I have tried to play around with it and now I know that it is how I declare my array I can for example declare it in the init function eg (void Init(){ Hitbox_t Hitbox[21]; ....) but then I cant...
Type: Posts; User: arteom1
I have tried to play around with it and now I know that it is how I declare my array I can for example declare it in the init function eg (void Init(){ Hitbox_t Hitbox[21]; ....) but then I cant...
Yeah that works perfectly fine, but it is not fun. Anything you can think of that I am doing wrong? My guess is that I am calling the init function wrong, all other init functions that I have are in...
You can call me a noob, but I have no idea what Im doing wrong:
I have created a new header file put the Hitboxes and bones defines in there along with the hitbox structure, then created an init...
wow man, I wanted to spam that thanks button but it dissipated, man i can't describe in words how thankful im, thank you
Is there a way to get the hitboxes?
Thanks for the reply, like a lot.
One more question, what does LocalPlayer.ShotsFired show, does it change from 1 just before the entity fires or is it something else?
(I am asking because for me...
i think the -2.771300f is a bit too precise for trial and error, there must me some way to get the hitbox cube and then having the coordinates of the corners and the bone itself we can get the...
I have it checking for keypress, but when I for example jump from something and shoot with a pistol, the crosshair goes crazy, but thanks for the reply
owww no no i know that the bone is just a point in 3D space and the offsets are the new coordinates of the 2 corners of the hitbox cube, this offsets are for the head 'cube' (hitbox), but won't it be...
In T_T's source I have seen this:
Vector3D BottomHitboxHead = Entity[Target].GetBoneFast(10); // Gets the position of the headbone
BottomHitboxHead.x += -2.771300f;// offsets for the bottom...
I am new to game hacking. I want to make a legit looking RCS, I have made one that compensates for the LocalPlayer punch, but it didn't look legit as mouse was jittering but it worked perfectly. I...
the hack GUI and drawing are offset from the centre of my screen(hack's crosshair is to the left of the in-game one and all the drawings are). Is there a fix?
https://i.hizliresim.com/8EOnz1.png
BTW...
I am interested as well, again you are going first, pm me your skype or anything
Can you please release the code for inventory viewer? It would be very helpful in feature for all the people.
Super cool, looking forward to the new hacks =)
can you fix the animation problem with autoaim? I have tried to fix it myself, but I don't know where to look at
So basicly, I have tryed to uupdate autoaim form 13.0 to 13.4. I was successful, it works fine. But when I press I it is stuck in shooting animation, but if enemy is nearby it will shoot just fine....
Nice job =)
this is not because of the client, this is because the lag on the server you are playing, there is no other option to get rid of it, other then waiting the time.
However, next time you can just...
thanks =))
You see in the new update each notification on top of the character can only appear once in 3 sec or so. So separable notification hack allows to avoid this limit, it can be used for the aimbot and...
just unfollow your pet and relogin
no not yet, but I will try to fix it, I am coding at the moment, but it will take long =( maybe tomorrow or the day after I will release it
guys, just wait till aprooval
thanks = )