Thread: Weapon logs

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    Thumbs up Weapon logs

     
    #ifndef __BF2_MODEL_REC_H__
    #define __BF2_MODEL_REC_H__

    //define scope overlays
    #define best_scope ((g_NumVertices == 394 && g_primCount == 388))
    #define m24_scope ((g_NumVertices == 763 && g_primCount == 1166))
    #define mec_svd_scope ((g_NumVertices == 831 && g_primCount == 1166))
    #define l851_scope ((g_NumVertices == 1238 && g_primCount == 980))
    #define scarL_scope ((g_NumVertices == 831 && g_primCount == 1166))
    #define scopes (m24_scope || mec_svd_scope || usa_medic_gun2 || scarL_scope | best_scope)
    #define usa_medic_gun2 ((g_NumVertices == 980 && g_primCount == 1238))
    //////////////////////////////////////////////////////////////////////////
    #define unlockweapons ((g_NumVertices== 5719 && g_primCount== 3493) || (g_NumVertices== 5510 && g_primCount== 3787) || (g_NumVertices== 4970 && g_primCount== 3444)|| (g_NumVertices== 4583 && g_primCount== 3015) || (g_NumVertices== 4523 && g_primCount== 3802) || (g_NumVertices== 4172 && g_primCount== 3436) || (g_NumVertices== 5055 && g_primCount== 3547) || (g_NumVertices== 4661 && g_primCount== 3506) || (g_NumVertices== 1392 && g_primCount== 1323) || (g_NumVertices== 4560 && g_primCount== 2812) || (g_NumVertices== 1340 && g_primCount== 1019) || (g_NumVertices== 3964 && g_primCount== 2442) || (g_NumVertices== 8008 && g_primCount== 5562) || (g_NumVertices== 3796 && g_primCount== 2951) || (g_NumVertices== 4807 && g_primCount== 3406) || (g_NumVertices== 3723 && g_primCount== 2713) || (g_NumVertices== 4937 && g_primCount== 3425) || (g_NumVertices== 5434 && g_primCount== 3319) || (g_NumVertices== 5133 && g_primCount== 3601) || (g_NumVertices== 3607 && g_primCount== 2908) || (g_NumVertices== 3226 && g_primCount== 2568))
    /////////////////////////////////////////////////////////////////////////////////
    #define die ((g_NumVertices == 5157 && g_primCount == 3570) || (g_NumVertices == 1135 && g_primCount == 1082) || (g_NumVertices == 5358 && g_primCount == 3710) || (g_NumVertices == 1442 && g_primCount == 1008) || (g_NumVertices == 3182 && g_primCount == 2126) || (g_NumVertices == 6256 && g_primCount == 4221) || (g_NumVertices == 1920 && g_primCount == 1786) || (g_NumVertices == 977 && g_primCount == 896) || (g_NumVertices == 5095 && g_primCount == 3448) || (g_NumVertices == 2055 && g_primCount == 1500) || (g_NumVertices == 4806 && g_primCount == 3109) || (g_NumVertices == 1079 && g_primCount == 686) || (g_NumVertices == 296 && g_primCount == 240) || (g_NumVertices == 4463 && g_primCount == 3573) || (g_NumVertices == 2073 && g_primCount == 2412) || (g_NumVertices == 1360 && g_primCount == 1120) || (g_NumVertices == 3872 && g_primCount == 2726) || (g_NumVertices == 1720 && g_primCount == 1137) || (g_NumVertices == 375 && g_primCount == 244) || (g_NumVertices == 1159 && g_primCount == 1016) || (g_NumVertices == 4651 && g_primCount == 3394) || (g_NumVertices == 2927 && g_primCount == 2182) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 2176 && g_primCount == 1669) || (g_NumVertices == 5073 && g_primCount == 3499) || (g_NumVertices == 4973 && g_primCount == 3499) || (g_NumVertices == 4680 && g_primCount == 3486) || (g_NumVertices == 40 && g_primCount == 50) || (g_NumVertices == 5631 && g_primCount == 3278) || (g_NumVertices == 2739 && g_primCount == 2280) || (g_NumVertices == 4029 && g_primCount == 2836) || (g_NumVertices == 2991 && g_primCount == 1995) || (g_NumVertices == 4842 && g_primCount == 3420) || (g_NumVertices == 186 && g_primCount == 168) || (g_NumVertices == 3488 && g_primCount == 2110) || (g_NumVertices == 5241 && g_primCount == 3574) || (g_NumVertices == 5161 && g_primCount == 3643) || (g_NumVertices == 5160 && g_primCount == 3643) || (g_NumVertices == 5019 && g_primCount == 3375) || (g_NumVertices == 4868 && g_primCount == 3489) || (g_NumVertices == 4049 && g_primCount == 2887) || (g_NumVertices == 5009 && g_primCount == 3343) || (g_NumVertices == 3696 && g_primCount == 3184))
    //mec weapons for karkand
    #define die2 ((g_NumVertices == 453 && g_primCount == 250) || (g_NumVertices == 533 && g_primCount == 274) || (g_NumVertices == 484 && g_primCount == 269) || (g_NumVertices == 1594 && g_primCount == 985) || (g_NumVertices == 550 && g_primCount == 291) || (g_NumVertices == 474 && g_primCount == 273) || (g_NumVertices == 339 && g_primCount == 180) || (g_NumVertices == 390 && g_primCount == 256) || (g_NumVertices == 242 && g_primCount == 174) || (g_NumVertices == 550 && g_primCount == 294) || (g_NumVertices == 500 && g_primCount == 250) || (g_NumVertices == 593 && g_primCount == 290) || (g_NumVertices == 517 && g_primCount == 254) || (g_NumVertices == 396 && g_primCount == 208) || (g_NumVertices == 586 && g_primCount == 293) || (g_NumVertices == 587 && g_primCount == 280) || (g_NumVertices == 521 && g_primCount == 270) || (g_NumVertices == 524 && g_primCount == 260) || (g_NumVertices == 449 && g_primCount == 210) || (g_NumVertices == 503 && g_primCount == 253) || (g_NumVertices == 266 && g_primCount == 149) || (g_NumVertices == 360 && g_primCount == 192) || (g_NumVertices == 401 && g_primCount == 238) || (g_NumVertices == 483 && g_primCount == 250) || (g_NumVertices == 481 && g_primCount == 242) || (g_NumVertices == 473 && g_primCount == 243) || (g_NumVertices == 384 && g_primCount == 196) || (g_NumVertices == 409 && g_primCount == 242) || (g_NumVertices == 390 && g_primCount == 264))
    #define mec_sf_weapon ((g_NumVertices == 3420 && g_primCount == 4842) || (g_NumVertices == 34 && g_primCount == 32))

    #define mec_sf_pistol ((g_NumVertices == 2110 && g_primCount == 3488) || (g_NumVertices == 168 && g_primCount == 186))

    #define mec_svd ((g_NumVertices == 5241 && g_primCount == 3574))

    #define mec_ak47 ((g_NumVertices == 5161 && g_primCount == 3643))

    #define mec_rpk ((g_NumVertices == 5019 && g_primCount == 3375))

