pDevice (08-15-2012),steven1578 (07-17-2012),wraithkilla (07-20-2012)
Code://Generated using ReClass 2011 by DrUnKeN ChEeTaH class cPlayerInfo; class cPlayerInfo { public: __int32 Ping; //0x0000 __int32 Index; //0x0004 char _0x0008[8]; char pName[12]; //0x0010 char _0x0014[12]; int* Object; //0x0020 __int32 pKills; //0x0024 __int32 pDeaths; //0x0028 char _0x002C[44]; __int32 HeadShot; //0x0058 __int32 pFTMission; //0x005C char _0x0060[8]; __int32 pTeam; //0x0068 char _0x006C[4]; BYTE pIsDead; //0x0070 char _0x0071[307]; __int32 pRank; //0x01A4 char _0x01A8[80]; __int32 pFTScore; //0x01F8 char _0x01FC[4]; __int32 pFTLongestLife; //0x0200 __int32 pFTKill; //0x0204 char _0x0208[80]; cPlayerInfo* PlayerNext; //0x0258 };//Size=0x025C
pDevice (08-15-2012),steven1578 (07-17-2012),wraithkilla (07-20-2012)
Thank you, i needed this![]()
R.I.P Grandma! 3-17-2012
The postecd class is really old...
So here is the new and working one
HAVE FUN!Code:class c_player { public: __int32 pPing; //0x0000 __int32 ClientID; //0x0004 char _0x0008[8]; char Name[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 Kills; //0x002C __int32 Deaths; //0x0030 char _0x0034[52]; __int32 pFTMission; //0x0068 char _0x006C[4]; __int32 TeamID; //0x0070 char _0x0074[4]; BYTE isDead; //0x0078 char _0x0079[319]; __int32 pRank; //0x01B8 char _0x01BC[80]; __int32 pFTScore; //0x020C BYTE pFTSpawn; //0x0210 char _0x0211[3]; __int32 pFTLongestLife; //0x0214 __int32 pFTKill; //0x0218 char _0x021C[140]; c_player* Previous; //0x308 c_player* Next; //0x312 };![]()
So it depends on what informations you need from the class... as you can see the first things (ping, kills, deaths) didn´t change, but if you need nextplayer for remotekill (GetPlayerByIndex) or whatever you should use the class I have posted![]()
Here is the new cplayer class, maybe it is useful to someone...
Code:class c_player { public: __int32 pPing; //0x0000 __int32 ClientID; //0x0004 char _0x0008[8]; char Name[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 Kills; //0x002C __int32 Deaths; //0x0030 char _0x0034[52]; __int32 pFTMission; //0x0068 char _0x006C[4]; __int32 TeamID; //0x0070 char _0x0074[4]; BYTE isDead; //0x0078 char _0x0079[319]; __int32 pRank; //0x01B8 char _0x01BC[80]; __int32 pFTScore; //0x020C BYTE pFTSpawn; //0x0210 char _0x0211[3]; __int32 pFTLongestLife; //0x0214 __int32 pFTKill; //0x0218 char _0x021C[148]; c_player* Next; //0x2B0 };