/moved this to coders lounge... As it's a more suitable forum and I don't know any more suitable forum for this topic.
How do I go about memory scanning what team the enemy is on with cheat engine...
Sorry if this is not the right place.. please tell me where I should go if you do not have an answer.
/moved this to coders lounge... As it's a more suitable forum and I don't know any more suitable forum for this topic.
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Do you understand windows virtual memory?
And data type/size / classes/structures?
Then it's hard to explain. You must know more about memory first, then you'd have a different/better question.
-basically-
in memory, each "player" is 'represented' by some class and that class has a bunch of data like name, ammo, position, team, etc etc
^^you have to understand how 'classes' work --> somewhere in the 'player' class is a "team" property/value.
Basically, as far as..what value to search for? You can't really do it that way, because chances are the value is stored as something like..
1 = red team
2 = blue team
3 = spectator
or whatever. depending on the game.
I guess you *could* "search for unknown initial value"
switch teams
scan again for "value" changed
and repeat. But that probably won't get you very far.
Basically you need to understand how the "player" class *might/should works*, and then reverse engineer the game's code to see how it uses that class/values from that class.
If you tell me the specific game, maybe I can comment more. It's probably being stored as some small value {# of possible teams} and that value correlates to some specific team, which is ofc stored in a list somewhere. It's not an easy task, depending on the game.
Last edited by abuckau907; 12-31-2012 at 05:05 PM.