    #define mec_medic_ak47 ((g_NumVertices == 4049 && g_primCount == 2887))

    #define unlockweapons1 ((g_NumVertices== 5719 && g_primCount== 3493) || (g_NumVertices== 5510 && g_primCount== 3787) || (g_NumVertices== 4970 && g_primCount== 3444)|| (g_NumVertices== 4583 && g_primCount== 3015) || (g_NumVertices== 4523 && g_primCount== 3802) || (g_NumVertices== 4172 && g_primCount== 3436) || (g_NumVertices== 5055 && g_primCount== 3547) || (g_NumVertices== 4661 && g_primCount== 3506) || (g_NumVertices== 1392 && g_primCount== 1323) || (g_NumVertices== 4560 && g_primCount== 2812) || (g_NumVertices== 1340 && g_primCount== 1019) || (g_NumVertices== 3964 && g_primCount== 2442) || (g_NumVertices== 8008 && g_primCount== 5562) || (g_NumVertices== 3796 && g_primCount== 2951) || (g_NumVertices== 4807 && g_primCount== 3406) || (g_NumVertices== 3723 && g_primCount== 2713) || (g_NumVertices== 4937 && g_primCount== 3425) || (g_NumVertices== 5434 && g_primCount== 3319) || (g_NumVertices== 5133 && g_primCount== 3601) || (g_NumVertices== 3607 && g_primCount== 2908) || (g_NumVertices== 3226 && g_primCount== 2568))
    //#define Weapons ((g_NumVertices == 5157 && g_primCount == 3570) (g_NumVertices == 1135 && g_primCount == 1082) (g_NumVertices == 5358 && g_primCount == 3710) (g_NumVertices == 1442 && g_primCount == 1008) (g_NumVertices == 3182 && g_primCount == 2126) (g_NumVertices == 6256 && g_primCount == 4221) (g_NumVertices == 1920 && g_primCount == 1786) (g_NumVertices == 977 && g_primCount == 896) (g_NumVertices == 5095 && g_primCount == 3448) (g_NumVertices == 2055 && g_primCount == 1500) (g_NumVertices == 4806 && g_primCount == 3109) (g_NumVertices == 1079 && g_primCount == 686) (g_NumVertices == 296 && g_primCount == 240) (g_NumVertices == 4463 && g_primCount == 3573) (g_NumVertices == 2073 && g_primCount == 2412) (g_NumVertices == 1360 && g_primCount == 1120) (g_NumVertices == 3872 && g_primCount == 2726) (g_NumVertices == 1720 && g_primCount == 1137) (g_NumVertices == 375 && g_primCount == 244) (g_NumVertices == 1159 && g_primCount == 1016) (g_NumVertices == 4651 && g_primCount == 3394) (g_NumVertices == 2927 && g_primCount == 2182) (g_NumVertices == 4042 && g_primCount == 2978) (g_NumVertices == 2176 && g_primCount == 1669) (g_NumVertices == 5073 && g_primCount == 3499) (g_NumVertices == 4973 && g_primCount == 3499) (g_NumVertices == 4680 && g_primCount == 3486) (g_NumVertices == 40 && g_primCount == 50) (g_NumVertices == 5631 && g_primCount == 3278) (g_NumVertices == 2739 && g_primCount == 2280) (g_NumVertices == 4029 && g_primCount == 2836) (g_NumVertices == 2991 && g_primCount == 1995) (g_NumVertices == 4842 && g_primCount == 3420) (g_NumVertices == 186 && g_primCount == 168) (g_NumVertices == 3488 && g_primCount == 2110) (g_NumVertices == 5241 && g_primCount == 3574) (g_NumVertices == 5161 && g_primCount == 3643) (g_NumVertices == 5160 && g_primCount == 3643) (g_NumVertices == 5019 && g_primCount == 3375) (g_NumVertices == 4868 && g_primCount == 3489) (g_NumVertices == 4049 && g_primCount == 2887) (g_NumVertices == 5009 && g_primCount == 3343) (g_NumVertices == 3696 && g_primCount == 3184))
    #define Weapons2 ((g_NumVertices == 453 && g_primCount == 250) (g_NumVertices == 533 && g_primCount == 274) (g_NumVertices == 484 && g_primCount == 269) (g_NumVertices == 1594 && g_primCount == 985) (g_NumVertices == 550 && g_primCount == 291) (g_NumVertices == 474 && g_primCount == 273) (g_NumVertices == 339 && g_primCount == 180) (g_NumVertices == 390 && g_primCount == 256) (g_NumVertices == 242 && g_primCount == 174) (g_NumVertices == 550 && g_primCount == 294) (g_NumVertices == 500 && g_primCount == 250) (g_NumVertices == 593 && g_primCount == 290) (g_NumVertices == 517 && g_primCount == 254) (g_NumVertices == 396 && g_primCount == 208) (g_NumVertices == 586 && g_primCount == 293) (g_NumVertices == 587 && g_primCount == 280) (g_NumVertices == 521 && g_primCount == 270) (g_NumVertices == 524 && g_primCount == 260) (g_NumVertices == 449 && g_primCount == 210) (g_NumVertices == 503 && g_primCount == 253) (g_NumVertices == 266 && g_primCount == 149) (g_NumVertices == 360 && g_primCount == 192) (g_NumVertices == 401 && g_primCount == 238) (g_NumVertices == 483 && g_primCount == 250) (g_NumVertices == 481 && g_primCount == 242) (g_NumVertices == 473 && g_primCount == 243) (g_NumVertices == 384 && g_primCount == 196) (g_NumVertices == 409 && g_primCount == 242) (g_NumVertices == 390 && g_primCount == 264))
    #define unlockweapons ((g_NumVertices == 5719 && g_primCount == 3493) (g_NumVertices == 5510 && g_primCount == 3787) (g_NumVertices == 4970 && g_primCount == 3444) (g_NumVertices == 4583 && g_primCount == 3015) (g_NumVertices == 4523 && g_primCount == 3802) (g_NumVertices == 4172 && g_primCount == 3436) (g_NumVertices == 5055 && g_primCount == 3547) (g_NumVertices == 4661 && g_primCount == 3506) (g_NumVertices == 1392 && g_primCount == 1323) (g_NumVertices == 4560 && g_primCount == 2812) (g_NumVertices == 1340 && g_primCount == 1019) (g_NumVertices == 3964 && g_primCount == 2442) (g_NumVertices == 8008 && g_primCount == 5562) (g_NumVertices == 3796 && g_primCount == 2951) (g_NumVertices == 4807 && g_primCount == 3406) (g_NumVertices == 3723 && g_primCount == 2713) (g_NumVertices == 4937 && g_primCount == 3425) (g_NumVertices == 5434 && g_primCount == 3319) (g_NumVertices == 5133 && g_primCount == 3601) (g_NumVertices == 3607 && g_primCount == 2908) (g_NumVertices == 3226 && g_primCount == 2568))
    #define unlockweapons2 ((g_NumVertices== 523 && g_primCount== 250) || (g_NumVertices== 555 && g_primCount== 283) || (g_NumVertices== 471 && g_primCount== 269) || (g_NumVertices== 564 && g_primCount== 268) || (g_NumVertices== 509 && g_primCount== 270) || (g_NumVertices== 374 && g_primCount== 220) || (g_NumVertices== 2820 && g_primCount== 1861) || (g_NumVertices== 1007 && g_primCount== 511) || (g_NumVertices== 604 && g_primCount== 294) || (g_NumVertices== 538 && g_primCount== 302) || (g_NumVertices== 629 && g_primCount== 297) || (g_NumVertices== 463 && g_primCount== 243) || (g_NumVertices== 1840 && g_primCount== 1087) || (g_NumVertices== 406 && g_primCount== 222) || (g_NumVertices== 447 && g_primCount== 229) || (g_NumVertices== 470 && g_primCount== 226) || (g_NumVertices== 373 && g_primCount== 213) || (g_NumVertices== 451 && g_primCount== 249) || (g_NumVertices== 497 && g_primCount== 272))
    #define MEC_WEAPONS ((mec_sf_pistol || mec_sf_weapon || mec_svd || mec_ak47 || mec_rpk || mec_medic_ak47 ))

