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  1. #91
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    Quote Originally Posted by killstreak View Post
    No credits to who made it? like you just copy-pasted the entire thread, if you don't want to be an idiot at least put on top of the thread "MADE BY GODLY ON ANOTHER FORUM"
    The credits are below the image. See @Royce? told you no one reads below the image.

    So, @accepted12 asked me what I changed to make the ESP cleaner, so I decided I was gonna share with you guys.

    Here's what I did:

     
    Find this line:
    Code:
    //tint a background (since its only used for ESP)
    DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
    and comment it out (add // on the beginning) or just delete it.
    Code:
    //tint a background (since its only used for ESP)
    //DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
    That will remove the black background from the names.


     
    find this:
    Code:
    #define DEFAULT_FONT "fonts/smalldevfont"
    and change it to
    Code:
    #define DEFAULT_FONT "fonts/consoleFont"
    That will make the font a bit smaller and cleaner.


     

    Find these:
    Code:
    //Weapon shader
    if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2)
    {
        int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
        int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
        if(iWpnWidth>80) iWpnWidth=80;
        if(iWpnHeight>40) iWpnHeight=40;
        if(iWpnWidth<50) iWpnWidth=50;
        if(iWpnHeight<25) iWpnHeight=25;
        DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2->pShader);
    }
    and this:
    Code:
    //Weapon
    if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->szName)
        DrawEngineString(true,x,&y,rgb(255,255,255),CG_GetWeaponInfo(pEnt->iWeaponID)->szWeaponName);
    and delete it or comment it out.


    That's basically it Just recompile the source and you're good (probably).
    Last edited by MarkHC; 12-05-2012 at 03:28 AM.


    CoD Minion from 09/19/2012 to 01/10/2013

  2. The Following 2 Users Say Thank You to MarkHC For This Useful Post:

    KlaKsyBack (12-05-2012),Royce (12-05-2012)

  3. #92
    Reblanck's Avatar
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    Quote Originally Posted by -InSaNe- View Post
    The credits are below the image. See @Royce? told you no one reads below the image.

    So, @accepted12 asked me what I changed to make the ESP cleaner, so I decided I was gonna share with you guys.

    Here's what I did:

     
    Find this line:
    Code:
    //tint a background (since its only used for ESP)
    DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
    and comment it out (add // on the beginning) or just delete it.
    Code:
    //tint a background (since its only used for ESP)
    //DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
    That will remove the black background from the names.


     
    find this:
    Code:
    #define DEFAULT_FONT "fonts/smalldevfont"
    and change it to
    Code:
    #define DEFAULT_FONT "fonts/consoleFont"
    That will make the font a bit smaller and cleaner.


     

    Find these:
    Code:
    //Weapon shader
    if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2)
    {
        int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
        int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
        if(iWpnWidth>80) iWpnWidth=80;
        if(iWpnHeight>40) iWpnHeight=40;
        if(iWpnWidth<50) iWpnWidth=50;
        if(iWpnHeight<25) iWpnHeight=25;
        DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2->pShader);
    }
    and this:
    Code:
    //Weapon
    if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->szName)
        DrawEngineString(true,x,&y,rgb(255,255,255),CG_GetWeaponInfo(pEnt->iWeaponID)->szWeaponName);
    and delete it or comment it out.


    That's basically it Just recompile the source and you're good (probably).
    With the source of this hack you are able to create aimbot as you posted earlier, why do not you share with us?? please friend)))))))))))

  4. #93
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    Quote Originally Posted by Reblanck View Post
    With the source of this hack you are able to create aimbot as you posted earlier, why do not you share with us?? please friend)))))))))))
    Why would I? To get people banned for raging in-game and then complaining in the thread saying the hack is detected? Besides, the aimbot isn't quite functional yet. So stop asking. This is off-topic already.


