alright
ive been up all night basically
*cramming* every bit of CA and its components
i have made a pretty decent base and hook
but can someone explain to me
in rough detail How SendToServer works and how its used?
im trying for unlim ammo
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
[MPGH]Flengo (10-29-2012),R3dLine (10-29-2012),Shadow` (10-29-2012)
Departure (11-01-2012)
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
Ch40zz-C0d3r (10-29-2012)
He answered his question. Unlimited ammo isn't being done via send to server. So its no use to him, since that's his goal.
Anyway, it could be possible using SendToServer.
Just Hook S2S And then view the packets sent and figure something out
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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its not just for unlimited ammo,
that was just a good example.
im still curious how exactly it works.
if i understand @Flengo correctly
SendToServer is what send packet data containing
ammo, HP and all that... sooo.
edit the packets sent to the server and theres my changed value? <- is that right?
and if so, is it a loop? like when i manipulate the sent packets, do i also
have to manipulate the returning packets values? or does the server automatically
read my changes and send them back?
heres the best pic way i can use to explain it
does it do this automatically?
Code:______Client________ | | / / | | |<-SEND |<-RETURN | | | | --------Server---------
or is it like this? where i also have to change the return value?
because the value being returned is the default?
EX the "/" represents me sending i have 400 HP
do i have to modify the return as 400HP also? or does it
automatically receive like the pic above?
Code:_____Client______ | | / | | | |<-SEND | <-RETURN | | | | -------Server-------
sorry if its noob i just dont understand
the use of SendToServer in its full potential
Last edited by -Bl00d-; 10-29-2012 at 04:54 PM.
How SendToServer Works:
First off, I'm not even fully knowledgeable on this topic but here's what I know that'll help you.
Whenever an occurrence in the game is "server-sided" the game sends packets of data to the server. These packets all have different values. Each different value signifies different things.
For example, when a user leaves the game, the packet data that is sent is 174.
Its an unsigned integer.
The way its sent, and the way we would send it to the server from our hacks is like so.
If you send that to the server yourself, the game will put you into the lobby. This is because you just told the server that you are leaving the game.Code:CAutoMessage Msg; Msg.Writeuint8( 174 ); // Leave Game ID g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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alright that helped a good bit
so there is no return value then?and there is no recievefromserver
or RecievePacketData
like there is in AA?
i just use sendtoserver and it reads-> executes->desired effect
not
sendtoserver->read value->return value-> Desired effect
correct? or at least close?
sprry im asking so much i dont want to perma ban my only CA account lol
EDIT:
this looks as is it may be modified for a Force kick of other players to lobby XD
kinda like hacking elite mod?
Last edited by -Bl00d-; 10-29-2012 at 05:26 PM.
Hi Bl00d
for vote kick is ID - 206 but only work one time, and need wait for 4 minutes to vote again, 206 is the normal kick using F5.
to force players to lobby is other method not public, but basicly this made people to lobby, including elite.
video using this private feature ( exit now ):
There is also another method of Room Crash, which was made by NOOB, it sends all the players to the lobby. I consider it a Perfect Room Crash because it does not need to join into the room and it's fast, it's almost like the old ID 153.
[MPGH]Flengo (10-29-2012)
where would i look inside of CA to find the room crash like noobs?