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  1. [Help Request] Hey chief, that token is received by the client...

    Hey chief, that token is received by the client through account/verify, the web request for logging in along with the other data. The timestamp is in unix time and seconds, as well as the expiration...
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    Or just ........... linearly extrapolate based...

    Or just ........... linearly extrapolate based off their networked position and time for shots to reach them or use most enemies really simple movement patterns inside the autoaim?
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    [Help Request] Like Invader_Zim said, its made with unity but...

    Like Invader_Zim said, its made with unity but the game itself is C++, machine generated at that im pretty sure, but it still has and uses functions from C# like Linq shit. If you want i had released...
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    [WTT] Added on im

    Added on im
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    for which part lol

    for which part lol
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    DIA4A Exalt Lite Source

    I havent really seen any internal Exalt cheat here for a while and I cant post mine either cos of requirements so I thought I'd make and release a simple internal Exalt cheat source.

    Features :...
  7. Thread: Autoaim progress

    by DIA4A
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    if u dont know how to code yeah

    if u dont know how to code yeah
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    not really lol

    not really lol
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    https://www.python.org/downloads/release/python-27...

    https://www.python.org/downloads/release/python-2714/
    This python is the one IDA 7 specifies to install and use lol
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    Make sure to use IDA64. Make sure to have python...

    Make sure to use IDA64.
    Make sure to have python installed and when opening ida make sure it doesnt give an error message about python64.dll not being loaded.
    I've no clue what the generated dll...
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    First make sure you are generating a script of...

    First make sure you are generating a script of the real game, not the launcher and then I suggest getting IDA, I personally use IDA 7
    Once you have it, load GameAssembly.dll and then after...
  12. [Help Request] load the dll again without rebasing or anything...

    load the dll again without rebasing or anything and you should find it, if you are loading the latest gameassembly.dll atleast
  13. [Help Request] lol just look for 0x180000000 which is the actual...

    lol just look for 0x180000000 which is the actual base in IDA + 0x13B13A3 and its right there https://i.gyazo.com/fb1ece9bc76ed2f680a41fb87951aec5.png
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    pretty sure rc4 keys have changed a few times but...

    pretty sure rc4 keys have changed a few times but last change was 7 days ago with the death of flash as people could easily get rc4 keys from flash itself
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    Your best bet at something like that probably is...

    Your best bet at something like that probably is https://github.com/Perfare/Il2CppDumper/tree/master/Il2CppDumper
    Start it, select the gameassembly.dll and then the global-metadata or whatever for...
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    The closest I've seen to this is deca just...

    The closest I've seen to this is deca just changing rc4 keys whilst letting the old outgoing key still work as to catch outdated proxies.
    I highly doubt deca has enough iq to catch any hacked...
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    99% its just a proxy lol

    99% its just a proxy lol
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    byte m_pOutCipherKey[] = {...

    byte m_pOutCipherKey[] = { 0x5a,0x4d,0x20,0x16,0xbc,0x16,0xdc,0x64,0x88,0x31,0x94,0xff,0xd9 };
    byte m_pInCipherKey[] = { 0xc9, 0x1d, 0x9e, 0xec, 0x42, 0x01, 0x60, 0x73, 0x0d, 0x82, 0x56, 0x04, 0xe0...
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    Sticky: wdym "killed the proxy server"???

    wdym "killed the proxy server"???
  20. [Help Request] Dont think so, stuff like hello packets didnt...

    Dont think so, stuff like hello packets didnt have extra shit like secret2 or trade packets were 1 byte for each slot but now from what i know theres more bytes sent
  21. [Help Request] As long as one changes the target ip and port, as...

    As long as one changes the target ip and port, as well as makes their private servers packets work the same the way current packets work on exalt connections, should be possible
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    [Help Request] I just use a detouring lib to make my life easier...

    I just use a detouring lib to make my life easier cos i have like 20 detours and too lazy to add jumps
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    [Help Request] https://www.mpgh.net/forum/showthread.php?t=150843...

    https://www.mpgh.net/forum/showthread.php?t=1508438&p=14882477&viewfull=1#post14882477

    Just get a detouring lib + a way to find patterns and you have a full internal autonexus
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    Just get something like microsoft detours (64...

    Just get something like microsoft detours (64 bit) or something, using a pattern and detouring said function will most likely last a few updates and will allow you to get more stuff than just the...
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    almost all entities are cached from that...

    almost all entities are cached from that function, one of them being the localplayer, the boolean at (entity + 0x3A) returns true if the entity is the localplayer, meaning whenever the local player...
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