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  1. #166
    ttcosta10's Avatar
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    Can someone help me?

    T C#0823 will be greatly appreciated

  2. #167
    xSugsr_3's Avatar
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    Red face

    Quote Originally Posted by hex-X View Post
    AssetEditor - it allows u to unpack the Unreal Engine 4 game archive, as well as edit .uasset game files and view their values
    I appreciate that.

  3. #168
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    Can u help with nurse calling? How to change

  4. #169
    kutar's Avatar
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    this dont work on epic right?

  5. #170
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    Quote Originally Posted by kutar View Post
    this dont work on epic right?
    Read the earlier posts and you'll find out

  6. #171
    dragon_emperor's Avatar
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    is there any way that will increase our chances to escape from hook from 4% to 100% ?

  7. #172
    ak4827's Avatar
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    Quote Originally Posted by dragon_emperor View Post
    is there any way that will increase our chances to escape from hook from 4% to 100% ?
    Could try increasing up the ante's luck %, give it a shot and let us know

  8. #173
    charlesdiogo666's Avatar
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    what is the risk of being banned? is it high or low?

  9. #174
    xyeungx's Avatar
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    Quote Originally Posted by hex-X View Post
    Here's the entire list:

    Code:
    +GameplayTagList=(Tag="GameplayModifierFlag.ActivePhaseWalking",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AddBlackLock",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AddExitGate",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AddKillerObject",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AddShockTherapyCircle",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AddShockTherapyLine",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowBlinkBack",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowCamperSprint",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowCamperSprintOnLanding",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowFullUnclockOnChargeableInteraction",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowInstallBrandNewPart",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowKIWhileNotHunting",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowLockerFakeEnterInteraction",DevComment="Ability to activate a special interaction on the closets in order to notify the killer with a noise, eventually making him think the survivor has entered the closet.")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowNavigationWhileRecover",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowOpenHatch",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowPalletPullUpInteraction",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowSabotage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowSecondaryAction",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit.BoonBlessing",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit.SelfCare",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowSlasherStealth",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowStandingKill",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AllowTeleportAnywhere",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AmbushInflictsDoubleDamage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ApplyBegrimedChainsDebuffOnChainsawAttack",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ApplyGrislyChainsDebuffOnChainsawAttack",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ApplyRustedChainsDebuffOnChainsawAttack",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AttackToDyingState",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AuraReadingImmunity",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.AutomaticBlinkAttack",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictDyingOnEscape",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictHealingPenalty",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictHeavyBleeding",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictNoDamage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInjureOnDisarmedOrSabotaged",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BleedEvenIfHealthy",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlightNoDashTimeLimit",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlightPowerFaceNearestSurvivorWallCharge",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlightPowerHasAddonSoulChemical",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlightShowCollisionIndicator",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlinkRequiresLineOfSight",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlockAllInteractions",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlockExitLockerLoudNoise",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlockNavigationBackwards",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.BlockWiggleCharges",DevComment="Prevent wiggling from building up charges. Wiggling still stops the charges from decaying")
    +GameplayTagList=(Tag="GameplayModifierFlag.BreakPalletOnNextStun",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CamperCanBlockAuraReading",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CamperCanSeeOwnFootsteps",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CamperStartInjuredBleedoutOnHit",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CanBeAttackedToDyingState",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CanBeKilled",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CancelMovementInput",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CancelRevealSelf",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CannotBeHealed",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CannotBeInChase",DevComment="Will end current chase and prevent future chases. If placed on survivor, it will not be considered as a valid escape")
    +GameplayTagList=(Tag="GameplayModifierFlag.CannotBeMended",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CannotHealToHealthy",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CannotInterrupt",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CannotSeeBloodTrail",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CanPerformDash",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CanPulldownPalletsWhileCarriedByKiller",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CanSearchOpenedChests",DevComment="Allow the player to search already open chests")
    +GameplayTagList=(Tag="GameplayModifierFlag.CantEscapeByExitGate",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.CanThrowPebble",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ChainsawHalfDamage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ClownBottlesTriggerConfetti",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ClownGasInflictsBlinded",DevComment="")
    +GameplayTagList=(Tag="gameplaymodifierflag.ClownGasInflictsExhausted",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ClownGasInflictsMangled",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.Dash",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DeadZombieRespawnBehindGate",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DecisiveStrikeOnPickedUp",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DelayedDamage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DetectionImmunity",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DetectionImmunityUseCharges",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DirectClownBottleHitInflictsExposed",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DirectClownBottleHitRevealsSurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBlink",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.Carrying",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.ChainLinked",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.ChainsawSprinting",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.Cloaked",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.DemogorgonHunting",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.DemonMode",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.PhaseWalking",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.StalkMode",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.AimingFlurryOfKnives",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.InK24PowerCooldown",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.K24Power",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.K26Power",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableClownGasClouds",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableCollectBearTrap",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableRunningVault",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableStalking",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableTeleport",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisableTier3StalkerDecay",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisallowSkillCheck",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DisruptAuraReading",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemAddons",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemOnDeath",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemOnUse",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.DoNotStartChaseOnStealth",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.EnableClownGasExplosion",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.EnableObsession",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.EnablePhantomCollision",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.EnableStalkStyleHighlight",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.EnableStealthImmediate",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.EntityBreakPallet",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.EntityGateBlockerAlwaysVisible",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ExtendChainsawRange",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.FailedSkilledCheckInjuresSurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.FullChargeAutomaticBlink",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge1",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge2",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge3",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorTeleportCannotBeCancelled",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GenTeleportDoNotShowsHusk",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GenTeleportShowBloodSpurtsOnAllGenerators",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GlobalTerrorRadius",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GrantGoodSkillCheckWhenFailed",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.GrantPharmacyItem",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HatchetSkillShotDoubleDamage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HealAudioMuted",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideBloodTrail",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideFootsteps",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideFountainAura",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideGeneratorAurasFromKiller",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideKillerStain",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideOwnSurvivorAura",DevComment="Used