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  1. #16
    Nkant's Avatar
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    Does this work with Tmodloader?

  2. #17
    rassgamer's Avatar
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    Quote Originally Posted by Nkant View Post
    Does this work with Tmodloader?
    It probably wont work. I will need to rewrite (well, copy&paste, but its not as easy as it sounds) my client's code into their version of the game for it to work. Since TmodLoader's creators decompiled the game's source code, corrected and built it, and coded the mods environment in it. But I'm not planning to.


    Changelog for v0.2.1:
    Code:
    v0.2.1:
    - .invsave and .invload now saves/loads your equipment, accessories, dyes and armor in addition to your inventory.
       That was the first step to make .invcopy [Player Name / Player ID].
    
    - Added .craftingreq as   @B3T4 requested. A command that will allow you to infinitely craft whatever is available for you to craft.
      This not the same as "Craft Anything" in the Crimson client. .craftingreq will simply ignore the requirements for the items you can craft.
    Last edited by rassgamer; 06-04-2018 at 02:36 AM.

  3. The Following 2 Users Say Thank You to rassgamer For This Useful Post:

    B3T4 (06-03-2018),HiImKyle (06-03-2018)

  4. #18
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    Quote Originally Posted by rassgamer View Post
    It probably wont work. I will need to rewrite (well, copy&paste, but its not as easy as it sounds) my client's code into their version of the game for it to work. Since TmodLoader's creators decompiled the game's source code, corrected and built it, and coded the mods environment in it. But I'm not planning to.


    Changelog for v0.21:
    Code:
    v0.21:
    - .invsave and .invload now saves/loads your equipment, accessories, dyes and armor in addition to your inventory.
       That was the first step to make .invcopy [Player Name / Player ID].
    
    - Added .craftingreq as  @B3T4 requested. A command that will allow you to infinitely craft whatever is available for you to craft.
      This not the same as "Craft Anything" in the Crimson client. .craftingreq will simply ignore the requirements for the items you can craft.
    I see that reference. ;D
    I can help you out with Craft Anything if you need it. Shoot me a pm if you want it.

  5. #19
    Yukihira Soma's Avatar
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    thanks for sharing!

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    rassgamer (06-05-2018)

  7. #20
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    If you can you should make a command like .projectile (id)
    and idk about this one but a command where you're like immune to debuffs that t-shock servers give you they are rly annoying

  8. #21
    Nkant's Avatar
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    Quote Originally Posted by rassgamer View Post
    It probably wont work. I will need to rewrite (well, copy&paste, but its not as easy as it sounds) my client's code into their version of the game for it to work. Since TmodLoader's creators decompiled the game's source code, corrected and built it, and coded the mods environment in it. But I'm not planning to.
    Thank you for the answer. I figured it wouldn't when I saw the .exe, but never hurts to ask.

    Great work and thank you for the effort you are putting into this client for others.

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    rassgamer (06-05-2018)

  10. #22
    rassgamer's Avatar
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    Quote Originally Posted by HiImKyle View Post


    I see that reference. ;D
    I can help you out with Craft Anything if you need it. Shoot me a pm if you want it.
    Appreciate it, but I have other plans for displaying items you wanna get (Hint Hint, it's gonna be like infinest's)

    Quote Originally Posted by LUCAR90 View Post
    If you can you should make a command like .projectile (id)
    and idk about this one but a command where you're like immune to debuffs that t-shock servers give you they are rly annoying
    .setprojectile does exactly that, you should look at "Commands.txt" in v0.2 .
    I can technically make something that will constantly remove debuffs from your player, but it would just feel laggy.
    Also you will probably be kicked out for sending too much requests to the server.
    Just do what the server tells you to do, I'm sure you can manage without your Terrarian.




    Changelog for v0.2.2:
    Code:
    v0.2.2:
    - Added another UI, a "players" UI! Once again similar to the infinest client. 
      It shows the player name, ID and the item he\she is currently holding.
    
    - Added 4 more commands: .invcopy [Player ID] - Copies a player's inventory.
                             .tilerange [X] - Sets your mining/placing range to X.
                             .tilerange - Sets your mining/placing range to its default value.
                             .speedhack [X] - Sets your speed to X.
                             .showPlayersUI - Toggles the new UI.


