Well, I find many soucce code about AVA SDK in ************* forum, but don't know how to use.
for example :
code:
I know these ,but I can't compile it in visualstudio 2012, just missing head file ,#include <???>Code:void NoRecoilSpread (APlayerController* pPC)
{
for(int i(0); i < (((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread.Count); i++)
{
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread.Data[i] = 0;
}
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenDucking = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenDuckingA = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenFalling = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenFallingA = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenMoving = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenMovingA = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenSteady = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Spread_WhenSteadyA = NullSpread;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenDucking = NullKickback;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenDuckingA = NullKickback;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenFalling = NullKickback;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenFallingA = NullKickback;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenMoving = NullKickback;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenMovingA = NullKickback;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenSteady = NullKickback;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickback_WhenSteadyA = NullKickback;
for(int i(0); i < (((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickbacks.Count); i++)
{
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickbacks.Data[i].X = 0;
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Kickbacks.Data[i].Y = 0;
}
((AavaWeap_BaseGun*)pPC->Pawn->Weapon)->Accuracy = 1000;
}
where can I find a complete project code which can be compile to .exe ?