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Gsc Problems
Im new to Gsc modding and ive got a code but it is failing if there is any good coders for it please fix this up
Code:
include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
/* QUARANTINE CHAOS */
/* ZOMBIE MOD */
/* CREATED BY KILLINGDYL */
/* PLEASE DO NOT REMOVE THIS HEADING */
/* QUARANTINE CHAOS */
/* ZOMBIE MOD */
/* CREATED BY KILLINGDYL */
/* PLEASE DO NOT REMOVE THIS HEADING */
doSetup()
{
if(self.team == "axis" || self.team == "spectator"){
self notify("menuresponse", game["menu_team"], "allies");
wait .1;
self notify("menuresponse", "changeclass", "class1");
return;
}
self thread doScoreReset();
wait .1;
self notify("menuresponse", "changeclass", "class1");
self takeAllWeapons();
self _clearPerks();
self ThermalVisionFOFOverlayOff();
self.randomlmg = randomInt(5);
self.randomar = randomInt(9);
self.randommp = randomInt(4);
self.randomsmg = randomInt(5);
self.randomshot = randomInt(6);
self.randomhand = randomInt(4);
self giveWeapon(level.smg[self.randomsmg] + "_mp", 0, false);
self giveWeapon(level.shot[self.randomshot] + "_mp", 0, false);
self giveWeapon(level.hand[self.randomhand] + "_mp", 0, false);
self GiveMaxAmmo(level.smg[self.randomsmg] + "_mp");
self GiveMaxAmmo(level.shot[self.randomshot] + "_mp");
self GiveMaxAmmo(level.hand[self.randomhand] + "_mp");
self switchToWeapon(level.smg[self.randomsmg] + "_mp");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self thread doHW();
self.isZombie = 0;
self.bounty = 0;
self.attach1 = [];
self.attachweapon = [];
self.attachweapon[0] = 0;
self.attachweapon[1] = 0;
self.attachweapon[2] = 0;
self.attach1[0] = "none";
self.attach1[1] = "none";
self.attach1[2] = "none";
self.currentweapon = 0;
self.maxhp = 100;
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self.moveSpeedScaler = 1;
self.thermal = 1;
self.throwingknife = 0;
self setClientDvar("g_knockback", 1000);
notifySpawn = spawnstruct();
notifySpawn.titleText = "Human";
notifySpawn.notifyText = "Survive for as long as possible!";
notifySpawn.glowColor = (0.0, 0.0, 1.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
self thread doHumanBounty();
self thread doHumanShop();
}
doHack()
{
self endon( "disconnect" );
self notificyOnPlayerCommand("N", +actionslot1);
self waittill("N");
self ThermalVisionFOFOverlayOn();
self waittill("N");
self ThermalVisionFOFOverlayOff();
}
doLastAlive()
{
doIntro()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome");
}
}
doAlphaZombie()
{
if(self.team == "allies"){
self notify("menuresponse", game["menu_team"], "axis");
self thread doScoreReset();
self.bounty = 0;
self.ck = self.kills;
self.cd = self.deaths;
self.maxhp = 200;
wait .1;
self notify("menuresponse", "changeclass", "class3");
return;
}
wait .1;
self notify("menuresponse", "changeclass", "class3");
self takeAllWeapons();
self _clearPerks();
self giveWeapon("usp_tactical_mp", 0, false);
self thread doZW();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
if(self.thermal == 1){
self ThermalVisionFOFOverlayOn();
}
if(self.throwingknife == 1){
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
}
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self.moveSpeedScaler = 1.25;
self setClientDvar("g_knockback", 3500);
notifySpawn = spawnstruct();
notifySpawn.titleText = "^0Alpha Zombie";
notifySpawn.notifyText = "Kill the Humans!";
notifySpawn.glowColor = (1.0, 0.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
self thread doZombieBounty();
self thread doZombieShop();
}
doZombie()
{
if(self.team == "allies"){
self notify("menuresponse", game["menu_team"], "axis");
self thread doScoreReset();
self.bounty = 0;
self.ck = self.kills;
self.cd = self.deaths;
self.maxhp = 100;
wait .1;
self notify("menuresponse", "changeclass", "class3");
return;
}
wait .1;
self notify("menuresponse", "changeclass", "class3");
self takeAllWeapons();
self _clearPerks();
self giveWeapon("usp_tactical_mp", 0, false);
