OOO, Great Base.
Good Job.
OOO, Great Base.
Good Job.
:O Must save this for a hack I plan to make
Is this a lag-free base?
why nothing happens? what im doing wrong? :|Code:if(menu->no_fog) { main->pDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); }
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Im making it for another game. I have difficulties to understand D3D functions, i really dont know what more i need to make work a simple "no fog". everything i found in the forum is "pDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);" if it needs something more should i be soothsayer? haha
ty ty.
how do u start this file?
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Why menu closed when game starts?
[MPGH]Flengo (04-02-2013)