looking for a free esp or wallhack for css NS
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looking for a free esp or wallhack for css NS
just wait for one
The problem is there are so many different non steam versions out there and each version would have different values. However you have not stated which version you are running and that makes it impossible for anyone to help you. The best I can do with the limited info you have given is suggest a mathack (aka material hack). Because materials get updated half as often as the games coding making it easier to search through the old posts because there will be less posts to search through and that in turn makes it easier to find 1 that will work for you. Sorry I couldnt be of more help but you would get better results if you posted your version.
Well the thing is i know that its old css not the new one... i installed updates 1-16, then 17 and after that 18... thats about it. maybe this will help ?
https://www.mpgh.net/forum/105-counte...1-02-13-a.html
not mine but . just download it extract it anywhere you want. open css. run hack as admin. click inject. on css on left side menu will pop up. click top 2 options which will say
sv_cheats 1
Wallhack.
rest are anti flash etc but it currently works
umbrella for D3D Hack. KNX-CSS is a memory hack
umbrella hack uses the code:
Code:HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT StartIndex, UINT PrimCount)
{
LPDIRECT3DVERTEXBUFFER9 StreamBuffer;
UINT OffsetInBytes, m_Stride;
if (pDevice->GetStreamSource(0,&StreamBuffer,&OffsetInBytes,&m_Stride) == D3D_OK)StreamBuffer->Release();
if(cMenu.hack[1])
{
if(modelRec_CT || modelRec_T)
{
pDevice->SetRenderState( D3DRS_FOGENABLE, false);
pDevice->SetRenderState( D3DRS_ZENABLE,false );
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, StartIndex, PrimCount);
pDevice->SetRenderState( D3DRS_FOGENABLE, false);
pDevice->SetRenderState( D3DRS_ZENABLE, true );
}
}
return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, StartIndex, PrimCount);
}
while( GetModuleHandleA("d3d9.dll") == NULL )
Sleep(100);
cDebug.print("Found modules!", debug_green);
DWORD dwD3D9, adr, *vTable;
dwD3D9 = (DWORD)GetModuleHandleA("d3d9.dll");
adr = cDebug.FindPattern(dwD3D9, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if(adr)
{
memcpy(&vTable,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vTable[16] , (PBYTE)hkReset);
pEndScene = (oEndScene) DetourFunction((PBYTE)vTable[42] , (PBYTE)hkEndScene);
pDrawIndexedPrimitive = (oDrawIndexedPrimitive_t) DetourFunction((PBYTE)vTable[82] , (PBYTE)hkDrawIndexedPrimitive );
cDebug.print("Successfully Hooked!", debug_green);