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Type: Posts; User: the1domo

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  1. Replies
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    7,206

    [Help] Global Agenda help

    hi I'm attempting to make a hack for Global Agenda I'm having probs find the proper addresss for GLOBALOBJECTS and GLOBALNAME I found

    ------------------------------------------
    Global Agenda...
  2. If you want to compile this in 2010 I can...

    If you want to compile this in 2010 I can recompile the tool kit in 2010 if this will help for UNREAL BASE HOOK 2.0 ok
  3. Thread: Box ESP

    by the1domo
    Replies
    53
    Views
    18,883

    [Source Code] and if you need help you can add me on msn or...

    and if you need help you can add me on msn or email @ domoTheDefaced.net or if you want to help me make a public hack or want to join my team
  4. Replies
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    update APB_MiniSDK

    /////////////////////////////////////////////////////////////////////////////
    // Unreal Engine MiniSDK Generator by uNrEaL
    // Game: APB Reloaded
    // Date: 06/16/2011 @ 03:01:56.365...
  5. Thread: Box ESP

    by the1domo
    Replies
    53
    Views
    18,883

    [Source Code] my tutorial

    //-------------------------------------------------------
    ok my tutorial on the UE3 for apb by the1domo @ ‪The Defaced
    //-------------------------------------------------------
    FColor...
  6. Thread: Box ESP

    by the1domo
    Replies
    53
    Views
    18,883

    [Source Code] hi

    You give a man a fish, you feed him for a day. You teach a man how to fish. You feed him for life. It's better to teach them how to use it than to just give them a compiled .dll

    I will write up a...
  7. Thread: Box ESP

    by the1domo
    Replies
    53
    Views
    18,883

    [Source Code] float Size (FVector &v) { return sqrt(v.x*v.x...

    float Size (FVector &v)
    {
    return sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
    }

    void Normalize (FVector &v)
    {
    float size = Size(v);

    if ( !size )
  8. Thread: Box ESP

    by the1domo
    Replies
    53
    Views
    18,883

    [Source Code] Box ESP

    ok it is my Box ESP for you all :) bobo


    inline void DrawBoundingBox (UCanvas* Canvas, APawn* Target)
    {
    FVector X,Y,Z,D,E,top,bottom;;
    float width, Left, Right, Top, Bot;

    ...
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