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Type: Posts; User: M4L1F1C

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  1. Replies
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    [Source Code] All your addresses seem wrong to me. Most likely...

    All your addresses seem wrong to me.
    Most likely because your FindPattern function scans outside the blackshot.exe memory region, make sure it only scans in there.

    For BS Global your...
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    [Source Code] I created a full GG bypass. You can PM me for...

    I created a full GG bypass.
    You can PM me for proof.
  3. [Source Code] Combat Arms Unified - Classes & Function (June 2016)

    I had this laying around, it's the best way to get SFXMgr pointer.
    Addresses are up2date.

    These are the current classes:

    class cPlayerInfo
    {
    public:
    __int32 Index; //0x0000
    union
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    CF Player Classes [June 2016]

    Not sure what CF version I have installed but it's from: gamerage.

    The game is not worth my time, thus I'm releasing the information I got.
    This is all you need for Aimbot & Esp.


    class...
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    [Source Code] I don't know if classes changed for CA Unified....

    I don't know if classes changed for CA Unified.
    But they did change ALLOT of functions.

    That's why I wanted old dumps: https://www.mpgh.net/forum/showthread.php?t=1099971
    So I can update new...
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    December 2015 Dumps

    Hey guyes,

    I recently lost all my files and such and I need December 2015 dumps of CShell & Engine.
    I think there was an update 23 December?
    If someone can give me files from that date, awesome!...
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    [Source Code] Alright guyes, I've improved cPlayerInfo class....

    Alright guyes, I've improved cPlayerInfo class.
    I've added: RankID - CountryID (NOT SURE) - KillAssists



    class cPlayerInfo
    {
    public:
    __int32 Index; //0x0000
    union
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    [Source Code] Here you have some more. I just reversed these....

    Here you have some more.
    I just reversed these.

    I use union in the class for multi-purpose coding.
    I'm not sure about cHitbox class.
    It does work, but I only tested HeadRadius.



    class...
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    [Source Code] Combat Arms Unified - Classes [December]

    cPlayerInfo remains unchanged.
    You can find it here: showthread.php?t=1060716

    However, cPlayerMgr has changed, and I've reversed some more classes now.
    After someone told me cPlayerMgr is wrong,...
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    This forum contains everything you need to make a...

    This forum contains everything you need to make a CA VIP hack lmfao.

    But to answer your question OP, learn ASM first.
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    [Source Code] There is an easier way, but well done.

    There is an easier way, but well done.
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    [Source Code] Yeah, I was using this one: ___:371ACFAC...

    Yeah, I was using this one:


    ___:371ACFAC
    ___:371ACFAC loc_371ACFAC: ; CODE XREF: sub_371ACE90+105j
    ___:371ACFAC cmp byte ptr [esi+5C8h], 0...
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    [Source Code] You're using a different pointer, which one do...

    You're using a different pointer, which one do you use?
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    [Source Code] No it's not. It's working perfectly. That old...

    No it's not.
    It's working perfectly.

    That old CABR copy/pasted shit classes won't work on Unified.
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    [Source Code] Same Engine, different Anti-Cheat. It's funny...

    Same Engine, different Anti-Cheat.
    It's funny how they still not patch stuff like this.

    I'll try to keep this thread updated with every new CA update :)
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    [Source Code] Combat Arms Unified - Classes

    Allot has changed, both in cPlayerInfo & cPlayerMgr.

    Credits:
    • M4L1F1C

    Enjoy.


    class cPlayerInfo
    {
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