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  1. #1
    TokolocoSK's Avatar
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    Class PlayerInfo

    Code:
    //Generated using ReClass 2011 by DrUnKeN ChEeTaH
    
    class cPlayerInfo;
    
    
    class cPlayerInfo
    {
    public:
    	__int32 Ping; //0x0000 
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x0014[12];
    	int* Object; //0x0020 
    	__int32 pKills; //0x0024 
    	__int32 pDeaths; //0x0028 
    char _0x002C[44];
    	__int32 HeadShot; //0x0058 
    	__int32 pFTMission; //0x005C 
    char _0x0060[8];
    	__int32 pTeam; //0x0068 
    char _0x006C[4];
    	BYTE pIsDead; //0x0070 
    char _0x0071[307];
    	__int32 pRank; //0x01A4 
    char _0x01A8[80];
    	__int32 pFTScore; //0x01F8 
    char _0x01FC[4];
    	__int32 pFTLongestLife; //0x0200 
    	__int32 pFTKill; //0x0204 
    char _0x0208[80];
    	cPlayerInfo* PlayerNext; //0x0258 
    
    
    };//Size=0x025C



  2. The Following 3 Users Say Thank You to TokolocoSK For This Useful Post:

    pDevice (08-15-2012),steven1578 (07-17-2012),wraithkilla (07-20-2012)

  3. #2
    steven1578's Avatar
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    Thank you, i needed this
    R.I.P Grandma! 3-17-2012

  4. #3
    BadBurrito's Avatar
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    The postecd class is really old...
    So here is the new and working one
    Code:
    class c_player
    {
    public:
    	__int32 pPing; //0x0000 
    	__int32 ClientID; //0x0004 
    char _0x0008[8];
    	char Name[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 Kills; //0x002C 
    	__int32 Deaths; //0x0030 
    char _0x0034[52];
    	__int32 pFTMission; //0x0068 
    char _0x006C[4];
    	__int32 TeamID; //0x0070 
    char _0x0074[4];
    	BYTE isDead; //0x0078 
    char _0x0079[319];
    	__int32 pRank; //0x01B8 
    char _0x01BC[80];
    	__int32 pFTScore; //0x020C 
    	BYTE pFTSpawn; //0x0210 
    char _0x0211[3];
    	__int32 pFTLongestLife; //0x0214 
    	__int32 pFTKill; //0x0218 
    char _0x021C[140];
    	c_player* Previous; //0x308 
    	c_player* Next; //0x312  
    	};
    HAVE FUN!

  5. #4
    steven1578's Avatar
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    Quote Originally Posted by BadBurrito View Post
    The postecd class is really old...
    So here is the new and working one
    Code:
    class c_player
    {
    public:
    	__int32 pPing; //0x0000 
    	__int32 ClientID; //0x0004 
    char _0x0008[8];
    	char Name[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 Kills; //0x002C 
    	__int32 Deaths; //0x0030 
    char _0x0034[52];
    	__int32 pFTMission; //0x0068 
    char _0x006C[4];
    	__int32 TeamID; //0x0070 
    char _0x0074[4];
    	BYTE isDead; //0x0078 
    char _0x0079[319];
    	__int32 pRank; //0x01B8 
    char _0x01BC[80];
    	__int32 pFTScore; //0x020C 
    	BYTE pFTSpawn; //0x0210 
    char _0x0211[3];
    	__int32 pFTLongestLife; //0x0214 
    	__int32 pFTKill; //0x0218 
    char _0x021C[140];
    	c_player* Previous; //0x308 
    	c_player* Next; //0x312  
    	};
    HAVE FUN!
    iGuess not? they work lol
    R.I.P Grandma! 3-17-2012

  6. #5
    BadBurrito's Avatar
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    So it depends on what informations you need from the class... as you can see the first things (ping, kills, deaths) didn´t change, but if you need nextplayer for remotekill (GetPlayerByIndex) or whatever you should use the class I have posted

  7. #6
    BadBurrito's Avatar
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    Here is the new cplayer class, maybe it is useful to someone...
    Code:
    class c_player
    {
    public:
    	__int32 pPing; //0x0000 
    	__int32 ClientID; //0x0004 
    char _0x0008[8];
    	char Name[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 Kills; //0x002C 
    	__int32 Deaths; //0x0030 
    char _0x0034[52];
    	__int32 pFTMission; //0x0068 
    char _0x006C[4];
    	__int32 TeamID; //0x0070 
    char _0x0074[4];
    	BYTE isDead; //0x0078 
    char _0x0079[319];
    	__int32 pRank; //0x01B8 
    char _0x01BC[80];
    	__int32 pFTScore; //0x020C 
    	BYTE pFTSpawn; //0x0210 
    char _0x0211[3];
    	__int32 pFTLongestLife; //0x0214 
    	__int32 pFTKill; //0x0218 
    char _0x021C[148];
    	c_player* Next; //0x2B0  
    	};

  8. #7
    //\\//etwork3r's Avatar
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