self thread doZW();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
if(self.thermal == 1){
self ThermalVisionFOFOverlayOn();
}
if(self.throwingknife == 1){
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
}
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self.moveSpeedScaler = 1.15;
self setClientDvar("g_knockback", 3500);
notifySpawn = spawnstruct();
notifySpawn.titleText = "^0Zombie";
notifySpawn.notifyText = "Kill the Humans!";
notifySpawn.glowColor = (1.0, 0.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
self thread doZombieBounty();
self thread doZombieShop();
}
doHW()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
self.current = self getCurrentWeapon();
switch(getWeaponClass(self.current))
{
case "weapon_lmg":
self.exTo = "Unavailable";
self.currentweapon = 0;
break;
case "weapon_assault":
self.exTo = "LMG";
self.currentweapon = 0;
break;
case "weapon_smg":
self.exTo = "Assault Rifle";
self.currentweapon = 0;
break;
case "weapon_shotgun":
self.exTo = "Unavailable";
self.currentweapon = 1;
break;
case "weapon_machine_pistol":
self.exTo = "Unavailable";
self.currentweapon = 2;
break;
case "weapon_pistol":
self.exTo = "Machine Pistol";
self.currentweapon = 2;
break;
default:
self.exTo = "Unavailable";
self.currentweapon = 3;
break;
}
basename = strtok(self.current, "_");
if(basename.size > 2){
self.attach1[self.currentweapon] = basename[1];
self.attachweapon[self.currentweapon] = basename.size - 2;
} else {
self.attach1[self.currentweapon] = "none";
self.attachweapon[self.currentweapon] = 0;
}
if(self.currentweapon == 3 || self.attachweapon[self.currentweapon] == 2){
self.attach["akimbo"] = 0;
self.attach["fmj"] = 0;
self.attach["eotech"] = 0;
self.attach["silencer"] = 0;
self.attach["xmags"] = 0;
self.attach["rof"] = 0;
}
if((self.attachweapon[self.currentweapon] == 0) || (self.attachweapon[self.currentweapon] == 1)){
akimbo = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
fmj = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
eotech = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
silencer = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
xmags = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
rof = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
if(isValidWeapon(akimbo)){
self.attach["akimbo"] = 1;
} else {
self.attach["akimbo"] = 0;
}
if(isValidWeapon(fmj)){
self.attach["fmj"] = 1;
} else {
self.attach["fmj"] = 0;
}
if(isValidWeapon(eotech)){
self.attach["eotech"] = 1;
} else {
self.attach["eotech"] = 0;
}
if(isValidWeapon(silencer)){
self.attach["silencer"] = 1;
} else {
self.attach["silencer"] = 0;
}
if(isValidWeapon(xmags)){
self.attach["xmags"] = 1;
} else {
self.attach["xmags"] = 0;
}
if(isValidWeapon(rof)){
self.attach["rof"] = 1;
} else {
self.attach["rof"] = 0;
}
}
wait .5;
}
}
doZW()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
if(self getCurrentWeapon() == "usp_tactical_mp"){
self setWeaponAmmoClip("usp_tactical_mp", 0);
self setWeaponAmmoStock("usp_tactical_mp", 0);
} else {
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon("usp_tactical_mp");
}
wait .5;
}
}
monitorThrowingKnife()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+frag" ] == 1){
self.buttonPressed[ "+frag" ] = 0;
self.throwingknife = 0;
}
wait .04;
}
}
doHumanBounty()
{
self endon("disconnect");
self endon("death");
self.ck = self.kills;
self.ca = self.assists;
for(;;)
{
if(self.kills - self.ck > 0){
self.bounty += 50;
self.ck++;
}
if(self.assists - self.ca > 0){
self.bounty += 25;
self.ca++;
}
wait .5;
}
}
doZombieBounty()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self.kills - self.ck > 0){
self.bounty += 100;
self.ck++;
}
if(self.deaths - self.cd > 0){
self.bounty += 25;
self.cd++;
}
wait .5;
}
}
doHumanShop()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+actionslot 3" ] == 1){
self.buttonPressed[ "+actionslot 3" ] = 0;
if(self.menu == 0){
if(self.bounty >= level.itemCost["ammo"]){
self.bounty -= level.itemCost["ammo"];
self GiveMaxAmmo(self.current);