    CoD Minion from 09/19/2012 to 01/10/2013

  5. #94
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    Quote Originally Posted by -InSaNe- View Post
    Why would I? To get people banned for raging in-game and then complaining in the thread saying the hack is detected? Besides, the aimbot isn't quite functional yet. So stop asking. This is off-topic already.
    Quiet man, do not ask for more, but then do not put photos in which he shows to use aimbot.
    But if I say that I personally come banned for a hack that discharge in this forum would not give blame creator but only to myself.
    Goodbye.

  6. #95
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    lol typed attach but nothing happened

  7. #96
    Marsiko's Avatar
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    Quote Originally Posted by vincelee1998 View Post
    lol typed attach but nothing happened
    u have to pick the process (t6mp.exe) first

  8. #97
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    Quote Originally Posted by Marsiko View Post
    u have to pick the process (t6mp.exe) first
    i got the same problem, what is the process???
    pls make an introduction for idiots like me :S

  9. #98
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    okay..

    1.) start SimpleESP.exe as admin
    2.) type in t6mp.exe and press enter
    3.) type in attach and press enter
    4.) profit and pwn some ass :P

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    despoe (12-05-2012)

  11. #99
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    thx mate! gonna give it a try

    ---------- Post added at 08:17 AM ---------- Previous post was at 08:07 AM ----------

    hmm, i think i´m the biggest problem children ever, ha`?

    now, whats to do? can i just start the game or did i do a mistake?

    Directupload.net - dqrzbq9i.png

  12. #100
    Marsiko's Avatar
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    you have to start the game first

  13. #101
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    what is winject ?

    ---------- Post added at 09:35 AM ---------- Previous post was at 09:09 AM ----------

    make a video how to do it please.
    Thanks

  14. #102
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    Quote Originally Posted by WilramCS View Post
    what is winject ?


    make a video how to do it please.
    Thanks
    would be very pleasant!

    Now, the launcher says everything works, but nothing happens when i´m in game,
    does i have to inject the files, which has been in the folder or what??

  15. #103
    Marsiko's Avatar
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    Quote Originally Posted by despoe View Post
    would be very pleasant!

    Now, the launcher says everything works, but nothing happens when i´m in game,
    does i have to inject the files, which has been in the folder or what??
    Run the game in windowed mode.

  16. #104
    Larity2056's Avatar
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    Nice work bro

  17. #105
    CYBER-SNIPA's Avatar
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    Quote Originally Posted by -InSaNe- View Post
    The credits are below the image. See @Royce? told you no one reads below the image.

    So, @accepted12 asked me what I changed to make the ESP cleaner, so I decided I was gonna share with you guys.

    Here's what I did:

     
    Find this line:
    Code:
    //tint a background (since its only used for ESP)
    DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
    and comment it out (add // on the beginning) or just delete it.
    Code:
    //tint a background (since its only used for ESP)
    //DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
    That will remove the black background from the names.


     
    find this:
    Code:
    #define DEFAULT_FONT "fonts/smalldevfont"
    and change it to
    Code:
    #define DEFAULT_FONT "fonts/consoleFont"
    That will make the font a bit smaller and cleaner.


     

    Find these:
    Code:
    //Weapon shader
    if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2)
    {
        int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
        int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
        if(iWpnWidth>80) iWpnWidth=80;
        if(iWpnHeight>40) iWpnHeight=40;
        if(iWpnWidth<50) iWpnWidth=50;
        if(iWpnHeight<25) iWpnHeight=25;
        DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2->pShader);
    }
    and this:
    Code:
    //Weapon
    if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->szName)
        DrawEngineString(true,x,&y,rgb(255,255,255),CG_GetWeaponInfo(pEnt->iWeaponID)->szWeaponName);
    and delete it or comment it out.


    That's basically it Just recompile the source and you're good (probably).
    OK dumbass question from a novice, which program do you use to open and edit the source code with please???

    Is it Visual Studio? Which version is best the latest 2012 or older???
    Last edited by CYBER-SNIPA; 12-05-2012 at 10:44 AM. Reason: more questions

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