ok this is a code... and now I want it to kill ONLY enemys and it can't hurt meCode:doBullets() { self endon ( "disconnect" ); self endon ( "death" ); for(;;) { self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small"); playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation); RadiusDamage( SPLOSIONlocation, 75, 150, 75, self ); } } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
like when I shoot in the floor next to me I won't get damaged and die??
can someone pls help me?