Probably wrong FoV calculation
Type: Posts; User: vaisefud3
Probably wrong FoV calculation
if you do it right you don't get errors...
There are references all over mpgh (and google). So if you want something, search it and work for it.
reclass...
this function got deleted in cf west, now only the ones that actually know what they're doing have a way to update
Why the actual fuck would you ask this in a 3 year old thread
oh sorry, weak memory, but I figured it'd be something easier xD
Idk why ur tagging me. Since I don't get this kind of ban, I can't help, sorry. GL tho
He didn't quite say that the asm is the same. But it's true, I trully don't remember the last time I saw someone here genuinely trying to learn, rather then just asking for code.
this is exactly why this community doesn't evolve, do it on reclass bruh
I trully don't understand ppl in this section. Why wouldn't you upgrade to a version with better performance lol
imagine refusing to go to x64 bcuz ur lazy to update the code
I'm saying that the public bypasses are patched, and not that weaponmgr itself is patched
Yeah you get banned, if you use public methods lol
nice performance drop using this function every frame
I can't tell if ur trolling or not o.O
I mean, he specifically said that he didn't want anyone to ask lmao
I was being sarcastic. It's exactly the same thing.
Of course! To get another account banned, it works like a charm...
I didn't knew asm was just x86. I guess we can't use shellcode in x64 then lmao
This is very old, I suggest you do a new one.
The only pointer you need is CLTClientShell, which can be found all over cshell, so I'm not gonna teach how to get it.
Then you put it on reclass and...
Why? Just dump it lol
Just a couple stuff worth to mention:
- Your objectmgr is actually CClientMgr (ObjectMgr is the 1st member).
- LTFontManager is a name people gave without researching. It's actually an HLTFONT.
...
wtf? I'm using the engine, not some code I found on the internet like most of the ppl here lol
The best method is still RunConsoleString + SetObjectOutline, but this at least helps the pasters out there