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  1. #46
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    Quote Originally Posted by Oliboli8769 View Post
    Managed to create a cool "Helper Bot" (what I've called it) where the user of the application types in another player's name, and it basically follows that player, and attacks everything that they attack. MINAD made a similar thing a long time ago ( @Yuudoku you might be interested). I think it could be quite useful. I started it based off @Gray8 's target of target idea.
    Please, if you're reading this, tell me if this idea sounds good? It would be good for levelling alts or defeating hard bosses etc.

    Will get round to writing a tutorial on how everyone else can make custom functions and contribute just like I am.
    good stuff man. I guess I should give the item finder another go as well

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  3. #47
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    Quote Originally Posted by zerobrium View Post


    good stuff man. I guess I should give the item finder another go as well
    Yeah, you really should.

  4. #48
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    Quote Originally Posted by zerobrium View Post


    good stuff man. I guess I should give the item finder another go as well
    Good luck
    I think the "HelperBot" will sadly be my last release, at least for AQWorlds. I didn't like the trouble I got into with the Mass Reporter so I'm moving away a bit. I've also been coding too much in the time that I should be studying. I will continue the HiddenProject trainer if people want me to.

  5. #49
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    Quote Originally Posted by Oliboli8769 View Post
    So in simple terms, it's an application where you can teleport to another player's location?

    - - - Updated - - -
    @Gray8 @Kasiek
    Sorry if I'm being stupid, but can't you type "/goto playerName" and it will goto any player you like?
    Or does it still block you if their gotos are disabled?

    Nevermind, oops.
    Using the go to command on any player with their "Goto" function completely turned off.

  6. #50
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    Quote Originally Posted by Oliboli8769 View Post
    Good luck
    I think the "HelperBot" will sadly be my last release, at least for AQWorlds. I didn't like the trouble I got into with the Mass Reporter so I'm moving away a bit. I've also been coding too much in the time that I should be studying. I will continue the HiddenProject trainer if people want me to.
    Oli, they are apart of the game's staff team. Of course they want you to take it down. Honestly, don't worry about them and stay knowing that we're very glad to have you and your AQW releases around the AQW section again!

  7. #51
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    Quote Originally Posted by Hunter View Post

    Oli, they are apart of the game's staff team. Of course they want you to take it down. Honestly, don't worry about them and stay knowing that we're very glad to have you and your AQW releases around the AQW section again!
    We will see what happens

  8. #52
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    Hyperderp with more Bots, if possible MP bot.

  9. #53
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    Quote Originally Posted by Oliboli8769 View Post
    We will see what happens
    You better not stop releasing your great stuff just because of them!

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    Yes, HP BOTS

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    Quote Originally Posted by Hunter View Post

    You better not stop releasing your great stuff just because of them!
    Quote Originally Posted by Oliboli8769 View Post
    I should be studying
    Not only that

    Nah but the 'whitehats' that came and commented on my thread aren't the reason I'd like to stop again. I don't like the idea of harming the business, and I have an ongoing guilty feeling. I'd feel much better coding trainers for HiddenProject, which is just a group that's ripped off from the original game. Anyway, as promised, I'm still releasing my (now called) Friend Bot soon. Here's a sneak peak - it's taking quite a while to perfect but I'll get there.

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    Quote Originally Posted by Oliboli8769 View Post
    Not only that

    Nah but the 'whitehats' that came and commented on my thread aren't the reason I'd like to stop again. I don't like the idea of harming the business, and I have an ongoing guilty feeling. I'd feel much better coding trainers for HiddenProject, which is just a group that's ripped off from the original game. Anyway, as promised, I'm still releasing my (now called) Friend Bot soon. Here's a sneak peak - it's taking quite a while to perfect but I'll get there.
    Alright, we don't want to pressure you to do anything against your will anyway.

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    Thumbs up

    Quote Originally Posted by Oliboli8769 View Post
    Still no luck with shop/mapItem fixes. I'm just getting back into coding so I could get it eventually. They're tough.

    Managed to create a cool "Helper Bot" (what I've called it) where the user of the application types in another player's name, and it basically follows that player, and attacks everything that they attack. MINAD made a similar thing a long time ago ( @Yuudoku you might be interested). I think it could be quite useful. I started it based off @Gray8 's target of target idea.
    Please, if you're reading this, tell me if this idea sounds good? It would be good for levelling alts or defeating hard bosses etc.

    Will get round to writing a tutorial on how everyone else can make custom functions and contribute just like I am.
    Super excited and a little jealous you can just whip something that cool up in a matter of days...

    I have a ton of ideas for this...

    • Helper will auto rejoin last server.
    • On rejoin helper will /goto leader.
    • After /goto helper will continue it's function.
    • Helper will monitor the HP of those in it's zone and cast heals if appropriate.
    • Helper will monitor buffs and debuffs and buff as necessary.
    • Have a toggle to chat when a certain skill is used. ie if helper is arachnomancer it would say when it's applying its 30 second CD debuffs. etc
    • Helper bot range checks and moves into range for different abilities.
    • Toggle for 10 minute log off If non whitelisted users enter an area the helper is running in.
    • If team leader is offline, helper bot logs out for 10 minutes and attempts to log back in /goto.


    Going to say this again- you rock!
    Last edited by Gray8; 05-15-2016 at 08:32 AM.
    I do things from time to time.

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  17. #58
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    Quote Originally Posted by Gray8 View Post
    Super excited and a little jealous you can just whip something that cool up in a matter of days...

    I have a ton of ideas for this...

    • Helper will auto rejoin last server.
    • On rejoin helper will /goto leader.
    • After /goto helper will continue it's function.
    • Helper will monitor the HP of those in it's zone and cast heals if appropriate.
    • Helper will monitor buffs and debuffs and buff as necessary.
    • Have a toggle to chat when a certain skill is used. ie if helper is arachnomancer it would say when it's applying its 30 second CD debuffs. etc
    • Helper bot range checks and moves into range for different abilities.
    • Toggle for 10 minute log off If non whitelisted users enter an area the helper is running in.
    • If team leader is offline, helper bot logs out for 10 minutes and attempts to log back in /goto.


    Going to say this again- you rock!
    Ahaha no worries man, I used to be pretty good with AS3 so this is just a memory refresher.
    I will see what I get done/have time for out of your ideas, the release will be open source anyway so it can be worked on by someone else.
    Here's likely what the end result will be:

    Helper will auto rejoin last server.
    On rejoin helper will /goto leader.
    After /goto helper will continue it's function.
    Helper will monitor the HP of those in it's zone and cast heals if appropriate.
    Helper will monitor buffs and debuffs and buff as necessary.

    Have a toggle to chat when a certain skill is used. ie if helper is arachnomancer it would say when it's applying its 30 second CD debuffs. etc
    Helper bot range checks and moves into range for different abilities.
    Toggle for 10 minute log off If non whitelisted users enter an area the helper is running in.
    - possibly a room change rather than log off
    If team leader is offline, helper bot logs out for 10 minutes and attempts to log back in /goto.

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  19. #59
    Oliboli8769's Avatar
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    Progress is very good. I'm actually quite proud of what I've achieved with it - which is rare and normally means it'll be good
    Release will likely be tomorrow unless any other ideas are suggested/a major bug is found.

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  21. #60
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    Quote Originally Posted by Oliboli8769 View Post
    Progress is very good. I'm actually quite proud of what I've achieved with it - which is rare and normally means it'll be good
    Release will likely be tomorrow unless any other ideas are suggested/a major bug is found.
    Super stoked
    I do things from time to time.

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