to hide a survivor\'s own aura from other players. E.g. when inside a snowman, one\'s aura should never be read")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideRBTRemoverOutlineWhileRBTInactive",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideReverseBearTrapOutline",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.HideTotemAurasFromKiller",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IgnoreStun",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IgnoreStun.DuringInteraction",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IgnoreTerrorRadius",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToBleedOut",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToBlind",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToDamageAndTraps",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToHookDrainOut",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToUnhide",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.InBetweenWorlds",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMajor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMedium",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMinor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.InvisibilityBellGrantsStealth",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IsExhausted",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IsIncapacitated",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.IsShielded",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.JigsawBoxSkillCheckFailureDeepWoundsSurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.JigsawBoxSkillCheckFailureInjuresSurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K25ChainStrikeImmunity",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K25ControlledChainInjureHealthySurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K25HideLamentConfigurationAuraToSurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K25P02_CanPlayerCleanseBoundTotem",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K25PreventChainHuntWhenKillerPickupLamentConfiguration",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K25RevealLamentConfigurationToKiller",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K26CrowCanHitPalletsWhileFollowingPath",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K26CrowsInfectNearbySurvivors",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K26HideCrowAuraForSurvivorsOnLaunch",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.K26ShowCrowAuraForSurvivorsOnSummon",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.KillerInstinctRevealCamper",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.MuteBearTrapSounds",DevComment="Mutes the audio of all the bear traps for all the players")
    +GameplayTagList=(Tag="GameplayModifierFlag.NoLoudNoiseOnHealSkillCheckFail",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.NoLoudNoiseOnSabotageEnd",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.NoSkillCheckBonusZoneSize",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHexBlessStart",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHexCleanseStart",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHookSaboStart",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ObsessionCannotWakeUp",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.OutlineSharedHallucination",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PhaseWalk.AllowTeleportingBackToHuskAsSecondaryInteraction",DevComment="Currently used for the Wakizashi Saya Spirit Add-on")
    +GameplayTagList=(Tag="GameplayModifierFlag.PhaseWalk.KillerInstinctVFXVisible",DevComment="Currently used for the BloodyHairBrooch Addon")
    +GameplayTagList=(Tag="GameplayModifierFlag.PlagueProjectilesCauseDamage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PostActivePhaseWalk",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PounceAttackForceKo",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PowerAttacksBreakBreakables",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventAttacking",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventBalancedLanding",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperKo",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperPalletDrop",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperVault",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventChestSearching",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventCollectBearTrap",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventCrowBomb",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventDeadHard",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventHeal",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventItemUse",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventKillerDamageGenerator",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventLockerSearch",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventOpenExitGate",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventRecover",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventRepair",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventRunning",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventScream",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventSelfUntrapSuccess",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.PreventSprintBurst",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RemoveShockTherapyCone",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealAllSurvivorsDuringInBetweenWorlds",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealASurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealChests",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealDroppedPallets",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealHatch",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealKiller",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealMarkedGenerators",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealObjectives",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealObsession",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealSurvivors",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealToKiller",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.RevealTraps",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ReverseInsaneSkillchecks",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SelfTrapProtection",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShareMapToSurvivor",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShockTherapyGrantsRandomAfflictions",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowBlinkIndicator",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowDiamondStoneWarning",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowFakeKillerStain",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowGeneratorProgressAura",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowHoningStoneWarning",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowIllusionaryPallets",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowIncomingScreamWarning",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowKOPreventedHighlight",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowShockTherapyArea",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.ShowTheMettleOfManHighlight",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SilentTrapTrigger",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SkillCheckOnPickup",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SkillCheckWarningOff",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SkipHookIdlePhase",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SlasherBreaksPalletAfterVaulting",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SlasherImposeInjuredBleedoutOnHit",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SlowdownInTrapZone",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SpiritAudioNotPlayRadiusEvent",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SpiritGlobalPhasingSound",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.StoreItemDuringNavigation",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SuppressDreamWorldGlimpses",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SuppressFootsteps",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SuppressSurvivorFallingSound",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SuppressTerrorRadius",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SurvivorCannotWakeUpBySkillCheck",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SurvivorWasRecentlyUnhooked",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.SwapClownGasVisuals",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.TerrorRadiusOverridesStealthRatio",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.TotallyInsane",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.TreatGoodSkillCheckAsGreat",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.Trickster.DisableLacerationDamage",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierFlag.Trickster.KnivesPierceMultipleCampers",DevComment="")
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    +GameplayTagList=(Tag="GameplayModifierType.TriggerSprintOnDecloak",DevComment="")
    +GameplayTagList=(Tag="GameplayModifierType.VomitChargeSpeed",DevComment="")
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    Ace in the hole is great to stack a lot of these values. I am able to do gens so damn fast and vault like no tomorrow. Although it's probably easy to see that as the icons pop up during gen repair during collab and spectate. vaulting fast also can be a giveaway to veterans. I went ahead and tested a bunch of things that might work with the perk.

