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  1. #1
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    MAT Automaton (1.0.1.1) [Date: 06/06/2011]

    MAT Automaton
    Version: 1.0.1.1
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • Improvements to runtime linker
    • Booster system added for CIB


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Calculate angle
            Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
            Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0
    
            # Do the check
            if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results

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  3. #286
    Ohai Im a troll!'s Avatar
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    to you all, I hope you will appreciate about this, dBased are doing work now, please do not spam the same matter

  4. #287
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    我爱你Dbased 到永远

  5. #288
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    Quote Originally Posted by liuyuan View Post
    我爱你Dbased 到永远
    What are you talking about?
    Don't Say Thanks Just Click On
    ( THANKS )

  6. #289
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    thx so much!!

  7. #290
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    because you too late to use it... but if you always check latest version i hope you can use it yeah

  8. #291
    Ohai Im a troll!'s Avatar
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    PLEASE DONT SPAM!!!
    JUST WAIT A NEW UPDATE OR NEW PATCH!!!
    PLEASE BE PATIENT ALL!!!!

  9. #292
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    ya...
    this hack has been detected...
    i late to try it...

  10. #293
    ehfkwl's Avatar
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    Unhappy MAT Automaton (1.0.1.1)

    Quote Originally Posted by dBased View Post
    MAT Automaton
    Version: 1.0.1.1
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • Improvements to runtime linker
    • Booster system added for CIB


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Calculate angle
            Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
            Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0
    
            # Do the check
            if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    unknown software exception(0xcooooofd)0x7c95a82c
    unknown software exception(0xcooooofd)0x7c95a82c
    unknown software exception(0xcooooofd)0x7c95a82c
    unknown software exception(0xcooooofd)0x7c95a82c
    unknown software exception(0xcooooofd)0x7c95a82c


    unknown software exception(0xcooooofd)0x7c95a82c

    Last edited by ehfkwl; 06-11-2011 at 04:42 AM.

  11. #294
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    Thank You dBased
    But After I Install,And Then Use..He not Happened... Nothing effect,no hack o.0
    I play At Suba Games 0.o
    Why Cannot Use >.<
    Detected =.=" :'(
    Why GameModerator SubaGames... Down you GameModerator SubaGames /029 Grrrr /014

  12. #295
    Ashutosh's Avatar
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    dBased This hack is detectd make 1.0.1.2 pls

  13. #296
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    Exclamation

    Quote Originally Posted by Ashutosh View Post
    dBased This hack is detectd make 1.0.1.2 pls
    Please Be Patient...
    Dun Rush...
    dBased is Human, Not Robot!!! Ok !!! You Understand !!!
    Please Wait.. Dun Rush ok.. Haissss

    Quote Originally Posted by Ashutosh View Post
    dBased This hack is detectd make 1.0.1.2 pls
    Please Be Patient...
    Dun Rush...
    dBased is Human, Not Robot!!! Ok !!! You Understand !!!
    Please Wait.. Dun Rush ok.. Haissss

  14. #297
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    why not work on MAT indonseian please someone help me

  15. #298
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    Smile

    Quote Originally Posted by repolucion View Post
    why not work on MAT indonseian please someone help me
    Because Detected...
    Haisss...

  16. #299
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    Hello dBased. could you make a new hack version; (1.0.1.2) if you could, Thanks.
    And oh, they might patch your hack as soon as you release it. Because they have spies in this website.
    Last edited by thrilexz; 06-11-2011 at 04:09 PM. Reason: Advising

  17. The Following User Says Thank You to thrilexz For This Useful Post:

    MrBluR (06-18-2011)

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