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  1. #136
    iliikcheese's Avatar
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    is there anything special i have to do for alteriw cuz i really want to play but i cant get mod to work
    monkeys are fun!!!

  2. #137
    MegaMorphois's Avatar
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    You have to pack it as a .iwd .
    If you want to play it private name it: iw_98.iwd because it´s loading the mod immediately when you start a game.

  3. #138
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    Oh um, for people with small screens: theres a issue where Cash and Round cant be read.
    Normal its like:

    Cash: 5400
    Round: 7

    On a Friends small screen its cut off like that:

    Cash: 1....
    Round:.....

    ... = cut off

    maybe ya can fix that?
    i dont have that problem im using a 27°, but for people with small screens.. could be usefull :P

  4. #139
    MegaMorphois's Avatar
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    I think they have to change their game resolution or not? I think that would fix it.

  5. #140
    iliikcheese's Avatar
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    Quote Originally Posted by MegaMorphois View Post
    You have to pack it as a .iwd .
    If you want to play it private name it: iw_98.iwd because it´s loading the mod immediately when you start a game.
    what file do i have to pack the OMAZombieMod folder or the maps folder?
    monkeys are fun!!!

  6. #141
    MegaMorphois's Avatar
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    Quote Originally Posted by iliikcheese View Post
    what file do i have to pack the OMAZombieMod folder or the maps folder?
    THe maps folder.

    And to start it immediately you have to copy it in your Modern Warfare 2/main folder. next to iw_31.iwd
    Last edited by MegaMorphois; 08-01-2011 at 03:57 PM.

  7. The Following User Says Thank You to MegaMorphois For This Useful Post:

    iliikcheese (08-01-2011)

  8. #142
    iliikcheese's Avatar
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    its workin now thanks
    monkeys are fun!!!

  9. #143
    Hosav's Avatar
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    AIW Version

    Here you go the newest version recently posted by Yamato... but this is for AIW... i finally got the attachment manager to work (yay ^_^)

    https://www.virustotal.com/file-scan/...ee3-1312311228

    https://virusscan.jotti.org/en/scanre...f9db4318561357
    Last edited by Hosav; 08-02-2011 at 01:02 PM. Reason: Forgot Virus Scans
    All everyday heroes are appreciated
    __________________________________
    __________________________________


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    Yamato (08-03-2011)

  11. #144
    Heartview's Avatar
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    Scans and screenshots.
    Texture Mods


    Obedear, the sky is low

  12. #145
    Hosav's Avatar
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    Quote Originally Posted by Heartview View Post
    Scans and screenshots.
    @Heartview

    Its added now .. btw.. pictures?
    Last edited by Hosav; 08-02-2011 at 01:07 PM.
    All everyday heroes are appreciated
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  13. #146
    Heartview's Avatar
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    Obedear, the sky is low

  14. #147
    Yamato's Avatar
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    Quote Originally Posted by lolhack8808 View Post
    Oh um, for people with small screens: theres a issue where Cash and Round cant be read.
    Normal its like:

    Cash: 5400
    Round: 7

    On a Friends small screen its cut off like that:

    Cash: 1....
    Round:.....

    ... = cut off

    maybe ya can fix that?
    i dont have that problem im using a 27°, but for people with small screens.. could be usefull :P
    lol, simply change resolution, there is no way to fix that problem.

  15. #148
    tjwjdqls75's Avatar
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    Quote Originally Posted by Yamato View Post
    lol, simply change resolution, there is no way to fix that problem.

    well, for me, my screen is not wide, so I just changed some codes.

    if someone with normal screen, change codes in _survivors.gsc


    Code:
    Dinerillo()
    {
    	self endon("disconnect");
    	self endon("death");
    	self.dinero = 0;
    	if(!isDefined(self.dineroS))
    	{
          		self.dineroS = self createFontString( "objective", 2 );
    		self.dineroS setPoint( "", "",260,-190);
    	}
          	self thread Destruirhud(self.dineroS);
          	self thread Destruirhudr(self.dineroS);
    	while(1)
    	{
    		self.dineroS setText("Cash:" + self.dinero);
    		wait 0.15;
    	}
    }
    