    Sneak peek to the new UI: https://imgur.com/a/b9U0YiL (Don't worry, names are not blurred like that in game).
    Last edited by rassgamer; 06-06-2018 at 06:34 AM.

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    stefan0 (06-22-2018)

  12. #23
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    Quote Originally Posted by rassgamer View Post
    I can technically make something that will constantly remove debuffs from your player, but it would just feel laggy.
    Also you will probably be kicked out for sending too much requests to the server.
    Just do what the server tells you to do, I'm sure you can manage without your Terrarian.
    You could just have a update event thats hooked to the main update and just check for player debuffs then just remove them when they exist rather than remove them constantly.

  13. #24
    rassgamer's Avatar
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    Quote Originally Posted by HiImKyle View Post


    You could just have a update event thats hooked to the main update and just check for player debuffs then just remove them when they exist rather than remove them constantly.
    Good idea, I'll look into it later on

  14. #25
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    Consider adding a demi-god mode, you take damage, can take you to 0-10 health, but you won't die. Less chance to get caught godmoding unless youre face tanking :P

    for buffs, how about adding some sort of config which will apply multiple buffs from one buff id or a whole new command for sets of buffs.

    Persistent buffs after death would be cool too.

    If i come up with anything else i will add a new post c:
    Last edited by B3T4; 06-08-2018 at 06:22 PM. Reason: edit

  15. #26
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    Quote Originally Posted by rassgamer View Post
    Appreciate it, but I have other plans for displaying items you wanna get (Hint Hint, it's gonna be like infinest's)



    .setprojectile does exactly that, you should look at "Commands.txt" in v0.2 .
    I can technically make something that will constantly remove debuffs from your player, but it would just feel laggy.
    Also you will probably be kicked out for sending too much requests to the server.
    Just do what the server tells you to do, I'm sure you can manage without your Terrarian.




    Changelog for v0.2.2:
    Code:
    v0.2.2:
    - Added another UI, a "players" UI! Once again similar to the infinest client. 
      It shows the player name, ID and the item he\she is currently holding.
    
    - Added 4 more commands: .invcopy [Player ID] - Copies a player's inventory.
                             .tilerange [X] - Sets your mining/placing range to X.
                             .tilerange - Sets your mining/placing range to its default value.
                             .speedhack [X] - Sets your speed to X.
                             .showPlayersUI - Toggles the new UI.


    Sneak peek to the new UI: https://imgur.com/a/b9U0YiL (Don't worry, names are not blurred like that in game).
    alright thanks

  16. #27
    derpyguy89's Avatar
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    I wish the Terramod forum page still existed. That client had so many cool features you could implement into this one.

  17. #28
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    how to update the commands please help @rassgamer

  18. #29
    HiImKyle's Avatar
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    Quote Originally Posted by Rizokal11 View Post
    how to update the commands please help @rassgamer
    Wait for him to update it.

  19. #30
    rassgamer's Avatar
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    Quote Originally Posted by B3T4 View Post
    Consider adding a demi-god mode, you take damage, can take you to 0-10 health, but you won't die. Less chance to get caught godmoding unless youre face tanking :P

    for buffs, how about adding some sort of config which will apply multiple buffs from one buff id or a whole new command for sets of buffs.

    Persistent buffs after death would be cool too.

    If i come up with anything else i will add a new post c:
    I will make something similar to demi-godmode, good idea.
    As for buffs, I will add buffs loadouts for sure.
    Also, what do you mean by persistent? If you have buff loadouts, you can just load the one you want if you die.

    Quote Originally Posted by Rizokal11 View Post
    how to update the commands please help @rassgamer
    If you want to update your keybinds you need to type .binds
    If you wanted me to update my code, there you go:

    Changelog for v0.2.3
    Code:
    - Added a new UI: https://streamable.com/1e0g0
    - Added a new command (As requested by    @LUCAR90): .nodebuffs - No longer will you have to suffer from server debuffs.
    P.S. while testing different things I noticed some bugs in some commands (for example, .addbuff is not wokring if you provide a number and not a name).
    So if you see things like that, and you want them fixed, please report them to me in this thread and I will try my best to fix them.
    Last edited by rassgamer; 06-14-2018 at 03:07 AM.

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