QFTTT. sowie it said hack devs but there really no many.
Printable View
It is current detecting d3d so you need to use pure d3d
It use's i think a 5-way pointer so try searching for that and then for static numbers.
Or do the old basic way by keeping EVERY code then looking for same bits of infomation
my d3d is perfectly fine uses vtables to avoid detection and can log primcount and numvert ok but its only stride 12 that gives me the problem 1-11 are fine they do nothing
im trying to make my logger skip 12 and i found somethng cool -- NumVertices 8 allows me to see through walls :)
Well no guarantee
*EDIT*
Problem fixed :) chams works now
now fixing flickering and optimising the hack
I don't plan on releasing until I perfected my chams just wait a little longer
Pixel shader chams :) still fixing level of detail
Meh w/e tml I will release a stripped down one with 1 skin set and crosshairs
And with Wallhack working :D?