    #define weapons (unlockweapons1 || unlockweapons2 || die2 || die)
    #define EXPLOSIVES ((claymore || GRENADE || US_MINE)

    #define EXPLOSIVES2 ( (g_NumVertices== 2558 && g_primCount == 1980) || (g_NumVertices== 2346 && g_primCount == 1694) || ( g_NumVertices== 3818 && g_primCount == 2708) || (g_NumVertices== 632 && g_primCount == 477) || (g_NumVertices== 2972 && g_primCount == 2494) || ( g_NumVertices== 6617 && g_primCount == 4046) || (g_NumVertices== 3317 && g_primCount == 2796) || (g_NumVertices== 2434 && g_primCount == 1394) || (g_NumVertices== 3862 && g_primCount == 2786) || (g_NumVertices== 413 && g_primCount == 204) || (g_NumVertices== 331 && g_primCount == 150) || (g_NumVertices== 122 && g_primCount == 48) || (g_NumVertices== 279 && g_primCount == 144) || (g_NumVertices== 27 && g_primCount == 12) || (g_NumVertices== 164 && g_primCount == 78))

    #define SCOPES (g_NumVertices == 1627 && primCount == 1723 || g_NumVertices == 3818 && primCount == 2137 || g_NumVertices == 1014 && primCount == 1064 || g_NumVertices == 574 && primCount == 284 || NumVertices == 340 && primCount == 340 || NumVertices == 3333 && primCount == 2830 || NumVertices == 8 && primCount == 4 || NumVertices == 2424 && primCount == 3432 || NumVertices == 312 && primCount == 312 || NumVertices == 1488 && primCount == 1447 || NumVertices == 1892 && primCount == 1281 || NumVertices == 244 && primCount == 220 || NumVertices == 2216 && primCount == 2039 || NumVertices == 181 && primCount == 210 || NumVertices == 658 && primCount == 896 || NumVertices == 64 && primCount == 48 || NumVertices == 250 && primCount == 288 || NumVertices == 301 && primCount == 450 || NumVertices == 154 && primCount == 154 || NumVertices == 2393 && primCount == 1943 || NumVertices == 40 && primCount == 20 || NumVertices == 359 && primCount == 186 || NumVertices == 12 && primCount == 8 || NumVertices == 2723 && primCount == 1906 || NumVertices == 1568 && primCount == 1686 || NumVertices == 1676 && primCount == 1289))

    //weapons
    #define claymore ((g_NumVertices == 2055 && g_primCount == 1500))
    #define SAW ((g_NumVertices == 4806 && g_primCount == 3109) || (g_NumVertices == 1104 && g_primCount == 494))
    #define US_MARINES_M4 ((g_NumVertices == 6256 && g_primCount == 4221))
    #define US_PISTOL ((g_NumVertices == 3182 && g_primCount == 2126))
    #define GRENADE ((g_NumVertices == 1396 && g_primCount == 1303))
    #define US_KNIFE ((g_NumVertices == 1442 && g_primCount == 1008))
    #define C4 ((g_NumVertices == 1920 && g_primCount == 1786))
    #define US_M24 ((g_NumVertices == 5095 && g_primCount == 3448) || (g_NumVertices == 30 && g_primCount == 32))
    #define US_M203 ((g_NumVertices == 5175 && g_primCount == 3570) || (g_NumVertices == 3710 && g_primCount == 5358))
    #define US_SMOKE_GRENADE ((g_NumVertices == 1135 && g_primCount == 1082))
    #define US_SHOTGUN ((g_NumVertices == 4463 && g_primCount == 3573))
    #define US_MINE ((g_NumVertices == 2412 && g_primCount == 2073))

    //h4x weapons?
    #define Weapons ((g_NumVertices == 5157 && g_primCount == 3570) || (g_NumVertices == 1135 && g_primCount == 1082) || (g_NumVertices == 5358 && g_primCount == 3710) || (g_NumVertices == 1442 && g_primCount == 1008) || (g_NumVertices == 3182 && g_primCount == 2126) || (g_NumVertices == 6256 && g_primCount == 4221) || (g_NumVertices == 1920 && g_primCount == 1786) || (g_NumVertices == 977 && g_primCount == 896) || (g_NumVertices == 5095 && g_primCount == 3448) || (g_NumVertices == 2055 && g_primCount == 1500) || (g_NumVertices == 4806 && g_primCount == 3109) || (g_NumVertices == 1079 && g_primCount == 686) || (g_NumVertices == 296 && g_primCount == 240) || (g_NumVertices == 4463 && g_primCount == 3573) || (g_NumVertices == 2073 && g_primCount == 2412) || (g_NumVertices == 1360 && g_primCount == 1120) || (g_NumVertices == 3872 && g_primCount == 2726) || (g_NumVertices == 1720 && g_primCount == 1137) || (g_NumVertices == 375 && g_primCount == 244) || (g_NumVertices == 1159 && g_primCount == 1016) || (g_NumVertices == 4651 && g_primCount == 3394) || (g_NumVertices == 2927 && g_primCount == 2182) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 2176 && g_primCount == 1669) || (g_NumVertices == 5073 && g_primCount == 3499) || (g_NumVertices == 4973 && g_primCount == 3499) || (g_NumVertices == 4680 && g_primCount == 3486) || (g_NumVertices == 40 && g_primCount == 50) || (g_NumVertices == 5631 && g_primCount == 3278) || (g_NumVertices == 2739 && g_primCount == 2280) || (g_NumVertices == 4029 && g_primCount == 2836) || (g_NumVertices == 2991 && g_primCount == 1995) (g_NumVertices == 4842 && g_primCount == 3420) || (g_NumVertices == 186 && g_primCount == 168) || (g_NumVertices == 3488 && g_primCount == 2110) || (g_NumVertices == 5241 && g_primCount == 3574) || (g_NumVertices == 5161 && g_primCount == 3643) || (g_NumVertices == 5160 && g_primCount == 3643) || (g_NumVertices == 5019 && g_primCount == 3375) || (g_NumVertices == 4868 && g_primCount == 3489) || (g_NumVertices == 4049 && g_primCount == 2887) || (g_NumVertices == 5009 && g_primCount == 3343) || (g_NumVertices == 3696 && g_primCount == 3184))