    Pantalla()
    {
    	self endon("disconnect");
    	self endon("death");
    	wait 0.1;
    	if(!isDefined(self****nda))
    	{
          		self****nda = self createFontString( "objective", 2 );
    		self****nda setPoint( "", "",260,-165);
    	}
          	self thread Destruirhud(self****nda);
          	self thread Destruirhudr(self****nda);
    	self thread BarradeVida();
    	self thread ContadorMunicion();
    	self thread Informacion();
    	while(1)
    	{
    		self****nda setText("Round:" + level.ola);
    		wait 0.15;
    	}
    }
    
    
    ContadorMunicion()
    {	
    	if(!isDefined(self.Blood))
    	{
          		self.Blood = createIcon("cardtitle_bloodsplat", 150, 32);
          		self.Blood setPoint( "", "", 260, -190); 
    	}  
          	self thread Destruirhud(self.Blood);
          	self thread Destruirhudr(self.Blood);
    	if(!isDefined(self.ZombiHud))
    	{
          		self.ZombiHud = createIcon("cardtitle_zombie_3", 150, 28);
          		self.ZombiHud setPoint( "", "", 260, -160);   
    	}
          	self thread Destruirhud(self.ZombiHud);
          	self thread Destruirhudr(self.ZombiHud);
    	if(!isDefined(self.ammoBoard))
    	{
           		self.ammoBoard = self createFontString( "default", 2 );
    		self.ammoBoard setPoint( "", "", 250, -115);
    	}
          	self thread Destruirhud(self.ammoBoard);
          	self thread Destruirhudr(self.ammoBoard);
    	if(!isDefined(self.stockBoard))
    	{
          		self.stockBoard = self createFontString( "default", 2 );
    		self.stockBoard setPoint( "", "", 289, -115);
    	}
          	self thread Destruirhud(self.stockBoard);
          	self thread Destruirhudr(self.stockBoard);
    	if(!isDefined(self.ammoBoard3))
    	{
          		self.ammoBoard3 = self createFontString( "default", 2 );
    		self.ammoBoard3 setPoint( "", "", 270, -115);
    		self.ammoBoard3 setText("/");
    	}
          	self thread Destruirhud(self.ammoBoard3);
         	self thread Destruirhudr(self.ammoBoard3);
    	while(1)
    	{
    	      	self.Clip = self getWeaponAmmoClip(self getCurrentWeapon());
                		self.Stock = self getWeaponAmmoStock(self getCurrentWeapon());
    	      	self.ammoBoard setValue(self.Clip);
                		self.stockBoard setValue(self.Stock);
    		if(self getWeaponAmmoClip(self getCurrentWeapon()) <= 5)
    		{
    			self.ammoBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.ammoBoard.color = (255, 255, 255);
    		}
    		if(self getWeaponAmmoStock(self getCurrentWeapon()) <= 5)
    		{
    			self.stockBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.stockBoard.color = (255, 255, 255);
    		}
                	wait 0.1;
    	}
    }
    
    BarradeVida()
    {
            	self.useBar = createPrimaryProgressBar( -250 );
        	self.useBar.bar.x = 200;
        	self.useBar.x = 260;
        	self.useBar.bar.y = -135;
        	self.useBar.y = -135;
    	for(;;)
            	{
                    	self.usebar updateBar( self.health/100, 100 );
                    	if(self.health < 75 && self.health < 50 != true)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.3,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health < 50 && self.health > 25)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.9,0,1);
                           		self.usebar.alpha = 1;
    			self shellshock("death",2);
                    	}
                    	else if(self.health < 50)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (1,0,0);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health > 75)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                  wait 0.05;
            	}
    }
    like this

    then it should be shown correctly

  16. #149
    Yamato's Avatar
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    Quote Originally Posted by tjwjdqls75 View Post
    well, for me, my screen is not wide, so I just changed some codes.

    if someone with normal screen, change codes in _survivors.gsc


    Code:
    Dinerillo()
    {
    	self endon("disconnect");
    	self endon("death");
    	self.dinero = 0;
    	if(!isDefined(self.dineroS))
    	{
          		self.dineroS = self createFontString( "objective", 2 );
    		self.dineroS setPoint( "", "",260,-190);
    	}
          	self thread Destruirhud(self.dineroS);
          	self thread Destruirhudr(self.dineroS);
    	while(1)
    	{
    		self.dineroS setText("Cash:" + self.dinero);
    		wait 0.15;
    	}
    }
    
