Hmmm, I'm not sure. Sometimes it takes a while to cycle through and accept that quest. Timer maybe? i dunno.
I'm using @zerobrium's code for bots, and when I put Quests = [1,2] or Quests = [1, 2], only the first quest gets accepted.
Did I do something wrong?
Hmmm, I'm not sure. Sometimes it takes a while to cycle through and accept that quest. Timer maybe? i dunno.
Daenerys (11-29-2013)
Quests = [1071, 1072, 1073, 1074, 1076];
This is what the quests should be formatted as. It looks like you've got that right, so surely you should look elsewhere in the code?
I'll list some things which would help:
1. Try looking under the coreFunctions function, and show us what that looks like where it says "if (enabledDrops)".
2. Ensure that under the line where you define the Quest ID's in each of your bots, you have both the lines below.
3. Make sure the timer names 'botCore' in your code is not too low/fast. It changes per trainer, but be safe and use 4500/5000Code:this.Game.world.getQuests(Quests); //I have no idea why still, but this line only works for me if I put 'this.' in front, but for others it may work without.Try both. enabledQuests = true;
4. Another possibility is that you're just using a chain of quests, and one of them doesn't even exist so it struggles to respond.
To be honest, I don't exactly know what your problem is, but it would be good to check each of the things above.
I dont have any code to go with this but see if you can re write your bot to accept one quest then accept another instead of doing it like that. So maybe something like under the accept quest it does a seperate command for each of them. It would take more time and effort but it might work.
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Darakath (11-30-2013)
Seems like you are a problem magnet or something xD
Darakath (11-30-2013)