[VAC PROOF] Universal Aimbot 2.2

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[VAC PROOF] Universal Aimbot 2.2
[FOREVER VAC PROOF] Universal Aimbot 2.2

Short introduction:
This little program will help you get headshots. All it does is take a lot of screenshots of the game, a little image analysis, then moves the mouse for you in cs:s. This aimbot is superior to other aimbots out there since it does a bit block transfer directly to an array, then the array is split into colors using minimal cpu usage. All other aimbots that I've encountered use getpixel which is about 200 times slower.

Release date: December 18, 2011 (2.2)

VAC status: 100% VAC proof. It doesn't modify the game in any way. All it does is take screenshots of the game and move your mouse.

Requirements: There are 3 requirements that should be met.

1. You will need colored skin CT models or colored T models which a material wallhack has, the models can be any color.

2. .NET framework 4.0 is required. You should have it already through windows update.

3. Run valve games in WINDOWED MODE.


Solution to problems:

The aimbot is targeting corpses
Type cl_ragdoll_physics_enable 0 in console
I don't know how to install the material wallhack
This link explains it
The aimbot is shaking too much
Lower the aimbot sensitivity and disable any CSS mouse acceleration
Type cl_showfps 2 in console and change graphic settings to increase FPS to over 60
Try using the default aimbot settings instead of playing with the numbers
Disable V-SYNC
The Aimbot does nothing at all
Make sure raw mouse input in css is disabled
You need a colored player model to target, look at the picture below to see what I mean
DISABLE ALL ANTI-ALIASING!
Run the game in windowed mode
Run the game in windowed mode
Run the game in windowed mode

Try turning DWM off/on in the settings tab
The aimbot keeps aiming upward
Your crosshair is the same color as what you are trying to target, why don't you set the crosshair to green? by typing cl_crosshaircolor 0.
The aimbot aims too slowly
Increase the aimbot sensitivity
What settings should I use with the default aimbot settings
Windows mouse sensitivity should be on the 6th notch, windows enhanced precision disabled, the CSS mouse sensitivity your using should be entered in the aimbot, and CSS mouse acceleration disabled.

What settings you should look out for:

Disable vertical sync
not doing so will cause the aimbot to aim very badly.
Disable anti-aliasing
Aimbot won't work with it enabled.
Disable RAW mouse imput
Aimbot won't work with it enabled.
Disable motion blur
Causes smearing which could throw the aimbot off.
Disable HDR
Can cause more smearing with transparent textures.
Very transparent wallhack
Very transparent wallhacks can cause severe color smearing in certain areas of maps.
Anything less than 65 FPS (or monitor HZ)
will cause the aimbot to wobble and shake regardless of sensitivity, type cl_showfps 2 and lower settings until FPS is near or above 60 at all times.
No css mouse acceleration
CSS mouse acceleration isn't for noobs, but setting this to a small amount could help track strafing enemies.
Windows enhanced pointer precision
Not known if this effects CSS, prolly should keep it enabled to help track strafing enemies if it does do anything.
Mouse filter
Probably should be disabled since it will average mouse movements making tracking strafing enemies more difficult
Windowed mode
Always go windowed mode on cs:s / tf2 based valve games - for other games try fullscreen mode.
UA aimbot sensitivity
You will definitely need to adjust this and find the correct sensitivity. The correct sensitivity also changes for different screen resolutions. Later vers I plan on having the aimbot find the correct setting. Keep raising the sensitivity if the aimbot is failing to track far enemies strafing and lower if the aimbot is shaking too much.
Amount to shift down/Amount to shift right
These can be set to negative values. The amount to shift down should be set more when sniping since enemies are enlarged.
Multi-core rendering
Enable this, it will increase your FPS if you got a multi-core cpu. But disable it if TF2 goes BSOD.

You MUST run valve games (CS:S, TF2, etc) in windowed mode for this aimbot to work! For other fullscreen games, change the screenshot method from GetForegroundWindow to GetActiveWindow. When in windowed mode, you no longer need to move cs:s to the middle of the monitor, the aimbot will aim in the center of the game regardless of where cs:s is on your monitor.





Because of the recent patch, you MUST run valve games (CS:S, TF2, etc) in windowed mode for this aimbot to work!

Virus scan 1: http://www.virustotal.com/file-scan/...f30-1324279121

Virus scan 2: Universal Aimbot 2.2.zip - Jotti's malware scan
Universal Aimbot 2.2.zip63 KB · 453 downloads Clean
Will this work with CSO? Sorry new to CS Games. I don't know any minions in this section so... :S
Hey you know the photos that are taken by the aimbot? how do you delete them? like is there a file?
Quote Originally Posted by RyanDu View Post
Hey you know the photos that are taken by the aimbot? how do you delete them? like is there a file?
No photos are put on your hard drive. That would be way to slow. Instead, the binary code of a section of the rendered windows desktop (or active window) is put into a section of ram. Then the aimbot works from that binary code put into ram.
does this still work?
Quote Originally Posted by Jon View Post
does this still work?
I guess.
Tell plz how to adjust aim for GTA:SA. And whether awakes sight attachment to the player. Thanks
Quote Originally Posted by MOMO_TUKI View Post
Tell plz how to adjust aim for GTA:SA. And whether awakes sight attachment to the player. Thanks
Err wrong section?


On topic: I believe this would work, but an image put into binary? How does that work if a picture is in 256color which is seperate from binary itself..? And how the hell would it be processed on RAM? That would take at least a whole second..
Quote Originally Posted by bAEHE%HEHE5hr View Post
Err wrong section?


On topic: I believe this would work, but an image put into binary? How does that work if a picture is in 256color which is seperate from binary itself..? And how the hell would it be processed on RAM? That would take at least a whole second..
I said binary code, not binary format .

What the aimbot really does if you want to know, is first make an array in a format so you could transfer the 32bit bmp bit by bit so the cutoff points of the pic (next line of pixels below) doesn't mess things up. With the array, all the pixels are ordered from 1 to 10,000 or w/e the amount of pixels in the pic is. Then each 32bit number is separated into 3 octets/byte format, with the 4th octet being just an alpha channel and is useless. so yeah, each 24bit/32bit bmp pic has 255 shades of red, blue, and green.

Each pixel in the array is really a number with 4,294,967,296 possible values (32bit integer) in a picture which is later converted to 256 possible values through division which those octets are then again saved in cpu level caches separately from that first array. Then after doing that, the aimbot compares the color values.
looks good
aaaaah sweet man, ty
Does this work?
Quote Originally Posted by brooks View Post
Does this work?
I guess it does.
Ahh I got ya now. Nice piece of work you have there also. You know your shit that's fo sho.
who can make the aimbot so it worked for gta sa. or plz tell me how to configure it to work for Gta sa. thank you
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