Have you tried analyzing it in runtime with something like Olly, or identifying which specific packer it uses (PEiD works decently for it).
Type: Posts; User: MiKe34123
Have you tried analyzing it in runtime with something like Olly, or identifying which specific packer it uses (PEiD works decently for it).
If you bothered to read the full post, you would see the part that clearly says:
"PS: I won't make anything for IW4x or v2, only Steam."
The host probably changed the map to a DLC one, so they're still technically in the normal map section. I doubt you will be able to avoid this.
Did you use all the correct settings on extreme injector, and did you use anything in conjunction with the esp?
Edit the value at 0x66414FC (for 1.2.211 Steam version).
Reset stats and it should let you play again.
Before people would just use a custom MW2 client and play on unofficial servers. I'm not sure how many remain now, and I'm not sure if I can name any on here.
PSE and EAM are incredibly old. PSE just edits a stat file and EAM reads/writes to your game's memory. So yes, it has the ability to get detected.
PS: VAC is enabled on this game. If you get VAC...
So I was playing MW2 recently and remembered a weird thing that happens. If you interact with a care package while jumping, you will be frozen in the air while interacting with the package. So my...
No. This simply lets you get passed the "Unable to connect to steam servers" (or whatever) message if you are already banned. Injecting this will most likely result in a ban if you do not have one...
Is this by any chance how IW4m and the others patched the game? Xen0 mentioned something about it being that way, so asking to find out.
Change 0x564320 to 0x48D5C0 for 1.2.208. Not tested but should work.
Personally, I would just patch the game with the other method I mentioned. It's easier and doesn't require you to call a game...
You say this will let you join games in matchmaking, but I am pretty sure you can't. Since you don't connect to MM servers, you're not going to be able to find a match.
Edit:
If it isn't my...
When a cheater is detected, 0x627920 gets called with one of the args specifying that it's a cheater. The client then seems to determine the client ID of the player and executes this command:...
I'm not 100% sure, but I'd imagine the clients encrypt the data they send to each other in a match. If you can find the key/algorithm used to encrypt and decrypt the data, you can probably monitor it...
Not quite. Even if you did turn it into public, no one would join since you're not connected to the actual servers. People wouldn't be able to find you. As for trying to join a friend, you will just...
Back then, you wouldn't get the "Steam connect error" and it was just a matter of patching out the code for VAC kicking players if they were banned (hence why you had to be host, or have the host...
As of now, I don't think there is any way to bypass the server block. You straight up are unable to play on official servers nor with friends. The best you can do atm is trick your client into...
For 1.2.208, try to NOP out 2 bytes or place a JMP at 0x49324C. If that doesn't work, just play around with that code block a bit. I haven't gotten a chance to test it yet. As for bypasses, me and...
Check the "STEAM BANS 13/2/2016" and "Steam Connect Failed" threads in the mw2 discussion forum. There's everything you need to know about it there.
It should work, the only difference is you still have to bypass the "steam connect failed" message, which shouldn't be too different from current version.
PM me your Skype and I will help you with some basics of Olly.
Carlos check my reply on the "STEAM BANS 13/2/2016" thread to see a more in depth explanation.
If you want to use that code just do something like this (inject it into MW2)
#include <Windows.h>
typedef void*(__cdecl *Cmd_RemoveCommand_t)(const char *cmdName);
Cmd_RemoveCommand_t...
As of now, no. Valve updated some things sever side so you are no longer able to play in public matches if you are banned.