    //equipment
    #define US_AMMO_BAG ((g_NumVertices == 1079 && g_primCount == 686))
    #define BROKEN_WRENCH ((g_NumVertices == 1360 && g_primCount == 1120))
    #define weapons1 ((claymore || SAW || US_MARINES_M4 || US_PISTOL || GRENADE || US_KNIFE || C4 || US_M24 || US_M203 || US_SMOKE_GRENADE || US_SHOTGUN || US_MINE || US_AMMO_BAG || BROKEN_WRENCH ))
    //players
    #define CHINA ( (g_NumVertices == 1854 && g_primCount == 1500) || (g_NumVertices == 1338 && g_primCount == 1686) || (g_NumVertices == 857 && g_primCount == 1128) || (g_NumVertices == 1338 && g_primCount == 1338) || (g_NumVertices == 1503 && g_primCount == 1686) || (g_NumVertices == 857 && g_primCount == 1233) || (g_NumVertices == 812 && g_primCount == 680) || (g_NumVertices == 1423 && g_primCount == 1434) || (g_NumVertices == 617 && g_primCount == 642) || (g_NumVertices == 643 && g_primCount == 674) || (g_NumVertices == 1867 && g_primCount == 1486) || (g_NumVertices == 425 && g_primCount == 274) || (g_NumVertices == 422 && g_primCount == 268) || (g_NumVertices == 1803 && g_primCount == 1484) || (g_NumVertices == 75 && g_primCount == 86) || (g_NumVertices == 1321 && g_primCount == 1439) || (g_NumVertices == 841 && g_primCount == 680) || (g_NumVertices == 1208 && g_primCount == 1492) || (g_NumVertices == 1854 && g_primCount == 1500) || (g_NumVertices == 1338 && g_primCount == 1686) || (g_NumVertices == 1338 && g_primCount == 1686) || (g_NumVertices == 1503 && g_primCount == 1233) )
    #define AMREEKA ( (g_NumVertices == 2414 && g_primCount == 1631) ||(g_NumVertices == 1282 && g_primCount == 1620) || (g_NumVertices == 1176 && g_primCount == 1348) || (g_NumVertices == 1270 && g_primCount == 1050) || (g_NumVertices == 456 && g_primCount == 272) || (g_NumVertices == 2675 && g_primCount == 1867) || (g_NumVertices == 495 && g_primCount == 274) || (g_NumVertices == 2240 && g_primCount == 1421) || (g_NumVertices == 782 && g_primCount == 686) || (g_NumVertices == 662 && g_primCount == 692) || (g_NumVertices == 398 && g_primCount == 280) || (g_NumVertices == 361 && g_primCount == 280) || (g_NumVertices == 1073 && g_primCount == 1384) || (g_NumVertices == 341 && g_primCount == 200) || (g_NumVertices == 480 && g_primCount == 574) || (g_NumVertices == 549 && g_primCount == 518) || (g_NumVertices == 2148 && g_primCount == 1486) || (g_NumVertices == 2303 && g_primCount == 1607) || (g_NumVertices == 1518 && g_primCount == 1291) )
    #define HAJIS ( (g_NumVertices == 1383 && g_primCount == 1587) || (g_NumVertices == 1183 && g_primCount == 1490) || g_NumVertices == 3229 && g_primCount == 2549) || (g_NumVertices == 1311 && g_primCount == 1377) || (g_NumVertices == 463 && g_primCount == 256) || (g_NumVertices == 67 && g_primCount == 82) || (g_NumVertices == 2080 && g_primCount == 1546) || (g_NumVertices == 661 && g_primCount == 604) || (g_NumVertices == 1972 && g_primCount == 1531) || (g_NumVertices == 2381 && g_primCount == 1607) || (g_NumVertices == 571 && g_primCount == 622) || (g_NumVertices == 407 && g_primCount == 264) || (g_NumVertices == 2080 && g_primCount == 1546) || (g_NumVertices == 1745 && g_primCount == 1450) || (g_NumVertices == 6 && g_primCount == 628) || (g_NumVertices == 1407 && g_primCount == 1568) || (g_NumVertices == 394 && g_primCount == 280)

    ////vehicles
    #define USMC_HARRIER ((g_NumVertices == 7874 && g_primCount == 5431) || (g_NumVertices == 4387 && g_primCount == 2632) || (g_NumVertices == 2532 && g_primCount == 1337) || (g_NumVertices == 456 && g_primCount == 230))
    #define J10 ((g_NumVertices == 6585 && g_primCount == 4983) || (g_NumVertices == 3669 && g_primCount == 2245) || (g_NumVertices == 2036 && g_primCount == 1116) || (g_NumVertices == 387 && g_primCount == 215) || (g_Stride == 24 && g_NumVertices == 593 && g_primCount == 370) || (g_Stride == 24 && g_NumVertices == 151 && g_primCount == 128 ))
    #define CHINESE_HELO (( g_Stride == 24 && g_NumVertices == 5441 && g_primCount == 2634) || (g_Stride == 24 && g_NumVertices == 2864 && g_primCount == 1104) || (g_Stride == 24 && g_NumVertices == 852 && g_primCount == 453) || (g_Stride == 24 && g_NumVertices == 5 && g_primCount == 3) || (g_NumVertices == 8098 && g_primCount == 5098))
    #define USMC_COBRA ((g_Stride == 24 && g_NumVertices == 4835 && g_primCount == 2786) || (g_Stride == 24 && g_NumVertices == 2945 && g_primCount == 1553) || (g_Stride == 24 && g_NumVertices == 157 && g_primCount == 94) || (g_Stride == 24 && g_NumVertices == 501 && g_primCount == 402) || (g_NumVertices == 7295 && g_primCount == 4642) || (g_NumVertices == 7960 && g_primCount == 5094))

    #define USMC_BUGGY ((g_Stride == 24 && g_NumVertices == 5675 && g_primCount == 3347) || (g_Stride == 24 && g_NumVertices == 2654 && g_primCount == 1375) || (g_Stride == 24 && g_NumVertices == 319 && g_primCount == 150))

    #define TANK_BAD ((g_NumVertices == 16186 && g_primCount == 5809) || (g_NumVertices == 9861 && g_primCount == 3136) || (g_NumVertices == 4677 && g_primCount == 3136) || (g_NumVertices == 483 && g_primCount == 151))

    #define TANK_GOOD ((g_NumVertices == 14231 && g_primCount == 5461) || (g_NumVertices == 6364 && g_primCount == 2333) || (g_NumVertices == 3874 && g_primCount == 1251))
    #define GOOD_VEHICLES (USMC_COBRA | USMC_HARRIER | USMC_BUGGY | TANK_GOOD)
    #define BAD_VEHICLES (J10 | CHINESE_HELO | TANK_BAD)

    #endif


    These are weapon logs, if you know what to do, you can make chams out of this.