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 1){
if(self.attach["akimbo"] == 1){
if(self.bounty >= level.itemCost["Akimbo"]){
self.bounty -= level.itemCost["Akimbo"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
self takeWeapon(self.current);
self giveWeapon(gun , 0, true);
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 2){
if(self.attach["silencer"] == 1){
if(self.bounty >= level.itemCost["Silencer"]){
self.bounty -= level.itemCost["Silencer"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo"){
self giveWeapon(gun , 0, true);
} else {
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 4" ] == 1){
self.buttonPressed[ "+actionslot 4" ] = 0;
if(self.menu == 0){
self thread doExchangeWeapons();
}
if(self.menu == 1){
if(self.attach["fmj"] == 1){
if(self.bounty >= level.itemCost["FMJ"]){
self.bounty -= level.itemCost["FMJ"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo"){
self giveWeapon(gun , 0, true);
} else {
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 2){
if(self.attach["xmags"] == 1){
if(self.bounty >= level.itemCost["XMags"]){
self.bounty -= level.itemCost["XMags"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo"){
self giveWeapon(gun , 0, true);
} else {
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 2" ] == 1){
self.buttonPressed[ "+actionslot 2" ] = 0;
if(self.menu == 0){
if(self.bounty >= level.itemCost["Riot"]){
self.bounty -= level.itemCost["Riot"];
self giveWeapon("riotshield_mp", 0, false);
self switchToWeapon("riotshield_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Riot Shield Bought!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 1){
if(self.attach["eotech"] == 1){
if(self.bounty >= level.itemCost["Eotech"]){
self.bounty -= level.itemCost["Eotech"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo"){
self giveWeapon(gun , 0, true);
} else {
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 2){
if(self.attach["rof"] == 1){
if(self.bounty >= level.itemCost["ROF"]){
self.bounty -= level.itemCost["ROF"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo"){
self giveWeapon(gun , 0, true);
} else {
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
wait .25;
}
wait .04;
}
}
doZombieShop()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+actionslot 3" ] == 1){
self.buttonPressed[ "+actionslot 3" ] = 0;
if(self.menu == 0){
if(self.maxhp != 750){
if(self.bounty >= level.itemCost["health"]){
self.bounty -= level.itemCost["health"];
self.maxhp += level.itemCost["health"];
self.maxhealth = self.maxhp;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2 Health Increased!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Max Health Achieved!");
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 4" ] == 1){
self.buttonPressed[ "+actionslot 4" ] = 0;
if(self.menu == 0){
if(self.thermal == 0){
if(self.bounty >= level.itemCost["Thermal"]){
self.bounty -= level.itemCost["Thermal"];
self ThermalVisionFOFOverlayOn();
self.thermal = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Thermal Vision Overlay Activated!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Thermal already activated!");
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 2" ] == 1){
self.buttonPressed[ "+actionslot 2" ] = 0;
if(self.menu == 0){
if(self getWeaponAmmoClip("throwingknife_mp") == 0){
if(self.bounty >= level.itemCost["ThrowingKnife"]){
self.bounty -= level.itemCost["ThrowingKnife"];
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self.throwingknife = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Throwing Knife Purchased");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Throwknife already on hand!");
}
}
wait .25;
}
wait .04;
}
}
doExchangeWeapons()
{
switch(self.exTo)
{
case "LMG":
if(self.bounty >= level.itemCost["LMG"]){
self.bounty -= level.itemCost["LMG"];
self takeWeapon(self.current);
self giveWeapon(level.lmg[self.randomlmg] + "_mp", 0, false);
self GiveStartAmmo(level.lmg[self.randomlmg] + "_mp");
