These are some usefull PushToConsole Commands (found the most by myself)
The values in the "()" are the original values
Boxes:
Code:
ModelDebug_DrawBoxes 1 (0)
Satelite Chams:
Code:
SkelModelStencil 1 (0)
Weaponsway:
Code:
WeaponSway 0.000000 (1.000000)
FPS:Breath:Activation Distance:
Code:
ActivationDistance 100000 (20)
No Spread:
Code:
PerturbRotationEffect 0.000000 (3.000000)
PerturbIncreaseSpeed 0.000000 (3.000000)
PerturbWalkPercent 0.000000 (9.000000)
PerturbFiringIncreaseSpeed 0.000000 (0.500000)
PerturbRecoil 0.000000 (9.000000)
FireMovePerturb 0.000000 (9.000000)
ZoomedFireMoveDuckPerturb 0.000000 (9.000000)
ZoomedFireMovePerturb 0.000000 (9.000000)
ZoomedFireDuckPerturb 0.000000 (9.000000)
Removals:
Code:
DynamicLight 0 (1)
EnableWeatherFX 0 (1)
MuzzleLight 0 (1)
SnowEnable 0 (1)
CamDamage 0 (1)
ModelApplySun 0 (1)
ClientFXDetailLevel 0 (1)
ModelShadow_Proj_Enable 0 (1)
DebrisFXLevel 0 (1)
ScatterEnable 0 (1)
modelshadow_proj_blurenable 0 (1)
DrawAllModelShadows 0 (1)
ModelShadow_Proj_MinColorComponent 0 (1)
ModelShadow_Proj_MaxProjDist 0 (1)
Fog:Glow:
Code:
ScreenGlowEnable 1 (0)
Player Wireframe:
Code:
WireframeModels 1 (0)
World Wireframe:Skeleton:
Code:
ModelDebug_DrawSkeleton 1 (0)
Draw Gun:Bullet Tracers:Prediction:Windowed:Fullbright:Superjump:
Code:
JumpVel 600.000000 (300.000000)
Speedhack:
Code:
BaseMoveAccel 3000.000000 (3000.000000)
StartAccel 3000.000000 (500.000000)
MaxAccel 3000.000000 (3000.000000)
AccelInc 3000.000000 (6000.000000)
WalkVel 3000.000000 (70.000000)
FRunVel 3000.000000 (285.000000)
BRunVel 3000.000000 (285.000000)
SRunVel 3000.000000 (285.000000)
Glitcher (Super Speed):
Code:
BaseMoveAccel 90000.000000 (3000.000000)
StartAccel 90000.000000 (500.000000)
MaxAccel 90000.000000 (3000.000000)
AccelInc 90000.000000 (6000.000000)
WalkVel 90000.000000 (70.000000)
FRunVel 90000.000000 (285.000000)
BRunVel 90000.000000 (285.000000)
SRunVel 90000.000000 (285.000000)
Gravity(Fly):
Code:
PlayerGravity 800 (-300)
Suicide:White Walls:No Sound:
Code:
SoundEnable 0 (1)
MusicEnable 0 (1)
Virtual Jump:
Code:
CamMaxPosYOffset 200.000000 (0.000000)
Virtual Down:
Code:
CamMaxPosYOffset -1000.000000 (0.000000)
Fog Color:
Code:
FogB x (255)
FogG x (255)
FogR x (255)
Crosshair Color:
Code:
CrossHairB x (0)
CrossHairG x (255)
CrossHairR x (0)
White Blood:Crosshair ON/OFF:
Code:
DisableCrosshair 0 (1)
No Knockback:Statistics:
Code:
ShowPerformanceStatistics 1 (0)
(UNTESTED)No Hands:(UNTESTED)Matrix:(UNTESTED)No Interface:
Code:
DrawInterface 0 (1)
(UNTESTED)Infrared:(UNTESTED)Nightvision:(UNTESTED)Console:
Code:
ConsoleEnable 1 (0)
(UNTESTED)Shooting through walls:
Code:
CanShootThrough 1 (0)
(UNTESTED)Seeing through walls:
Code:
CanSeeThrough 1 (0)
(UNTESTED)Reloadspeed:
Code:
ReloadSpeed unknown
(UNTESTED)Firespeed:(UNTESTED)Longer/Shorter Scope Distance:
Code:
CamZoom2MaxDist unknown
CamZoom1MaxDist unknown
(UNTESTED)Instant CTF Points (because of big Flags):(UNTESTED)Instant Bombplanting (because of big plant places):
Code:
LargeMapBombSize unknown
(UNTESTED)Big Player:
Code:
LargeMapPlayerSize unknown
(UNTESTED)Spectator Mode:
Code:
SpectatorMode 1 (0)
(UNTESTED)Respawn Token:
Code:
RespawnToken 0 (how many you want)
x = A value from 0 to 255 (For a specific color do this: 1.open photoshop, 2.choose a color, 3.copy the values of the colors)
Pls ... give Credits
Credits:
ilikewaterha (for a few codes)
Cristyboy (me)
Program: IDA PRO (found the strings with it)
Program: Kernel Detective (dumped Cshell with it)