    AceInTheHole replaceable values:
    DoNotLoseItemAddons = GameplayModifierFlag
    ModifyChestItemFirstAddonChance = GameplayModifierType
    ModifyChestItemSecondAddonChance = GameplayModifierType
    SetChestItemFirstAddonMaxRarity = GameplayModifierType
    SetChestItemSecondAddonMaxRarity = GameplayModifierType

    These ones work on the GameplayModifierFlag value:

    RevealKiller (shows aura from any distance)

    These ones work on the GameplayModifierType value:

    ActionSpeed (increases vault, unhook, heal, gen speed and probably more)
    ModifySkillCheckBonusZoneSize (increses great skill check zone & increases repair speed during repair after ANY successful gen skill check)
    ModifySkillCheckProbability (increases skill check rate?)
    IncreaseCrouchSpeed (This works as a basic tier urban evasion, and you can use it WITH urban evasion to stack the speed to sprint speed which is hilarious but is obvious you're hacking. For some reason, the speed resets just 100% after injured.)

    These can probably work if you replace the GameplayModifierFlag value:
    RevealHatch
    RevealSurvivors
    RevealObjectives
    DoNotLoseItemOnDeath
    RevealTraps
    RevealChests

    If anyone is able to find out how to reveal survivors with this perk, that would be actually dope so that i don't need to run kindred. Other things i'd like to know if it works is auras or vaultables,gens and totems. I tried mixing this with GameplayModifierType.Modify lines like RevealSurvivorsInRange, but it did not work probably because Ace in the Hole doesn't have a range.