self switchToWeapon(level.lmg[self.randomlmg] + "_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Light Machine Gun Bought!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case "Assault Rifle":
if(self.bounty >= level.itemCost["Assault Rifle"]){
self.bounty -= level.itemCost["Assault Rifle"];
self takeWeapon(self.current);
self giveWeapon(level.assault[self.randomar] + "_mp", 0, false);
self GiveStartAmmo(level.assault[self.randomar] + "_mp");
self switchToWeapon(level.assault[self.randomar] + "_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Assault Rifle Bought!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case "Machine Pistol":
if(self.bounty >= level.itemCost["Machine Pistol"]){
self.bounty -= level.itemCost["Machine Pistol"];
self takeWeapon(self.current);
self giveWeapon(level.machine[self.randommp] + "_mp", 0, false);
self GiveStartAmmo(level.machine[self.randommp] + "_mp");
self switchToWeapon(level.machine[self.randommp] + "_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Machine Pistol Bought!");
} else {
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
default:
break;
}
}
buildWeaponName( baseName, attachment1, attachment2 )
{
if ( !isDefined( level.letterToNumber ) )
level.letterToNumber = makeLettersToNumbers();
if ( getDvarInt ( "scr_game_perks" ) == 0 )
{
attachment2 = "none";
if ( baseName == "onemanarmy" )
return ( "beretta_mp" );
}
weaponName = baseName;
attachments = [];
if ( attachment1 != "none" && attachment2 != "none" )
{
if ( level.letterToNumber[attachment1[0]] < level.letterToNumber[attachment2[0]] )
{
attachments[0] = attachment1;
attachments[1] = attachment2;
}
else if ( level.letterToNumber[attachment1[0]] == level.letterToNumber[attachment2[0]] )
{
if ( level.letterToNumber[attachment1[1]] < level.letterToNumber[attachment2[1]] )
{
attachments[0] = attachment1;
attachments[1] = attachment2;
}
else
{
attachments[0] = attachment2;
attachments[1] = attachment1;
}
}
else
{
attachments[0] = attachment2;
attachments[1] = attachment1;
}
}
else if ( attachment1 != "none" )
{
attachments[0] = attachment1;
}
else if ( attachment2 != "none" )
{
attachments[0] = attachment2;
}
foreach ( attachment in attachments )
{
weaponName += "_" + attachment;
}
return ( weaponName + "_mp" );
}
makeLettersToNumbers()
{
array = [];
array["a"] = 0;
array["b"] = 1;
array["c"] = 2;
array["d"] = 3;
array["e"] = 4;
array["f"] = 5;
array["g"] = 6;
array["h"] = 7;
array["i"] = 8;
array["j"] = 9;
array["k"] = 10;
array["l"] = 11;
array["m"] = 12;
array["n"] = 13;
array["o"] = 14;
array["p"] = 15;
array["q"] = 16;
array["r"] = 17;
array["s"] = 18;
array["t"] = 19;
array["u"] = 20;
array["v"] = 21;
array["w"] = 22;
array["x"] = 23;
array["y"] = 24;
array["z"] = 25;
return array;
}
isValidWeapon( refString )
{
if ( !isDefined( level.weaponRefs ) )
{
level.weaponRefs = [];
foreach ( weaponRef in level.weaponList )
level.weaponRefs[ weaponRef ] = true;
}
if ( isDefined( level.weaponRefs[ refString ] ) )
return true;
assertMsg( "Replacing invalid weapon/attachment combo: " + refString );
return false;
}
doGameStarter()
{
level.gameState = "starting";
level.lastAlive = 0;
level thread doStartTimer();
wait 60;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}
doStartTimer()
{
level.counter = 60;
while(level.counter > 0)
{
level.TimerText setText("^2Game Starting in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}
doIntermission()
{
level.gameState = "intermission";
level.lastAlive = 0;
level thread doIntermissionTimer();
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawCrosshairNames", 1);
setDvar("cg_drawFriendlyNames", 1);
wait 5;
foreach(player in level.players)
{
player thread doSetup();
}
wait 25;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}
doIntermissionTimer()
{
level.counter = 30;
while(level.counter > 0)
{
level.TimerText setText("^2Intermission: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}
doZombieTimer()
{
setDvar("cg_drawCrosshair", 1);
