Tha stridelogger sometimes causes some unhandled lagg.
It's kind of hard to stop lag when you're hooking a function that's being called every frame, whatever you add to the function you hooked will just be dragging more instructions with every frame being processed.
07-16-2010
^...,^
Quote:
Originally Posted by zmansquared
why 06 doesnt even come here anymore
ok helldemon
Quote:
Originally Posted by whatup777
A stridelogger logs the strides in D3D8/D3D9 games. Strideloggers are used to make color chams.
Bingo...
Quote:
Originally Posted by Waka_Flocka_Flame
Tha stridelogger sometimes causes some unhandled lagg.
i Dont Think Thats Rigth.
Quote:
Originally Posted by Void
It's kind of hard to stop lag when you're hooking a function that's being called every frame, whatever you add to the function you hooked will just be dragging more instructions with every frame being processed.