    Or if there is another perk similar to this to be able to add multiple strings, that would be dope. Windows of opportunity is great but still only two strings and honestly only replacing the walls with reveal totems is enough for me. I actually like seeing all the other vaultable auras.
    Last edited by xyeungx; 1 Week Ago at 06:51 PM.

  10. #175
    Assault_Only's Avatar
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    Quote Originally Posted by xyeungx View Post
    Ace in the hole is great to stack a lot of these broken GameplayModifierFlag codes. I am able to do gens so damn fast and vault like no tomorrow. Although it's probably easy to see that as the icons pop up during gen repair during collab and spectate. vaulting fast also can be a giveaway to veterans. I went ahead and tested a bunch of things that might work with the perk.

    AceInTheHole replaceable values:
    DoNotLoseItemAddons = X
    ModifyChestItemFirstAddonChance = X
    ModifyChestItemSecondAddonChance = X
    SetChestItemFirstAddonMaxRarity = X
    SetChestItemSecondAddonMaxRarity = X

    These ones work:

    RevealKiller (shows aura from any distance)
    ActionSpeed (increases vault, unhook, heal, gen speed and probably more)= WORKS
    ModifySkillCheckBonusZoneSize (increses great skill check zone & increases repair speed during repair after ANY successful gen skill check) = WORKS
    ModifySkillCheckProbability (increases skill check rate?) = WORKS

    These ones do not work:
    RevealHatch
    RevealSurvivors
    RevealObjectives
    DoNotLoseItemOnDeath

    These ones I do not know:
    RevealTraps
    RevealChests

    If anyone is able to find out how to reveal survivors with this perk, that would be actually dope so that i don't need to run kindred. Other things i'd like to know if it works is auras or vaultables,gens and totems. I tried mixing this with GameplayModifierType.Modify lines like RevealSurvivorsInRange, but it did not work.
    Is there any tutorial for actionspeed ?

  11. #176
    poweel's Avatar
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    Quote Originally Posted by xyeungx View Post
    Ace in the hole is great to stack a lot of these values. I am able to do gens so damn fast and vault like no tomorrow. Although it's probably easy to see that as the icons pop up during gen repair during collab and spectate. vaulting fast also can be a giveaway to veterans. I went ahead and tested a bunch of things that might work with the perk.

    AceInTheHole replaceable values:
    DoNotLoseItemAddons = GameplayModifierFlag
    ModifyChestItemFirstAddonChance = GameplayModifierType
    ModifyChestItemSecondAddonChance = GameplayModifierType
    SetChestItemFirstAddonMaxRarity = GameplayModifierType
    SetChestItemSecondAddonMaxRarity = GameplayModifierType

    These ones work on the GameplayModifierType value:

    ActionSpeed (increases vault, unhook, heal, gen speed and probably more)
    ModifySkillCheckBonusZoneSize (increses great skill check zone & increases repair speed during repair after ANY successful gen skill check)
    ModifySkillCheckProbability (increases skill check rate?)
    oh wow, that's really nice

    question though

    even if i edit the values, they're still the same after re-opening, what's up with that

    dead by daylight
    fortnite
    good bugs
    haha
    save me

  12. #177
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    Quote Originally Posted by xyeungx View Post
    Ace in the hole is great to stack a lot of these values. I am able to do gens so damn fast and vault like no tomorrow. Although it's probably easy to see that as the icons pop up during gen repair during collab and spectate. vaulting fast also can be a giveaway to veterans. I went ahead and tested a bunch of things that might work with the perk.

    AceInTheHole replaceable values:
    DoNotLoseItemAddons = GameplayModifierFlag
    ModifyChestItemFirstAddonChance = GameplayModifierType
    ModifyChestItemSecondAddonChance = GameplayModifierType
    SetChestItemFirstAddonMaxRarity = GameplayModifierType
    SetChestItemSecondAddonMaxRarity = GameplayModifierType

    These ones work on the GameplayModifierFlag value:

    RevealKiller (shows aura from any distance)

    These ones work on the GameplayModifierType value:

    ActionSpeed (increases vault, unhook, heal, gen speed and probably more)
    ModifySkillCheckBonusZoneSize (increses great skill check zone & increases repair speed during repair after ANY successful gen skill check)
    ModifySkillCheckProbability (increases skill check rate?)