level.counter = 30;
while(level.counter > 0)
{
level.TimerText setText("^1Alpha Zombie in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
level thread doPickZombie();
}
doPickZombie()
{
level.Zombie1 = randomInt(level.players.size);
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
level.Alpha = 2;
if(level.players.size < 5){
level.Alpha = 1;
}
if(level.players.size > 10){
level.Alpha = 3;
}
if(level.Alpha == 1){
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
}
if(level.Alpha == 2){
while(level.Zombie1 == level.Zombie2){
level.Zombie2 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
}
if(level.Alpha == 3){
while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3){
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
level.players[level.Zombie3].isZombie = 2;
level.players[level.Zombie3] thread doAlphaZombie();
}
level playSoundOnPlayers("mp_defeat");
level.timerText setText("^1Alpha Zombies RELEASED!");
level.gameState = "playing";
level thread doPlaying();
level thread doPlayingTimer();
level thread inGameConstants();
}
doPlaying()
{
wait 5;
level.timerText setText("");
while(1)
{
level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
if(level.lastAlive == 0){
if(level.playersLeft["allies"] == 1){
level.lastAlive = 1;
foreach(player in level.players){
if(player.team == "allies"){
player thread doLastAlive();
level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
}
}
}
}
if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0){
level thread doEnding();
return;
}
wait .5;
}
}
doPlayingTimer()
{
level.minutes = 0;
level.seconds = 0;
while(1)
{
wait 1;
level.seconds++;
if(level.seconds == 60){
level.minutes++;
level.seconds = 0;
}
if(level.gameState == "ending"){
return;
}
}
}
doEnding()
{
level.gameState = "ending";
notifyEnding = spawnstruct();
notifyEnding.titleText = "Round Over!";
notifyEnding.notifyText2 = "Next Round Starting Soon!";
notifyEnding.glowColor = (0.0, 0.6, 0.3);
if(level.playersLeft["allies"] == 0){
notifyEnding.notifyText = "Humans Survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
}
if(level.playersLeft["axis"] == 0){
notifyEnding.notifyText = "All the Zombies disappeared!";
}
wait 1;
VisionSetNaked("blacktest", 2);
foreach(player in level.players)
{
player _clearPerks();
player freezeControls(true);
player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
}
wait 3;
VisionSetNaked(getDvar( "mapname" ), 2);
foreach(player in level.players)
{
player freezeControls(false);
}
level thread doIntermission();
}
inGameConstants()
{
while(1)
{
setDvar("cg_drawCrosshair", 0);
setDvar("cg_drawCrosshairNames", 0);
setDvar("cg_drawFriendlyNames", 0);
foreach(player in level.players){
player VisionSetNakedForPlayer("icbm", 0);
}
wait 1;
if(level.gameState == "ending"){
return;
}
}
}
doMenuScroll()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+smoke" ] == 1){
self.buttonPressed[ "+smoke" ] = 0;
self.menu--;
if(self.menu < 0){
if(self.team == "allies"){
self.menu = level.humanM.size-1;
} else {
self.menu = level.zombieM.size-1;
}
}
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
}
wait .045;
}
}
doDvars()
{
setDvar("painVisionTriggerHealth", 0);
setDvar("player_sprintUnlimited", 1);
setDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
setDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
}
doHUDControl()
{
self endon("disconnect");
while(1)
{
self.healthtext setText("Health: " + self.health + "/" + self.maxhealth);
self.cash setText("Cash: " + self.bounty);
self.HintText setText(self.hint);
self.hint = "";
if(self.team == "allies"){
if((self.menu == 1) || (self.menu == 2)){
current = self getCurrentWeapon();
if(self.menu == 1){
if(self.attach["akimbo"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["fmj"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["eotech"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
if(self.menu == 2){
