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Type: Posts; User: verideth_01

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  1. Way better function ptrs in MODERN C++

    Heres a much cleaner and much more modern way of doing fn ptrs and up



    void init()
    {
    AllocConsole();

    freopen("CONIN$", "r", stdin);
    freopen("CONOUT$", "w", stdout);
  2. [Source Code] sorry it took me a while, had lots of dbging to...

    sorry it took me a while, had lots of dbging to do xP

    anyways, heres the code for CS:GO



    DWORD ply_speed_addy = (DWORD)((uintptr_t)GetModuleHandle("engine.dll") + 0x5AFC60); // rebased at...
  3. [Source Code] Gravity hack. All source engine games. VAC undetected

    hello everyone,

    today I present a new exploit. that works in once again, all games. its a lot better than my old one.

    here it is:



    DWORD ply_speed_addy =...
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    haha glad you got it to work. :) yup, this is...

    haha glad you got it to work. :)

    yup, this is a shitty way to do it. I just released it so people have another way to know of it.

    however, the main reason I released this is because this isnt...
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    Its 1 in CGameMovement. should've specified. my...

    Its 1 in CGameMovement. should've specified. my bad.
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    The difference is one is smooth and ones not. ...

    The difference is one is smooth and ones not.

    and this is a actually a non retarded way of doing it, and true airstuck.

    while with tickcount you risk getting untrusted, and you fall slowly to...
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    Undetected airstuck method

    today I present a p100 exploit found by me and its airstuck without using tickcount.

    no this wont get you untrusted, its a completely different way of doing it



    typedef void(__thiscall*...
  8. [Source Code] yes... with ms detours. This is a completely new...

    yes... with ms detours. This is a completely new detours library available from cargo.
  9. [Source Code] jokesssss :D

    jokesssss :D
  10. [Source Code] Well, not really. Its a release.

    Well, not really. Its a release.
  11. [Source Code] Revolutionary: CreateMove Hook (Coded in RUST!!)

    Yo guys, I'm releasing this as a project to learn Rust. The programming language. Its actually been quite great, and I must say, its really interesting!!! The way they handle pointers, the way they...
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