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  1. #1
    xppazar's Avatar
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    Trove Remove the taking damage animation.(Not all of 'em)

    So it basically removes the damage animation (For lava and spike for ex) NOT the mob damage animation.

    So you can walk through lava and spikes no problem without any damage animation that's stopping you. (Lmao i hope this somehow helps someone )

    Code:
    { Game   : trove.exe
      Version: 
      Date   : 2020-04-06
      Author : Yakup's mom // Hello to darkm125 :) Greetings to the king.
    
      This script does blah blah blah
    }
    
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    
     
     
    aobscanmodule(INJECT,trove.exe,8B 45 E0 2B 85 18 FF FF FF) // should be unique
    alloc(newmem,$100)
    
    label(code)
    label(return)
    
    newmem:
    
    code:
      mov [ebp-000000E8],(int)1
      sub eax,[ebp-000000E8]
      jmp return
    
    INJECT:
      jmp newmem
      nop 4
    return:
    registersymbol(INJECT)
    
    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    INJECT:
      db 8B 45 E0 2B 85 18 FF FF FF
    
    unregistersymbol(INJECT)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: "trove.exe"+6A4578
    
    "trove.exe"+6A4555: E8 46 C6 00 00           -  call trove.exe+6B0BA0
    "trove.exe"+6A455A: 8B C8                    -  mov ecx,eax
    "trove.exe"+6A455C: EB 12                    -  jmp trove.exe+6A4570
    "trove.exe"+6A455E: 6A 02                    -  push 02
    "trove.exe"+6A4560: 8B CF                    -  mov ecx,edi
    "trove.exe"+6A4562: E8 39 C6 00 00           -  call trove.exe+6B0BA0
    "trove.exe"+6A4567: 8B C8                    -  mov ecx,eax
    "trove.exe"+6A4569: EB 05                    -  jmp trove.exe+6A4570
    "trove.exe"+6A456B: B9 01 00 00 00           -  mov ecx,00000001
    "trove.exe"+6A4570: F3 0F 2C BE 70 02 00 00  -  cvttss2si edi,[esi+00000270]
    // ---------- INJECTING HERE ----------
    "trove.exe"+6A4578: 8B 45 E0                 -  mov eax,[ebp-20]
    "trove.exe"+6A457B: 2B 85 18 FF FF FF        -  sub eax,[ebp-000000E8]
    // ---------- DONE INJECTING  ----------
    "trove.exe"+6A4581: 3B C7                    -  cmp eax,edi
    "trove.exe"+6A4583: 7C 07                    -  jl trove.exe+6A458C
    "trove.exe"+6A4585: 3B C1                    -  cmp eax,ecx
    "trove.exe"+6A4587: 8B F8                    -  mov edi,eax
    "trove.exe"+6A4589: 0F 4F F9                 -  cmovg edi,ecx
    "trove.exe"+6A458C: 57                       -  push edi
    "trove.exe"+6A458D: 8B CE                    -  mov ecx,esi
    "trove.exe"+6A458F: C6 45 FF 00              -  mov byte ptr [ebp-01],00
    "trove.exe"+6A4593: E8 18 FC FF FF           -  call trove.exe+6A41B0
    "trove.exe"+6A4598: F3 0F 10 66 54           -  movss xmm4,[esi+54]
    }
    Ye,ye ı could just nop it but i like it this way :P

  2. The Following User Says Thank You to xppazar For This Useful Post:

    NicoleKramm (04-05-2020)

  3. #2
    NicoleKramm's Avatar
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    And no animation shootin' ? ♥♥

    - - - Updated - - -

    And no animation shootin' ? ♥♥ editninj: (Error: [string "{ Game : trove.exe ..."]:1: unexpected symbol near '}'. )

  4. #3
    xppazar's Avatar
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    Quote Originally Posted by NicoleKramm View Post
    And no animation shootin' ? ♥♥

    - - - Updated - - -

    And no animation shootin' ? ♥♥ editninj: (Error: [string "{ Game : trove.exe ..."]:1: unexpected symbol near '}'. )
    This is a AOB Injection code.

    - - - Updated - - -

    Quote Originally Posted by NicoleKramm View Post
    And no animation shootin' ? ♥♥

    - - - Updated - - -

    And no animation shootin' ? ♥♥ editninj: (Error: [string "{ Game : trove.exe ..."]:1: unexpected symbol near '}'. )
    And no, shooting animation still remains lmao, just lava and spike slowness and animation

  5. #4
    ahmedtarek's Avatar
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    How can I use this ?

  6. #5
    jasonpoop's Avatar
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    Quote Originally Posted by ahmedtarek View Post
    How can I use this ?
    Ctrl+Alt+L in CE, paste the code, assign to table, enable it

  7. The Following User Says Thank You to jasonpoop For This Useful Post:

    ahmedtarek (04-06-2020)

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