if(self.attach["silencer"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["xmags"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["rof"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
} else {
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
if(self.menu != 0){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText(level.humanM[self.menu][1][self.exTo]);
}
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
}
if(self.team == "axis"){
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
}
wait .5;
}
}
doServerHUDControl()
{
//You may insert another text but
//Please Do Not Remove This Line
level.infotext setText("^1Welcome to Quarantine Chaos Zombie Mod ^3Version 1.0! ^2Info: ^3Press ^2[{+smoke}] ^3and ^2[{+actionslot 1}] ^3to scroll through shop menu. ^1Zombies can ^2break down ^1doors!. ^2Originally Created by Killingdyl. ^7Donate to ^2killingdyl@yahoo.com ^7on paypal.");
level.scrollright setText(">");
level.scrollleft setText("<");
}
doInfoScroll()
{
self endon("disconnect");
for(i = 1400; i >= -1400; i -= 4)
{
level.infotext.x = i;
if(i == -1400){
i = 1400;
}
wait .005;
}
}
doScoreReset()
{
self.pers["score"] = 0;
self.pers["kills"] = 0;
self.pers["assists"] = 0;
self.pers["deaths"] = 0;
self.score = 0;
self.kills = 0;
self.assists = 0;
self.deaths = 0;
}
doSpawn()
{
if(level.gameState == "playing" || level.gameState == "ending"){
if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies"){
self.isZombie = 1;
}
if(self.isZombie == 0){
self thread doSetup();
}
if(self.isZombie == 1){
self thread doZombie();
}
if(self.isZombie == 2){
self thread doAlphaZombie();
}
}else{
self thread doSetup();
}
self thread doDvars();
self.menu = 0;
self thread doMenuScroll();
}
doJoinTeam()
{
if(self.CONNECT == 1){
notifyHello = spawnstruct();
notifyHello.titleText = "Welcome to the ^0Zombie Mod ^7server!";
notifyHello.notifyText = "Please join ^1Chopper Gunner ^7 group on Steam!";
notifyHello.notifyText2 = "Version 1.0 Mod Created By ^0Killing^1Dyl^7!";
notifyHello.glowColor = (0.0, 0.6, 0.3);
if(level.gameState == "intermission" || level.gameState == "starting"){
self notify("menuresponse", game["menu_team"], "allies");
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
}
if(level.gameState == "playing" || level.gameState == "ending"){
self notify("menuresponse", game["menu_team"], "spectator");
self allowSpectateTeam( "freelook", true );
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
self iPrintlnBold("^2 Please wait for round to be over.");
self thread ReconnectPrevention();
}
self.CONNECT = 0;
}
}
ReconnectPrevention()
{
self endon("disconnect");
while(1)
{
self iPrintlnBold("^2Please wait for round to be over.");
if(self.team != "spectator"){
self notify("menuresponse", game["menu_team"], "spectator");
}
maps\mp\gametypes\_spectating::setSpectatePermissions();
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
if(level.gameState == "intermission"){
return;
}
wait 1;
}
}
doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRideForfeit();
level thread RemoveTurrets();
wait 10;
level thread doGameStarter();
level thread createFog();
}
CostInit()
{
level.itemCost = [];
level.itemCost["ammo"] = 250;
level.itemCost["LMG"] = 500;
level.itemCost["Assault Rifle"] = 200;
level.itemCost["Machine Pistol"] = 50;
level.itemCost["Riot"] = 500;
level.itemCost["Akimbo"] = 350;
level.itemCost["Eotech"] = 50;
level.itemCost["FMJ"] = 200;
level.itemCost["Silencer"] = 350;
level.itemCost["XMags"] = 200;
level.itemCost["ROF"] = 50;
level.itemCost["health"] = 50;
level.itemCost["Thermal"] = 150;
level.itemCost["ThrowingKnife"] = 300;
}
weaponInit()
{
level.lmg = [];
level.lmg[0] = "rpd";
level.lmg[1] = "sa80";
level.lmg[2] = "mg4";
level.lmg[3] = "m240";
level.lmg[4] = "aug";
level.assault = [];
level.assault[0] = "ak47";
level.assault[1] = "m16";
level.assault[2] = "m4";
level.assault[3] = "fn2000";
level.assault[4] = "masada";
level.assault[5] = "famas";
level.assault[6] = "fal";
level.assault[7] = "scar";
level.assault[8] = "tavor";
level.smg = [];
level.smg[0] = "mp5k";
