Heres a much cleaner and much more modern way of doing fn ptrs and up
void init()
{
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
Type: Posts; User: verideth_01
Heres a much cleaner and much more modern way of doing fn ptrs and up
void init()
{
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
sorry it took me a while, had lots of dbging to do xP
anyways, heres the code for CS:GO
DWORD ply_speed_addy = (DWORD)((uintptr_t)GetModuleHandle("engine.dll") + 0x5AFC60); // rebased at...
hello everyone,
today I present a new exploit. that works in once again, all games. its a lot better than my old one.
here it is:
DWORD ply_speed_addy =...
haha glad you got it to work. :)
yup, this is a shitty way to do it. I just released it so people have another way to know of it.
however, the main reason I released this is because this isnt...
Its 1 in CGameMovement. should've specified. my bad.
The difference is one is smooth and ones not.
and this is a actually a non retarded way of doing it, and true airstuck.
while with tickcount you risk getting untrusted, and you fall slowly to...
today I present a p100 exploit found by me and its airstuck without using tickcount.
no this wont get you untrusted, its a completely different way of doing it
typedef void(__thiscall*...
yes... with ms detours. This is a completely new detours library available from cargo.
jokesssss :D
Well, not really. Its a release.
Yo guys, I'm releasing this as a project to learn Rust. The programming language. Its actually been quite great, and I must say, its really interesting!!! The way they handle pointers, the way they...