    These can probably work if you replace the GameplayModifierFlag value:
    RevealHatch
    RevealSurvivors
    RevealObjectives
    DoNotLoseItemOnDeath
    RevealTraps
    RevealChests

    If anyone is able to find out how to reveal survivors with this perk, that would be actually dope so that i don't need to run kindred. Other things i'd like to know if it works is auras or vaultables,gens and totems. I tried mixing this with GameplayModifierType.Modify lines like RevealSurvivorsInRange, but it did not work probably because Ace in the Hole doesn't have a range.

    Or if there is another perk similar to this to be able to add multiple strings, that would be dope. Windows of opportunity is great but still only two strings and honestly only replacing the walls with reveal totems is enough for me. I actually like seeing all the other vaultable auras.
    would be really appreciate it if theres tutorial for action speed for gen like you said.

  13. #178
    Kol991's Avatar
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    Tutorial

    Quote Originally Posted by xyeungx View Post
    Ace in the hole is great to stack a lot of these values. I am able to do gens so damn fast and vault like no tomorrow. Although it's probably easy to see that as the icons pop up during gen repair during collab and spectate. vaulting fast also can be a giveaway to veterans. I went ahead and tested a bunch of things that might work with the perk.

    AceInTheHole replaceable values:
    DoNotLoseItemAddons = GameplayModifierFlag
    ModifyChestItemFirstAddonChance = GameplayModifierType
    ModifyChestItemSecondAddonChance = GameplayModifierType
    SetChestItemFirstAddonMaxRarity = GameplayModifierType
    SetChestItemSecondAddonMaxRarity = GameplayModifierType

    These ones work on the GameplayModifierFlag value:

    RevealKiller (shows aura from any distance)

    These ones work on the GameplayModifierType value:

    ActionSpeed (increases vault, unhook, heal, gen speed and probably more)
    ModifySkillCheckBonusZoneSize (increses great skill check zone & increases repair speed during repair after ANY successful gen skill check)
    ModifySkillCheckProbability (increases skill check rate?)

    These can probably work if you replace the GameplayModifierFlag value:
    RevealHatch
    RevealSurvivors
    RevealObjectives
    DoNotLoseItemOnDeath
    RevealTraps
    RevealChests

    If anyone is able to find out how to reveal survivors with this perk, that would be actually dope so that i don't need to run kindred. Other things i'd like to know if it works is auras or vaultables,gens and totems. I tried mixing this with GameplayModifierType.Modify lines like RevealSurvivorsInRange, but it did not work probably because Ace in the Hole doesn't have a range.

    Or if there is another perk similar to this to be able to add multiple strings, that would be dope. Windows of opportunity is great but still only two strings and honestly only replacing the walls with reveal totems is enough for me. I actually like seeing all the other vaultable auras.
    If it doesn't cost u many time, could u make a short tutorial of what to replace? I'm not a big experienced user at HxD so, i don't want to screw it haha
    I mean, yeah, i see what to replace, but, have i to put "00 00 00 00 00 00 00 00 00 00" and then paste the text of what i want? I would like to try that one of make gens faster.

    - - - Updated - - -

    Do someone know if there's a way to "boost" BP gained per match with this method?
    I mean, like the normal x2 events does or just using offerings and changing their values
    Last edited by Kol991; 1 Week Ago at 12:17 PM.

  14. #179
    xyeungx's Avatar
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    just replace GameplayModifierFlag values with GameplayModifierFlag values like how i replaced the original GameplayModifierFlag value with RevealKiller and GameplayModifierType values with GameplayModifierType values. Just do it as OP did and keep the file size the same.
    Last edited by xyeungx; 1 Week Ago at 03:23 PM.

  15. #180
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    Quote Originally Posted by xyeungx View Post


    just replace GameplayModifierFlag values with GameplayModifierFlag values like how i replaced the original GameplayModifierFlag value with RevealKiller and GameplayModifierType values with GameplayModifierType values. Just do it as OP did and keep the file size the same.
    actually i didnt get it . i cant see the values
    sry newb

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