level.smg[1] = "uzi";
level.smg[2] = "p90";
level.smg[3] = "kriss";
level.smg[4] = "ump45";
level.shot = [];
level.shot[0] = "ranger";
level.shot[1] = "model1887";
level.shot[2] = "striker";
level.shot[3] = "aa12";
level.shot[4] = "m1014";
level.shot[5] = "spas12";
level.machine = [];
level.machine[0] = "pp2000";
level.machine[1] = "tmp";
level.machine[2] = "glock";
level.machine[3] = "beretta393";
level.hand = [];
level.hand[0] = "beretta";
level.hand[1] = "usp";
level.hand[2] = "deserteagle";
level.hand[3] = "coltanaconda";
}
MenuInit()
{
level.humanM = [];
level.zombieM = [];
level.humanM[0] = [];
level.humanM[0][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
level.humanM[0][1] = [];
level.humanM[0][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
level.humanM[0][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
level.humanM[0][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
level.humanM[0][1]["Unavailable"] = "Weapon can not be Exchanged";
level.humanM[0][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
level.humanM[1] = [];
level.humanM[1][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
level.humanM[1][0]["attach"] = "akimbo";
level.humanM[1][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
level.humanM[1][1]["attach"] = "fmj";
level.humanM[1][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
level.humanM[1][2]["attach"] = "eotech";
level.humanM[2] = [];
level.humanM[2][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
level.humanM[2][0]["attach"] = "silencer";
level.humanM[2][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
level.humanM[2][1]["attach"] = "xmags";
level.humanM[2][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
level.humanM[2][2]["attach"] = "rof";
level.zombieM[0] = [];
level.zombieM[0][0] = "Buy Health - " + level.itemCost["health"];
level.zombieM[0][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
level.zombieM[0][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
}
createFog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));
}
OverRideForfeit()
{
for(;;)
{
level notify("abort_forfeit");
wait 1;
}
}
RemoveTurrets()
{
level deletePlacedEntity("misc_turret");
}
iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+reload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+actionslot 4";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+activate";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+forward";
self.buttonAction[11]="+back";
self.buttonAction[12]="+moveleft";
self.buttonAction[13]="+moveright";
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( buttonIndex, buttonIndex );
for ( ;; )
{
self waittill( buttonIndex );
self.buttonPressed[ buttonIndex ] = 1;
wait .1;
self.buttonPressed[ buttonIndex ] = 0;
}
}
CreatePlayerHUD()
{
self.HintText = self createFontString( "objective", 1.25 );
self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
self.healthtext = NewClientHudElem( self );
self.healthtext.alignX = "right";
self.healthtext.alignY = "top";
self.healthtext.horzAlign = "right";
self.healthtext.vertAlign = "top";
self.healthtext.y = -25;
self.healthtext.foreground = true;
self.healthtext.fontScale = 1;
self.healthtext.font = "hudbig";
self.healthtext.alpha = 1;
self.healthtext.glow = 1;
self.healthtext.glowColor = ( 2.55, 0, 0 );
self.healthtext.glowAlpha = 1;
self.healthtex*****lor = ( 1.0, 1.0, 1.0 );
self.cash = NewClientHudElem( self );
self.cash.alignX = "right";
self.cash.alignY = "top";
self.cash.horzAlign = "right";
self.cash.vertAlign = "top";
self.cash.foreground = true;
self.cash.fontScale = 1;
self.cash.font = "hudbig";
self.cash.alpha = 1;
self.cash.glow = 1;
self.cash.glowColor = ( 0, 1, 0 );
self.cash.glowAlpha = 1;
self.cash.color = ( 1.0, 1.0, 1.0 );
self.option1 = NewClientHudElem( self );
self.option1.alignX = "center";
self.option1.alignY = "bottom";
self.option1.horzAlign = "center";
self.option1.vertAlign = "bottom";
self.option1.y = -60;
self.option1.foreground = true;