  2. #2
    LegitCombatArms's Avatar
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    why would you hack man, have fun
    Quote Originally Posted by mw2tuber View Post
     
    #ifndef __BF2_MODEL_REC_H__
    #define __BF2_MODEL_REC_H__

    //define scope overlays
    #define best_scope ((g_NumVertices == 394 && g_primCount == 388))
    #define m24_scope ((g_NumVertices == 763 && g_primCount == 1166))
    #define mec_svd_scope ((g_NumVertices == 831 && g_primCount == 1166))
    #define l851_scope ((g_NumVertices == 1238 && g_primCount == 980))
    #define scarL_scope ((g_NumVertices == 831 && g_primCount == 1166))
    #define scopes (m24_scope || mec_svd_scope || usa_medic_gun2 || scarL_scope | best_scope)
    #define usa_medic_gun2 ((g_NumVertices == 980 && g_primCount == 1238))
    //////////////////////////////////////////////////////////////////////////
    #define unlockweapons ((g_NumVertices== 5719 && g_primCount== 3493) || (g_NumVertices== 5510 && g_primCount== 3787) || (g_NumVertices== 4970 && g_primCount== 3444)|| (g_NumVertices== 4583 && g_primCount== 3015) || (g_NumVertices== 4523 && g_primCount== 3802) || (g_NumVertices== 4172 && g_primCount== 3436) || (g_NumVertices== 5055 && g_primCount== 3547) || (g_NumVertices== 4661 && g_primCount== 3506) || (g_NumVertices== 1392 && g_primCount== 1323) || (g_NumVertices== 4560 && g_primCount== 2812) || (g_NumVertices== 1340 && g_primCount== 1019) || (g_NumVertices== 3964 && g_primCount== 2442) || (g_NumVertices== 8008 && g_primCount== 5562) || (g_NumVertices== 3796 && g_primCount== 2951) || (g_NumVertices== 4807 && g_primCount== 3406) || (g_NumVertices== 3723 && g_primCount== 2713) || (g_NumVertices== 4937 && g_primCount== 3425) || (g_NumVertices== 5434 && g_primCount== 3319) || (g_NumVertices== 5133 && g_primCount== 3601) || (g_NumVertices== 3607 && g_primCount== 2908) || (g_NumVertices== 3226 && g_primCount== 2568))
    /////////////////////////////////////////////////////////////////////////////////
    #define die ((g_NumVertices == 5157 && g_primCount == 3570) || (g_NumVertices == 1135 && g_primCount == 1082) || (g_NumVertices == 5358 && g_primCount == 3710) || (g_NumVertices == 1442 && g_primCount == 1008) || (g_NumVertices == 3182 && g_primCount == 2126) || (g_NumVertices == 6256 && g_primCount == 4221) || (g_NumVertices == 1920 && g_primCount == 1786) || (g_NumVertices == 977 && g_primCount == 896) || (g_NumVertices == 5095 && g_primCount == 3448) || (g_NumVertices == 2055 && g_primCount == 1500) || (g_NumVertices == 4806 && g_primCount == 3109) || (g_NumVertices == 1079 && g_primCount == 686) || (g_NumVertices == 296 && g_primCount == 240) || (g_NumVertices == 4463 && g_primCount == 3573) || (g_NumVertices == 2073 && g_primCount == 2412) || (g_NumVertices == 1360 && g_primCount == 1120) || (g_NumVertices == 3872 && g_primCount == 2726) || (g_NumVertices == 1720 && g_primCount == 1137) || (g_NumVertices == 375 && g_primCount == 244) || (g_NumVertices == 1159 && g_primCount == 1016) || (g_NumVertices == 4651 && g_primCount == 3394) || (g_NumVertices == 2927 && g_primCount == 2182) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 2176 && g_primCount == 1669) || (g_NumVertices == 5073 && g_primCount == 3499) || (g_NumVertices == 4973 && g_primCount == 3499) || (g_NumVertices == 4680 && g_primCount == 3486) || (g_NumVertices == 40 && g_primCount == 50) || (g_NumVertices == 5631 && g_primCount == 3278) || (g_NumVertices == 2739 && g_primCount == 2280) || (g_NumVertices == 4029 && g_primCount == 2836) || (g_NumVertices == 2991 && g_primCount == 1995) || (g_NumVertices == 4842 && g_primCount == 3420) || (g_NumVertices == 186 && g_primCount == 168) || (g_NumVertices == 3488 && g_primCount == 2110) || (g_NumVertices == 5241 && g_primCount == 3574) || (g_NumVertices == 5161 && g_primCount == 3643) || (g_NumVertices == 5160 && g_primCount == 3643) || (g_NumVertices == 5019 && g_primCount == 3375) || (g_NumVertices == 4868 && g_primCount == 3489) || (g_NumVertices == 4049 && g_primCount == 2887) || (g_NumVertices == 5009 && g_primCount == 3343) || (g_NumVertices == 3696 && g_primCount == 3184))
    //mec weapons for karkand
    #define die2 ((g_NumVertices == 453 && g_primCount == 250) || (g_NumVertices == 533 && g_primCount == 274) || (g_NumVertices == 484 && g_primCount == 269) || (g_NumVertices == 1594 && g_primCount == 985) || (g_NumVertices == 550 && g_primCount == 291) || (g_NumVertices == 474 && g_primCount == 273) || (g_NumVertices == 339 && g_primCount == 180) || (g_NumVertices == 390 && g_primCount == 256) || (g_NumVertices == 242 && g_primCount == 174) || (g_NumVertices == 550 && g_primCount == 294) || (g_NumVertices == 500 && g_primCount == 250) || (g_NumVertices == 593 && g_primCount == 290) || (g_NumVertices == 517 && g_primCount == 254) || (g_NumVertices == 396 && g_primCount == 208) || (g_NumVertices == 586 && g_primCount == 293) || (g_NumVertices == 587 && g_primCount == 280) || (g_NumVertices == 521 && g_primCount == 270) || (g_NumVertices == 524 && g_primCount == 260) || (g_NumVertices == 449 && g_primCount == 210) || (g_NumVertices == 503 && g_primCount == 253) || (g_NumVertices == 266 && g_primCount == 149) || (g_NumVertices == 360 && g_primCount == 192) || (g_NumVertices == 401 && g_primCount == 238) || (g_NumVertices == 483 && g_primCount == 250) || (g_NumVertices == 481 && g_primCount == 242) || (g_NumVertices == 473 && g_primCount == 243) || (g_NumVertices == 384 && g_primCount == 196) || (g_NumVertices == 409 && g_primCount == 242) || (g_NumVertices == 390 && g_primCount == 264))
    #define mec_sf_weapon ((g_NumVertices == 3420 && g_primCount == 4842) || (g_NumVertices == 34 && g_primCount == 32))

    #define mec_sf_pistol ((g_NumVertices == 2110 && g_primCount == 3488) || (g_NumVertices == 168 && g_primCount == 186))

    #define mec_svd ((g_NumVertices == 5241 && g_primCount == 3574))

    #define mec_ak47 ((g_NumVertices == 5161 && g_primCount == 3643))

    #define mec_rpk ((g_NumVertices == 5019 && g_primCount == 3375))

