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Type: Posts; User: PeachCreame

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  1. Thread: D3D COLORS

    by PeachCreame
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    [Source Code] Congratz. Anything useful come with this?

    Congratz. Anything useful come with this?
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    [Source Code] Why you spamming the forums....

    Why you spamming the forums....
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    [Solved] i usually scream it into my computer screen until...

    i usually scream it into my computer screen until it works
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    [Solved] if(GetAsyncKeyState(VK_SPACE)

    if(GetAsyncKeyState(VK_SPACE)<0)
    Man.JumpHeight = 9999.0f;
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    [Source Code] Try it ;) TheDollar87

    Try it ;) TheDollar87
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    [Source Code] :hehe: Maybe ;) ;)

    :hehe: Maybe ;) ;)
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    I dont even think you need to use detours these...

    I dont even think you need to use detours these days :P i literally can call my Hack from DLLMain and render D3D Just as good :P

    Edit. In doing this CA can detect any extra code attached to engine...
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    What about detection of 0xE9 jumps

    What about detection of 0xE9 jumps
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    On BR Version, if anything else it will crash.

    On BR Version, if anything else it will crash.
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    [Source Code] I have reasonable Knowledge. My Menu and hook are...

    I have reasonable Knowledge. My Menu and hook are also undetected. i do not use Memory or PTC Hacks simply because it has been so long since they have revamped the CRC Checks aswell as the PTC...
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    [Source Code] CLTClient [12/06/2016]

    // Generated using ReClass 2015

    class CLTClient;

    class CLTClient
    {
    public:
    virtual CCommonLT *GetCommonLT; //
    virtual CLTPhysics *GetLTPhysics; //
    virtual CLTTransform...
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    [Source Code] im pretty sure you only had to find the D3DDevice...

    im pretty sure you only had to find the D3DDevice pointer, but hey... tbh i don't mind, everyone knows who the credits go to so yolo it xD
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    [Source Code] Credits: USSR + Gellin

    Credits: USSR + Gellin
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    [Source Code] Im sure this hasn't changed since combat arms...

    Im sure this hasn't changed since combat arms start xD
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    IF you can attach a debugger or memory reader,...

    IF you can attach a debugger or memory reader, kill yourself and see if any of the code changes, if it moves between 2 values it may be a boolean value which may be your spawnshield
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    Yes and no, Cheatengine will require a high level...

    Yes and no, Cheatengine will require a high level of process manipulating including hooking many functions that involve the detection of specific HWND's such as cheatengines...

    For the SpawnShield...
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    [Outdated] Find most functions that combat arms uses......

    Find most functions that combat arms uses... learn to manipulate the memory and you can make hacks :)
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