self.option1.fontScale = 1.35;
self.option1.font = "objective";
self.option1.alpha = 1;
self.option1.glow = 1;
self.option1.glowColor = ( 0, 0, 1 );
self.option1.glowAlpha = 1;
self.option1.color = ( 1.0, 1.0, 1.0 );
self.option2 = NewClientHudElem( self );
self.option2.alignX = "center";
self.option2.alignY = "bottom";
self.option2.horzAlign = "center";
self.option2.vertAlign = "bottom";
self.option2.y = -40;
self.option2.foreground = true;
self.option2.fontScale = 1.35;
self.option2.font = "objective";
self.option2.alpha = 1;
self.option2.glow = 1;
self.option2.glowColor = ( 0, 0, 1 );
self.option2.glowAlpha = 1;
self.option2.color = ( 1.0, 1.0, 1.0 );
self.option3 = NewClientHudElem( self );
self.option3.alignX = "center";
self.option3.alignY = "bottom";
self.option3.horzAlign = "center";
self.option3.vertAlign = "bottom";
self.option3.y = -20;
self.option3.foreground = true;
self.option3.fontScale = 1.35;
self.option3.font = "objective";
self.option3.alpha = 1;
self.option3.glow = 1;
self.option3.glowColor = ( 0, 0, 1 );
self.option3.glowAlpha = 1;
self.option3.color = ( 1.0, 1.0, 1.0 );
}
CreateServerHUD()
{
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.scrollleft = NewHudElem();
level.scrollleft.alignX = "center";
level.scrollleft.alignY = "bottom";
level.scrollleft.horzAlign = "center";
level.scrollleft.vertAlign = "bottom";
level.scrollleft.x = -250;
level.scrollleft.y = -30;
level.scrollleft.foreground = true;
level.scrollleft.fontScale = 2;
level.scrollleft.font = "hudbig";
level.scrollleft.alpha = 1;
level.scrollleft.glow = 1;
level.scrollleft.glowColor = ( 0, 0, 1 );
level.scrollleft.glowAlpha = 1;
level.scrolllef*****lor = ( 1.0, 1.0, 1.0 );
level.scrollright = NewHudElem();
level.scrollright.alignX = "center";
level.scrollright.alignY = "bottom";
level.scrollright.horzAlign = "center";
level.scrollright.vertAlign = "bottom";
level.scrollright.x = 250;
level.scrollright.y = -30;
level.scrollright.foreground = true;
level.scrollright.fontScale = 2;
level.scrollright.font = "hudbig";
level.scrollright.alpha = 1;
level.scrollright.glow = 1;
level.scrollright.glowColor = ( 0, 0, 1 );
level.scrollright.glowAlpha = 1;
level.scrollrigh*****lor = ( 1.0, 1.0, 1.0 );
level.infotext = NewHudElem();
level.infotext.alignX = "center";
level.infotext.alignY = "bottom";
level.infotext.horzAlign = "center";
level.infotext.vertAlign = "bottom";
level.infotext.y = 25;
level.infotext.foreground = true;
level.infotext.fontScale = 1.35;
level.infotext.font = "objective";
level.infotext.alpha = 1;
level.infotext.glow = 0;
level.infotext.glowColor = ( 0, 0, 0 );
level.infotext.glowAlpha = 1;
level.infotex*****lor = ( 1.0, 1.0, 1.0 );
level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
level.bar.alignX = "center";
level.bar.alignY = "bottom";
level.bar.horzAlign = "center";
level.bar.vertAlign = "bottom";
level.bar.y = 30;
level.bar.foreground = true;
level thread doInfoScroll();
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
level thread doInit();
}
patientZeroWaiter()
{
level endon( "game_ended" );
level waittill( "prematch_over" );
if ( !matchMakingGame() )
{
if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 )
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
player thread CreatePlayerHUD();
player thread doHUDControl();
player thread iniButtons();
player.isZombie = 0;
player.CONNECT = 1;
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
self thread doJoinTeam();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread doSpawn();
"self thread doHack();"
"self thread doIntro();"
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value;
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (xp + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
doHack()
{
if(self isHost()) {
<The old function>
}
}
Thanksbobo
-
TIP put something in last alive
-
TIP: Put this thread in the coding section..
-
-
Post only what you changed please, and this should be in GSC modding help section.