    Pantalla()
    {
    	self endon("disconnect");
    	self endon("death");
    	wait 0.1;
    	if(!isDefined(self****nda))
    	{
          		self****nda = self createFontString( "objective", 2 );
    		self****nda setPoint( "", "",260,-165);
    	}
          	self thread Destruirhud(self****nda);
          	self thread Destruirhudr(self****nda);
    	self thread BarradeVida();
    	self thread ContadorMunicion();
    	self thread Informacion();
    	while(1)
    	{
    		self****nda setText("Round:" + level.ola);
    		wait 0.15;
    	}
    }
    
    
    ContadorMunicion()
    {	
    	if(!isDefined(self.Blood))
    	{
          		self.Blood = createIcon("cardtitle_bloodsplat", 150, 32);
          		self.Blood setPoint( "", "", 260, -190); 
    	}  
          	self thread Destruirhud(self.Blood);
          	self thread Destruirhudr(self.Blood);
    	if(!isDefined(self.ZombiHud))
    	{
          		self.ZombiHud = createIcon("cardtitle_zombie_3", 150, 28);
          		self.ZombiHud setPoint( "", "", 260, -160);   
    	}
          	self thread Destruirhud(self.ZombiHud);
          	self thread Destruirhudr(self.ZombiHud);
    	if(!isDefined(self.ammoBoard))
    	{
           		self.ammoBoard = self createFontString( "default", 2 );
    		self.ammoBoard setPoint( "", "", 250, -115);
    	}
          	self thread Destruirhud(self.ammoBoard);
          	self thread Destruirhudr(self.ammoBoard);
    	if(!isDefined(self.stockBoard))
    	{
          		self.stockBoard = self createFontString( "default", 2 );
    		self.stockBoard setPoint( "", "", 289, -115);
    	}
          	self thread Destruirhud(self.stockBoard);
          	self thread Destruirhudr(self.stockBoard);
    	if(!isDefined(self.ammoBoard3))
    	{
          		self.ammoBoard3 = self createFontString( "default", 2 );
    		self.ammoBoard3 setPoint( "", "", 270, -115);
    		self.ammoBoard3 setText("/");
    	}
          	self thread Destruirhud(self.ammoBoard3);
         	self thread Destruirhudr(self.ammoBoard3);
    	while(1)
    	{
    	      	self.Clip = self getWeaponAmmoClip(self getCurrentWeapon());
                		self.Stock = self getWeaponAmmoStock(self getCurrentWeapon());
    	      	self.ammoBoard setValue(self.Clip);
                		self.stockBoard setValue(self.Stock);
    		if(self getWeaponAmmoClip(self getCurrentWeapon()) <= 5)
    		{
    			self.ammoBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.ammoBoard.color = (255, 255, 255);
    		}
    		if(self getWeaponAmmoStock(self getCurrentWeapon()) <= 5)
    		{
    			self.stockBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.stockBoard.color = (255, 255, 255);
    		}
                	wait 0.1;
    	}
    }
    
    BarradeVida()
    {
            	self.useBar = createPrimaryProgressBar( -250 );
        	self.useBar.bar.x = 200;
        	self.useBar.x = 260;
        	self.useBar.bar.y = -135;
        	self.useBar.y = -135;
    	for(;;)
            	{
                    	self.usebar updateBar( self.health/100, 100 );
                    	if(self.health < 75 && self.health < 50 != true)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.3,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health < 50 && self.health > 25)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.9,0,1);
                           		self.usebar.alpha = 1;
    			self shellshock("death",2);
                    	}
                    	else if(self.health < 50)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (1,0,0);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health > 75)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                  wait 0.05;
            	}
    }
    like this

    then it should be shown correctly
    Yes, but for people with big screen, it will be on the center,

  17. #150
    tjwjdqls75's Avatar
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    I made a simple trailer of OMA Zombie mod



    ps. pack a punch and other boxes will implement later! so don't worry

  18. The Following User Says Thank You to tjwjdqls75 For This Useful Post:

    Yamato (08-03-2011)

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