    #define mec_medic_ak47 ((g_NumVertices == 4049 && g_primCount == 2887))

    #define unlockweapons1 ((g_NumVertices== 5719 && g_primCount== 3493) || (g_NumVertices== 5510 && g_primCount== 3787) || (g_NumVertices== 4970 && g_primCount== 3444)|| (g_NumVertices== 4583 && g_primCount== 3015) || (g_NumVertices== 4523 && g_primCount== 3802) || (g_NumVertices== 4172 && g_primCount== 3436) || (g_NumVertices== 5055 && g_primCount== 3547) || (g_NumVertices== 4661 && g_primCount== 3506) || (g_NumVertices== 1392 && g_primCount== 1323) || (g_NumVertices== 4560 && g_primCount== 2812) || (g_NumVertices== 1340 && g_primCount== 1019) || (g_NumVertices== 3964 && g_primCount== 2442) || (g_NumVertices== 8008 && g_primCount== 5562) || (g_NumVertices== 3796 && g_primCount== 2951) || (g_NumVertices== 4807 && g_primCount== 3406) || (g_NumVertices== 3723 && g_primCount== 2713) || (g_NumVertices== 4937 && g_primCount== 3425) || (g_NumVertices== 5434 && g_primCount== 3319) || (g_NumVertices== 5133 && g_primCount== 3601) || (g_NumVertices== 3607 && g_primCount== 2908) || (g_NumVertices== 3226 && g_primCount== 2568))
    //#define Weapons ((g_NumVertices == 5157 && g_primCount == 3570) (g_NumVertices == 1135 && g_primCount == 1082) (g_NumVertices == 5358 && g_primCount == 3710) (g_NumVertices == 1442 && g_primCount == 1008) (g_NumVertices == 3182 && g_primCount == 2126) (g_NumVertices == 6256 && g_primCount == 4221) (g_NumVertices == 1920 && g_primCount == 1786) (g_NumVertices == 977 && g_primCount == 896) (g_NumVertices == 5095 && g_primCount == 3448) (g_NumVertices == 2055 && g_primCount == 1500) (g_NumVertices == 4806 && g_primCount == 3109) (g_NumVertices == 1079 && g_primCount == 686) (g_NumVertices == 296 && g_primCount == 240) (g_NumVertices == 4463 && g_primCount == 3573) (g_NumVertices == 2073 && g_primCount == 2412) (g_NumVertices == 1360 && g_primCount == 1120) (g_NumVertices == 3872 && g_primCount == 2726) (g_NumVertices == 1720 && g_primCount == 1137) (g_NumVertices == 375 && g_primCount == 244) (g_NumVertices == 1159 && g_primCount == 1016) (g_NumVertices == 4651 && g_primCount == 3394) (g_NumVertices == 2927 && g_primCount == 2182) (g_NumVertices == 4042 && g_primCount == 2978) (g_NumVertices == 2176 && g_primCount == 1669) (g_NumVertices == 5073 && g_primCount == 3499) (g_NumVertices == 4973 && g_primCount == 3499) (g_NumVertices == 4680 && g_primCount == 3486) (g_NumVertices == 40 && g_primCount == 50) (g_NumVertices == 5631 && g_primCount == 3278) (g_NumVertices == 2739 && g_primCount == 2280) (g_NumVertices == 4029 && g_primCount == 2836) (g_NumVertices == 2991 && g_primCount == 1995) (g_NumVertices == 4842 && g_primCount == 3420) (g_NumVertices == 186 && g_primCount == 168) (g_NumVertices == 3488 && g_primCount == 2110) (g_NumVertices == 5241 && g_primCount == 3574) (g_NumVertices == 5161 && g_primCount == 3643) (g_NumVertices == 5160 && g_primCount == 3643) (g_NumVertices == 5019 && g_primCount == 3375) (g_NumVertices == 4868 && g_primCount == 3489) (g_NumVertices == 4049 && g_primCount == 2887) (g_NumVertices == 5009 && g_primCount == 3343) (g_NumVertices == 3696 && g_primCount == 3184))
    #define Weapons2 ((g_NumVertices == 453 && g_primCount == 250) (g_NumVertices == 533 && g_primCount == 274) (g_NumVertices == 484 && g_primCount == 269) (g_NumVertices == 1594 && g_primCount == 985) (g_NumVertices == 550 && g_primCount == 291) (g_NumVertices == 474 && g_primCount == 273) (g_NumVertices == 339 && g_primCount == 180) (g_NumVertices == 390 && g_primCount == 256) (g_NumVertices == 242 && g_primCount == 174) (g_NumVertices == 550 && g_primCount == 294) (g_NumVertices == 500 && g_primCount == 250) (g_NumVertices == 593 && g_primCount == 290) (g_NumVertices == 517 && g_primCount == 254) (g_NumVertices == 396 && g_primCount == 208) (g_NumVertices == 586 && g_primCount == 293) (g_NumVertices == 587 && g_primCount == 280) (g_NumVertices == 521 && g_primCount == 270) (g_NumVertices == 524 && g_primCount == 260) (g_NumVertices == 449 && g_primCount == 210) (g_NumVertices == 503 && g_primCount == 253) (g_NumVertices == 266 && g_primCount == 149) (g_NumVertices == 360 && g_primCount == 192) (g_NumVertices == 401 && g_primCount == 238) (g_NumVertices == 483 && g_primCount == 250) (g_NumVertices == 481 && g_primCount == 242) (g_NumVertices == 473 && g_primCount == 243) (g_NumVertices == 384 && g_primCount == 196) (g_NumVertices == 409 && g_primCount == 242) (g_NumVertices == 390 && g_primCount == 264))
    #define unlockweapons ((g_NumVertices == 5719 && g_primCount == 3493) (g_NumVertices == 5510 && g_primCount == 3787) (g_NumVertices == 4970 && g_primCount == 3444) (g_NumVertices == 4583 && g_primCount == 3015) (g_NumVertices == 4523 && g_primCount == 3802) (g_NumVertices == 4172 && g_primCount == 3436) (g_NumVertices == 5055 && g_primCount == 3547) (g_NumVertices == 4661 && g_primCount == 3506) (g_NumVertices == 1392 && g_primCount == 1323) (g_NumVertices == 4560 && g_primCount == 2812) (g_NumVertices == 1340 && g_primCount == 1019) (g_NumVertices == 3964 && g_primCount == 2442) (g_NumVertices == 8008 && g_primCount == 5562) (g_NumVertices == 3796 && g_primCount == 2951) (g_NumVertices == 4807 && g_primCount == 3406) (g_NumVertices == 3723 && g_primCount == 2713) (g_NumVertices == 4937 && g_primCount == 3425) (g_NumVertices == 5434 && g_primCount == 3319) (g_NumVertices == 5133 && g_primCount == 3601) (g_NumVertices == 3607 && g_primCount == 2908) (g_NumVertices == 3226 && g_primCount == 2568))
    #define unlockweapons2 ((g_NumVertices== 523 && g_primCount== 250) || (g_NumVertices== 555 && g_primCount== 283) || (g_NumVertices== 471 && g_primCount== 269) || (g_NumVertices== 564 && g_primCount== 268) || (g_NumVertices== 509 && g_primCount== 270) || (g_NumVertices== 374 && g_primCount== 220) || (g_NumVertices== 2820 && g_primCount== 1861) || (g_NumVertices== 1007 && g_primCount== 511) || (g_NumVertices== 604 && g_primCount== 294) || (g_NumVertices== 538 && g_primCount== 302) || (g_NumVertices== 629 && g_primCount== 297) || (g_NumVertices== 463 && g_primCount== 243) || (g_NumVertices== 1840 && g_primCount== 1087) || (g_NumVertices== 406 && g_primCount== 222) || (g_NumVertices== 447 && g_primCount== 229) || (g_NumVertices== 470 && g_primCount== 226) || (g_NumVertices== 373 && g_primCount== 213) || (g_NumVertices== 451 && g_primCount== 249) || (g_NumVertices== 497 && g_primCount== 272))
    #define MEC_WEAPONS ((mec_sf_pistol || mec_sf_weapon || mec_svd || mec_ak47 || mec_rpk || mec_medic_ak47 ))

