-
It is not working for me it says this:
************** Exception Text **************
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SAM.API.Wrappers.SteamApps003.NativeGetCurrentGame Language.Invoke(IntPtr thisObject)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Objec t target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at SAM.API.NativeWrapper`1.Call[TReturn,TDelegate](IntPtr pointer, Object[] args)
at SAM.API.Wrappers.SteamApps003.GetCurrentGameLangua ge()
at SAM.Game.Manager.LoadUserGameStatsSchema()
at SAM.Game.Manager.OnUserStatsReceived(UserStatsRece ived param)
at SAM.API.Callback`1.Run(IntPtr pvParam)
at SAM.API.Client.RunCallbacks(Boolean server)
at SAM.Game.Manager.OnTimer(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SAM.Game
Assembly Version: 6.3.0.987
Win32 Version: 6.3.0.987
CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.Game.exe
----------------------------------------
SAM.API
Assembly Version: 6.3.0.799
Win32 Version: 6.3.0.799
CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.API.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8008 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.7903 built by: Win9Rel
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
What do i do?
-
Why it no work
IT SAYS THIS:
************** Exception Text **************
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SAM.API.Wrappers.SteamApps003.NativeGetCurrentGame Language.Invoke(IntPtr thisObject)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Objec t target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at SAM.API.NativeWrapper`1.Call[TReturn,TDelegate](IntPtr pointer, Object[] args)
at SAM.API.Wrappers.SteamApps003.GetCurrentGameLangua ge()
at SAM.Game.Manager.LoadUserGameStatsSchema()
at SAM.Game.Manager.OnUserStatsReceived(UserStatsRece ived param)
at SAM.API.Callback`1.Run(IntPtr pvParam)
at SAM.API.Client.RunCallbacks(Boolean server)
at SAM.Game.Manager.OnTimer(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SAM.Game
Assembly Version: 6.3.0.987
Win32 Version: 6.3.0.987
CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.Game.exe
----------------------------------------
SAM.API
Assembly Version: 6.3.0.799
Win32 Version: 6.3.0.799
CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.API.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8008 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.7903 built by: Win9Rel
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
WHAT DO I DO?!?!?
-
hey it take forever to retrieve stats
-
it doesnt work, when i open it and double click team fortress i get black thing, and an error message plz help
-
but when u wait like 2 hours, does it actually work?
-
It was a 2011 hack, 3 years ago. They have it patched.
-
The original owner is Steam lelelelelel ye its a dev tool that got leaked and they still dont know about it
-
ah man i was hoping for this to work for me... i just get errors when trying to click on games
-
-
Wont Work! i followed all the steps and the "popup" thing, wont POPUP
-