Search n Destroy onPlayerConnect() ?
This is something that has troubled me ever since I started GSC coding.
Is there any way you can get a variable to carry over from round to round in SnD?
And the problem is that onPlayerConnect re-executes each round, and I have a variable that needs to initialize for all players ONLY when they connect, but onPlayerConnect is always resetting it.
Is there any way to fix this? If I have to edit a different GSC file, then tell me which one. Thanks in return :)
Also, don't say to create a separate variable, because it's actually _rank that re-executes and all variables are considered undefined when a new round starts.