beautifull thread and very helfull.
Printable View
beautifull thread and very helfull.
CreateElevater(enter, exit, angle) fail no angle at teleporting (:
Ect it Should be:
CreateElevater((First coordaniteswere u want to find the flag), (Second Cordanites were that flag teles to));
the rest is good but u dont need an angle for teleporting unless ur a retart and u want it to fail /facefloor
lol you do need an angle retard it's which way u face (north west down etc)..
wat are u talking about
My Highrise Flags Go
CreateElevator((-1438.87, 7132.59, 2920.99), (-1457.65, 5587.29, 2976.13));
CreateElevator((-462.184, 2784.17, 3584.13), (-759.135, 6363.53, 2776.13));
CreateElevator((-575.052, 6296.03, 2864.13), (1525.54, 10725.1, 4064.13));
CreateElevator((1862.42, 10591.6, 4064.13), (-751.696, 6889.35, 2736.13));
i dont see an angle and they work perfect
/you
what must i do with that script?
how can i open it?
dont know how the hell that is easy......
cause for a ramp instead of doing math to place each blocks u plug in the top and bottom of the ramp. I made your lives easier 10 fold
So I added the zombie mod mapedit to my mod and that mapedit Line in my gsc but the map creating timer stops at 1 and stays there and the f to open and close door won't show up so can any1 show me how to add to my mod?
Im a ********* lover. I am on their ALOT and I have noticed that this website takes ALOT of their mods, also the modson here for pc suck dick! Like they suck soo sooo sooo soo bad
********* stats-
Posts- Almost at 900
Rep- 136
ummm, ok thx for the codes. thats great, now how to we actully make them, like what folder should we make, how much folders, do we just put the codes there??? do we put map name ?, you really didn't explain how to actully make bunkers, just codes. Umm im new so im asking that stuff but please if you have time can you explain it??
Maybe someone wants the code to add a MachineGun?
mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
Sorry i'm new to this but i can explain that the (158, 1168, 230) is for setting the machine gun and the 90 from (0, 90, 0) the rotation is the other two zero's always have to stay at zero.
and if you want another machinegun you have to put with mgTurret1 a 2 like this mgTurret2.
Sorry if it didn't help you.
Eey nice tutorial used it for my map edits
but....
When i get the coordinates and use them in the code.
i dont see them when i start the game.
Its with some off the createWalls that its happening and some walls do spawn and other dont.
Plz tell me what i need to do
grtz
ProSHOTS