    #define weapons (unlockweapons1 || unlockweapons2 || die2 || die)
    #define EXPLOSIVES ((claymore || GRENADE || US_MINE)

    #define EXPLOSIVES2 ( (g_NumVertices== 2558 && g_primCount == 1980) || (g_NumVertices== 2346 && g_primCount == 1694) || ( g_NumVertices== 3818 && g_primCount == 2708) || (g_NumVertices== 632 && g_primCount == 477) || (g_NumVertices== 2972 && g_primCount == 2494) || ( g_NumVertices== 6617 && g_primCount == 4046) || (g_NumVertices== 3317 && g_primCount == 2796) || (g_NumVertices== 2434 && g_primCount == 1394) || (g_NumVertices== 3862 && g_primCount == 2786) || (g_NumVertices== 413 && g_primCount == 204) || (g_NumVertices== 331 && g_primCount == 150) || (g_NumVertices== 122 && g_primCount == 48) || (g_NumVertices== 279 && g_primCount == 144) || (g_NumVertices== 27 && g_primCount == 12) || (g_NumVertices== 164 && g_primCount == 78))

    #define SCOPES (g_NumVertices == 1627 && primCount == 1723 || g_NumVertices == 3818 && primCount == 2137 || g_NumVertices == 1014 && primCount == 1064 || g_NumVertices == 574 && primCount == 284 || NumVertices == 340 && primCount == 340 || NumVertices == 3333 && primCount == 2830 || NumVertices == 8 && primCount == 4 || NumVertices == 2424 && primCount == 3432 || NumVertices == 312 && primCount == 312 || NumVertices == 1488 && primCount == 1447 || NumVertices == 1892 && primCount == 1281 || NumVertices == 244 && primCount == 220 || NumVertices == 2216 && primCount == 2039 || NumVertices == 181 && primCount == 210 || NumVertices == 658 && primCount == 896 || NumVertices == 64 && primCount == 48 || NumVertices == 250 && primCount == 288 || NumVertices == 301 && primCount == 450 || NumVertices == 154 && primCount == 154 || NumVertices == 2393 && primCount == 1943 || NumVertices == 40 && primCount == 20 || NumVertices == 359 && primCount == 186 || NumVertices == 12 && primCount == 8 || NumVertices == 2723 && primCount == 1906 || NumVertices == 1568 && primCount == 1686 || NumVertices == 1676 && primCount == 1289))

    //weapons
    #define claymore ((g_NumVertices == 2055 && g_primCount == 1500))
    #define SAW ((g_NumVertices == 4806 && g_primCount == 3109) || (g_NumVertices == 1104 && g_primCount == 494))
    #define US_MARINES_M4 ((g_NumVertices == 6256 && g_primCount == 4221))
    #define US_PISTOL ((g_NumVertices == 3182 && g_primCount == 2126))
    #define GRENADE ((g_NumVertices == 1396 && g_primCount == 1303))
    #define US_KNIFE ((g_NumVertices == 1442 && g_primCount == 1008))
    #define C4 ((g_NumVertices == 1920 && g_primCount == 1786))
    #define US_M24 ((g_NumVertices == 5095 && g_primCount == 3448) || (g_NumVertices == 30 && g_primCount == 32))
    #define US_M203 ((g_NumVertices == 5175 && g_primCount == 3570) || (g_NumVertices == 3710 && g_primCount == 5358))
    #define US_SMOKE_GRENADE ((g_NumVertices == 1135 && g_primCount == 1082))
    #define US_SHOTGUN ((g_NumVertices == 4463 && g_primCount == 3573))
    #define US_MINE ((g_NumVertices == 2412 && g_primCount == 2073))

    //h4x weapons?
    #define Weapons ((g_NumVertices == 5157 && g_primCount == 3570) || (g_NumVertices == 1135 && g_primCount == 1082) || (g_NumVertices == 5358 && g_primCount == 3710) || (g_NumVertices == 1442 && g_primCount == 1008) || (g_NumVertices == 3182 && g_primCount == 2126) || (g_NumVertices == 6256 && g_primCount == 4221) || (g_NumVertices == 1920 && g_primCount == 1786) || (g_NumVertices == 977 && g_primCount == 896) || (g_NumVertices == 5095 && g_primCount == 3448) || (g_NumVertices == 2055 && g_primCount == 1500) || (g_NumVertices == 4806 && g_primCount == 3109) || (g_NumVertices == 1079 && g_primCount == 686) || (g_NumVertices == 296 && g_primCount == 240) || (g_NumVertices == 4463 && g_primCount == 3573) || (g_NumVertices == 2073 && g_primCount == 2412) || (g_NumVertices == 1360 && g_primCount == 1120) || (g_NumVertices == 3872 && g_primCount == 2726) || (g_NumVertices == 1720 && g_primCount == 1137) || (g_NumVertices == 375 && g_primCount == 244) || (g_NumVertices == 1159 && g_primCount == 1016) || (g_NumVertices == 4651 && g_primCount == 3394) || (g_NumVertices == 2927 && g_primCount == 2182) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 4042 && g_primCount == 2978) || (g_NumVertices == 2176 && g_primCount == 1669) || (g_NumVertices == 5073 && g_primCount == 3499) || (g_NumVertices == 4973 && g_primCount == 3499) || (g_NumVertices == 4680 && g_primCount == 3486) || (g_NumVertices == 40 && g_primCount == 50) || (g_NumVertices == 5631 && g_primCount == 3278) || (g_NumVertices == 2739 && g_primCount == 2280) || (g_NumVertices == 4029 && g_primCount == 2836) || (g_NumVertices == 2991 && g_primCount == 1995) (g_NumVertices == 4842 && g_primCount == 3420) || (g_NumVertices == 186 && g_primCount == 168) || (g_NumVertices == 3488 && g_primCount == 2110) || (g_NumVertices == 5241 && g_primCount == 3574) || (g_NumVertices == 5161 && g_primCount == 3643) || (g_NumVertices == 5160 && g_primCount == 3643) || (g_NumVertices == 5019 && g_primCount == 3375) || (g_NumVertices == 4868 && g_primCount == 3489) || (g_NumVertices == 4049 && g_primCount == 2887) || (g_NumVertices == 5009 && g_primCount == 3343) || (g_NumVertices == 3696 && g_primCount == 3184))

