AutoRespawn - Automatically respawns you without having to click the button
Sprint - Sprints for you
Sneak - Sneaks for you
JumpStep - Jumps up blocks, or at least tries to
Dolphin - Jump across the water!
HighJump - Jump higher than normal
FastBreak Break blocks faster than normal
Step - Step up multiple blocks
Fly - Creative flight
Advanced Tooltips - Enable Minecraft's advanced item tooltips
ArrayList - Really just a list of enabled modules
GUI - See above picture
NoWeather - No rain/snow
Fullbright - Lets you see in the dark
ChestESP - Draws a box around chests
AnimalESP - Draws a box around animals
MobESP - Draws a box around mobs
Breadcrumbs - Draws a trail showing where you've been
Block Overlay - Draws a better selection box
Fastplace - Lets you place blocks faster
PlayerESP - Draws a box around players
Keybinds:
Sprint - K
Fly - J
GUI - Y
Fullbright - F
FastBreak - G
ChestESP - C
FastPlace - N
PlayerESP - R
Chat commands:
## All of these are prefixed by a colon!
[Module name] - toggles a module. Some modules, currently only step, have a "set" subcommand, allowing you to add a value to them. Module names are the name of the module, but with all spaces removed and in lowercase. Example: "Advanced Tooltips" would become "advancedtooltips"
help [module/page] - Shows some helpful information about the module.
bind <module> [key] - Shows the current binding for a module, and optionally rebinds it. Using 'unbind' as the key removes a keybind
prefix [new prefix] - Displays the current prefix, and optionally changes it
How it works:
It works by loading 'modules' that do different things; each module has methods therein that are called when different Forge events are fired. This functionality is in the base Module class, and every module uses this as its superclass. I currently have world rendering, GUI overlay rendering, and ticking, but I'll add more as needs be. Modules automatically override the world render/tick methods, but, generally, only one will be used. There's also a GUI render method in there, but that's not an abstract method, as I added it in kinda late, as well as the fact that many modules will simply never use it. Built against Forge 10.12.0.1024
Installation Instructions:
Main mod:
- Put "Cheating-Essentials-x.x.x.x.jar" in your /mods folder in your FORGE installation.
- Initialize MC and see if all is working as intended.
If something's not working please be free to pm me and i will help you if i can
Quote:
Made by Kodehawa
03-08-2014
sticer
Is this a customizable Xray? eg. Can you see all the ores in for example FTB Monster?
03-08-2014
ApocalypticGamer
The xray hooks into ore dictionary from forge and shows all the ores in it. So you can but it's not compactible with all modpacks
03-08-2014
godshawk
My favorite part is where you don't give Kodehawa credit for this, and me for helping him with it.
03-08-2014
ApocalypticGamer
Quote:
Originally Posted by godshawk
My favorite part is where you don't give Kodehawa credit for this, and me for helping him with it.
I added Kodehawa as the creator but i won't add you because i would have to add 5 other people that contributed to the creating of the mod.
03-08-2014
godshawk
Quote:
Originally Posted by ApocalypticGamer
I added Kodehawa as the creator but i won't add you because i would have to add 5 other people that contributed to the creating of the mod.
Fair enough. Thanks for fixing it, though :3
03-08-2014
Predator
Looks good. Approved.
03-08-2014
sticer
Installation Instructions:
Main mod:
- Put "Cheating-Essentials-x.x.x.x.jar" in your /mods folder in your FORGE installation.
- Initialize MC and see if all is working as intended.
Can you give me the full game path please? Im struggling to get it to launch
EDIT: Tried with FTB Monster, doesnt seem to work.
03-08-2014
ApocalypticGamer
Quote:
Originally Posted by sticer
Installation Instructions:
Main mod:
- Put "Cheating-Essentials-x.x.x.x.jar" in your /mods folder in your FORGE installation.
- Initialize MC and see if all is working as intended.
Can you give me the full game path please? Im struggling to get it to launch
EDIT: Tried with FTB Monster, doesnt seem to work.
The mods folder depends on your instalation dir. As for the mod i only tested it on Direwolf20's pack.
03-08-2014
sticer
Got it to work on Monster now (Only the hack, not Xray) and the keybinds are off. I press G to get the menu up and R to fly and so on.
EDIT: The hack itself is great by the way! Much better than the other one. This has clear view chests, a good traces, and doesnt crash with the Server anti noclip on multiplayer.
Thanks!!
03-09-2014
ApocalypticGamer
Quote:
Originally Posted by sticer
Got it to work on Monster now (Only the hack, not Xray) and the keybinds are off. I press G to get the menu up and R to fly and so on.
EDIT: The hack itself is great by the way! Much better than the other one. This has clear view chests, a good traces, and doesnt crash with the Server anti noclip on multiplayer.
Thanks!!
Glad to hear that, for the xray you have to add it to the versions folder in the instalation dir, in the 1.6.4 version you have to open that jar and put it in there :)
03-09-2014
sticer
Thank you! I now got the xray to work! But it only shows vanilla blocks. But its all I need because I guess most of us are using quarries anyways! : )
03-10-2014
DJFresh
How do i use this???
add me on skype : therealgrimmers
03-10-2014
Not2EXcEL
Credits:
godshawk - colony src that is the base for this mod
get over it
03-11-2014
InsaneGamer45
I Ban people with this on, you can be ban. It tells the server what mods you have installed.