number of lives
set scr_koth_promode "0" // Adds a "pro" sound to the game announcement
set scr_koth_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_koth_winlimit "6" // Amount of wins needed to win a round-based game
set scr_koth_roundswitch "4" // After X rounds, switch sides?
// Global Thermo-Nuclear War
set scr_gtnw_scorelimit "1"
set scr_gtnw_timelimit "2.5" // Timelimit, in minutes
set scr_gtnw_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_gtnw_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_gtnw_numlives "1" // Number of lives
set scr_gtnw_promode "0" // Adds a "pro" sound to the game announcement
set scr_gtnw_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_gtnw_winlimit "6" // Amount of wins needed to win a round-based game
set scr_gtnw_roundswitch "4" // After X rounds, switch sides?
// One Flag CTF
set scr_oneflag_scorelimit "1"
set scr_oneflag_timelimit "2.5" // Timelimit, in minutes
set scr_oneflag_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_oneflag_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_oneflag_numlives "1" // Number of lives
set scr_oneflag_promode "0" // Adds a "pro" sound to the game announcement
set scr_oneflag_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_oneflag_winlimit "6" // Amount of wins needed to win a round-based game
set scr_oneflag_roundswitch "4" // After X rounds, switch sides?
// Capture The Flag
set scr_ctf_halftime "1" // Intermission
set scr_ctf_scorelimit "1"
set scr_ctf_timelimit "2.5" // Timelimit, in minutes
set scr_ctf_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_ctf_waverespawndelay "0" // Wave spawning, might be more 'tactical'
set scr_ctf_numlives "1" // Number of lives
set scr_ctf_promode "0" // Adds a "pro" sound to the game announcement
set scr_ctf_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_ctf_winlimit "6" // Amount of wins needed to win a round-based game
set scr_ctf_roundswitch "4" // After X rounds, switch sides?
// Arena
set scr_arena_scorelimit "1"
set scr_arena_timelimit "2.5" // Timelimit, in minutes
set scr_arena_numlives "1" // Number of lives
set scr_arena_promode "0" // Adds a "pro" sound to the game announcement
set scr_arena_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
set scr_arena_winlimit "6" // Amount of wins needed to win a round-based game
set scr_arena_roundswitch "4" // After X rounds, switch sides?
// --- AUTOMATED ROTATION -------------------------------
set sv_mapRotation "gametype dm map mp_afghan gametype tdm map mp_boneyard gametype tdm map mp_brecourt gametype sab map mp_checkpoint gametype sab map mp_derail gametype sab map mp_estate gametype sd map mp_favela gametype sd map mp_invasion gametype sd map mp_nightshift gametype sd map mp_quarry gametype sd map mp_rundown gametype sd map mp_subbase gametype sd map mp_terminal gametype sd map mp_underpass gametype sd map mp_afghan"
And here is the target from the Shortcut:
Code:
"C:\Users\MiCHi\Desktop\Ordner\Spiele\MW² - Copy\iw4.exe.exe" +set party_maxplayers 18 +set net_port 28960 +exec server.cfg +map_rotate +set set g_gametype "sab"