NoSpread Like VIP hackz [CODE]
Code:
Code:
struct Weapon{
char* clipName; //0
char* displayName; //4
char pad[0x12C]; //8
int PenetrationType; //134
int BulletType; //138, 7 means fun!
int pad2; //13C
int fireType; //140
char pad3[0x2E0]; //144
float zoomFov; //424
float zoomInFrac; //428
float zoomOutFrac; //42C
shader_t* adsOverlayShader; //430
shader_t* adsOverlayShaderLowRes; //434
int pad4[2];
float adsOverlayWidth; //440
float adsOverlayHeight; //444
float adsCrosshairInFrac; //448
float adsCrosshairOutFrac; //44C
float hipSpreadStandMin; //450
float hipSpreadDuckedMin; //454
float hipSpreadProneMin; //458
float hipSpreadMax; //45C
float hipSpreadDuckedMax; //460
float hipSpreadProneMax; //464
float hipSpreadDecayRate; //468
float hipSpreadFireAdd; //46C
float hipSpreadTurnAdd; //470
float hipSpreadMoveAdd; //474
float hipSpreadDuckedDecay; //478
float hipSpreadProneDecay; //47C
int pad5[3];
float adsIdleAmount; //48C
float hipIdleAmount; //490
float adsIdleSpeed; //494
float hipIdleSpeed; //498
float idleCrouchFactor; //49C
float idleProneFactor; //4A0
float gunMaxPitch; //4A4
float gunMaxYaw; //4A8
float swayMaxAngle; //4AC
float swayLerpSpeed; //4B0
float swayPitchScale; //4B4
float swayYawScale; //4B8
float swayHorizScale; //4BC
float swayVertScale; //4C0
float swayShellShockScale; //4C4
float adsSwayMaxAngle; //4C8
float adsSwayLerpSpeed; //4CC
float adsSwayPitchScale; //4D0
float adsSwayYawScale; //4D4
float adsSwayHorizScale; //4D8
float adsSwayVertScale; //4DC
char pad6[0xC];
int zoomable; //4EC
char pad7[0x78]; //4F0
int projectileSpeed; //568
int projectileSpeedUp; //56C
char pad8[0x8]; //570
float projectileLifetime; //578
char pad9[0x154]; //57C
float adsBobFactor; //6D0
float adsViewBobMult; //6D4
float adsGunKickReducedKickBullets; //6D8
float adsGunKickReducedKickPercent; //6DC
float adsGunKickPitchMin; //6E0
float adsGunKickPitchMax; //6E4
float adsGunKickYawMin; //6E8
float adsGunKickYawMax; //6EC
float adsGunKickAccel; //6F0
float adsGunKickSpeedMax; //6F4
float adsGunKickSpeedDecay; //6F8
float adsGunKickStaticDecay; //6FC
float adsViewKickPitchMin; //700
float adsViewKickPitchMax; //704
float adsViewKickYawMin; //708
float adsViewKickYawMax; //70C
float adsViewKickCenterSpeed; //710
char pad10[0xC];
float hipGunKickReducedKickBullets; //720
float hipGunKickReducedKickPercent; //724
float hipGunKickPitchMin; //728
float hipGunKickPitchMax; //72C
float hipGunKickYawMin; //730
float hipGunKickYawMax; //734
float hipGunKickAccel; //738
float hipGunKickSpeedMax; //73C
float hipGunKickSpeedDecay; //740
float hipGunKickStaticDecay; //744
float hipViewKickPitchMin; //748
float hipViewKickPitchMax; //74C
float hipViewKickYawMin; //750
float hipViewKickYawMax; //754
float hipViewKickCenterSpeed; //758
char pad11[0x8];
float fightDist; //764
float maxDist; //768
};