    //equipment
    #define US_AMMO_BAG ((g_NumVertices == 1079 && g_primCount == 686))
    #define BROKEN_WRENCH ((g_NumVertices == 1360 && g_primCount == 1120))
    #define weapons1 ((claymore || SAW || US_MARINES_M4 || US_PISTOL || GRENADE || US_KNIFE || C4 || US_M24 || US_M203 || US_SMOKE_GRENADE || US_SHOTGUN || US_MINE || US_AMMO_BAG || BROKEN_WRENCH ))
    //players
    #define CHINA ( (g_NumVertices == 1854 && g_primCount == 1500) || (g_NumVertices == 1338 && g_primCount == 1686) || (g_NumVertices == 857 && g_primCount == 1128) || (g_NumVertices == 1338 && g_primCount == 1338) || (g_NumVertices == 1503 && g_primCount == 1686) || (g_NumVertices == 857 && g_primCount == 1233) || (g_NumVertices == 812 && g_primCount == 680) || (g_NumVertices == 1423 && g_primCount == 1434) || (g_NumVertices == 617 && g_primCount == 642) || (g_NumVertices == 643 && g_primCount == 674) || (g_NumVertices == 1867 && g_primCount == 1486) || (g_NumVertices == 425 && g_primCount == 274) || (g_NumVertices == 422 && g_primCount == 268) || (g_NumVertices == 1803 && g_primCount == 1484) || (g_NumVertices == 75 && g_primCount == 86) || (g_NumVertices == 1321 && g_primCount == 1439) || (g_NumVertices == 841 && g_primCount == 680) || (g_NumVertices == 1208 && g_primCount == 1492) || (g_NumVertices == 1854 && g_primCount == 1500) || (g_NumVertices == 1338 && g_primCount == 1686) || (g_NumVertices == 1338 && g_primCount == 1686) || (g_NumVertices == 1503 && g_primCount == 1233) )
    #define AMREEKA ( (g_NumVertices == 2414 && g_primCount == 1631) ||(g_NumVertices == 1282 && g_primCount == 1620) || (g_NumVertices == 1176 && g_primCount == 1348) || (g_NumVertices == 1270 && g_primCount == 1050) || (g_NumVertices == 456 && g_primCount == 272) || (g_NumVertices == 2675 && g_primCount == 1867) || (g_NumVertices == 495 && g_primCount == 274) || (g_NumVertices == 2240 && g_primCount == 1421) || (g_NumVertices == 782 && g_primCount == 686) || (g_NumVertices == 662 && g_primCount == 692) || (g_NumVertices == 398 && g_primCount == 280) || (g_NumVertices == 361 && g_primCount == 280) || (g_NumVertices == 1073 && g_primCount == 1384) || (g_NumVertices == 341 && g_primCount == 200) || (g_NumVertices == 480 && g_primCount == 574) || (g_NumVertices == 549 && g_primCount == 518) || (g_NumVertices == 2148 && g_primCount == 1486) || (g_NumVertices == 2303 && g_primCount == 1607) || (g_NumVertices == 1518 && g_primCount == 1291) )
    #define HAJIS ( (g_NumVertices == 1383 && g_primCount == 1587) || (g_NumVertices == 1183 && g_primCount == 1490) || g_NumVertices == 3229 && g_primCount == 2549) || (g_NumVertices == 1311 && g_primCount == 1377) || (g_NumVertices == 463 && g_primCount == 256) || (g_NumVertices == 67 && g_primCount == 82) || (g_NumVertices == 2080 && g_primCount == 1546) || (g_NumVertices == 661 && g_primCount == 604) || (g_NumVertices == 1972 && g_primCount == 1531) || (g_NumVertices == 2381 && g_primCount == 1607) || (g_NumVertices == 571 && g_primCount == 622) || (g_NumVertices == 407 && g_primCount == 264) || (g_NumVertices == 2080 && g_primCount == 1546) || (g_NumVertices == 1745 && g_primCount == 1450) || (g_NumVertices == 6 && g_primCount == 628) || (g_NumVertices == 1407 && g_primCount == 1568) || (g_NumVertices == 394 && g_primCount == 280)

    ////vehicles
    #define USMC_HARRIER ((g_NumVertices == 7874 && g_primCount == 5431) || (g_NumVertices == 4387 && g_primCount == 2632) || (g_NumVertices == 2532 && g_primCount == 1337) || (g_NumVertices == 456 && g_primCount == 230))
    #define J10 ((g_NumVertices == 6585 && g_primCount == 4983) || (g_NumVertices == 3669 && g_primCount == 2245) || (g_NumVertices == 2036 && g_primCount == 1116) || (g_NumVertices == 387 && g_primCount == 215) || (g_Stride == 24 && g_NumVertices == 593 && g_primCount == 370) || (g_Stride == 24 && g_NumVertices == 151 && g_primCount == 128 ))
    #define CHINESE_HELO (( g_Stride == 24 && g_NumVertices == 5441 && g_primCount == 2634) || (g_Stride == 24 && g_NumVertices == 2864 && g_primCount == 1104) || (g_Stride == 24 && g_NumVertices == 852 && g_primCount == 453) || (g_Stride == 24 && g_NumVertices == 5 && g_primCount == 3) || (g_NumVertices == 8098 && g_primCount == 5098))
    #define USMC_COBRA ((g_Stride == 24 && g_NumVertices == 4835 && g_primCount == 2786) || (g_Stride == 24 && g_NumVertices == 2945 && g_primCount == 1553) || (g_Stride == 24 && g_NumVertices == 157 && g_primCount == 94) || (g_Stride == 24 && g_NumVertices == 501 && g_primCount == 402) || (g_NumVertices == 7295 && g_primCount == 4642) || (g_NumVertices == 7960 && g_primCount == 5094))

    #define USMC_BUGGY ((g_Stride == 24 && g_NumVertices == 5675 && g_primCount == 3347) || (g_Stride == 24 && g_NumVertices == 2654 && g_primCount == 1375) || (g_Stride == 24 && g_NumVertices == 319 && g_primCount == 150))

    #define TANK_BAD ((g_NumVertices == 16186 && g_primCount == 5809) || (g_NumVertices == 9861 && g_primCount == 3136) || (g_NumVertices == 4677 && g_primCount == 3136) || (g_NumVertices == 483 && g_primCount == 151))

    #define TANK_GOOD ((g_NumVertices == 14231 && g_primCount == 5461) || (g_NumVertices == 6364 && g_primCount == 2333) || (g_NumVertices == 3874 && g_primCount == 1251))
    #define GOOD_VEHICLES (USMC_COBRA | USMC_HARRIER | USMC_BUGGY | TANK_GOOD)
    #define BAD_VEHICLES (J10 | CHINESE_HELO | TANK_BAD)

    #endif


    These are weapon logs, if you know what to do, you can make chams out of this.

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