Thread: Spongebob

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  1. #1
    SwizixD's Avatar
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    Spongebob

    Here is the Spongebob,
    We all love Spongebob.

    Here is a pic:
    https://gyazo.com/d2c2fc3eb64f0d962d66b7ff738f5161

    Sckript:

    Code:
    [] Spawn {
    	Hint  ('Spongebozzzzzz :D\nhuehuehue');
    		_bozzzz = "	
    						sleep 1;		
    						_player = position player;
    						_veh = ""O_Quadbike_01_F"" createVehicle _player;
    						
    						_veh2 = ""Sign_Sphere100cm_F"" createVehicle _player;
    						_veh2 attachTo [_veh, [0, 0, 6.5] ]; 
    
    						_veh3 = ""Sign_Sphere100cm_F"" createVehicle _player;
    						_veh3 attachTo [_veh, [0, 1, 6.5] ]; 		
    
    						_veh4 = ""Sign_Sphere100cm_F"" createVehicle _player;
    						_veh4 attachTo [_veh, [0, 2, 6.5] ]; 			
    
    						_veh5 = ""Sign_Sphere100cm_F"" createVehicle _player;
    						_veh5 attachTo [_veh, [0, 3, 6.5] ]; 			
    
    						_veh6 = ""Sign_Sphere100cm_F"" createVehicle _player;
    						_veh6 attachTo [_veh, [0, 4, 6.5] ]; 			
    
    						_veh7 = ""Sign_Sphere100cm_F"" createVehicle _player;
    						_veh7 attachTo [_veh, [0, 5, 6.5] ]; 
    						
    						
    						sleep 1;						
    						for ""_i"" from 1  to 2 do
    							{
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [_i, 0, 6.5] ]; 
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [_i, 1, 6.5] ]; 		
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [_i, 2, 6.5] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [_i, 3, 6.5] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [_i, 4, 6.5] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [_i, 5, 6.5] ]; 		
    
    								
    								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehpz attachTo [_veh, [-_i, 0, 6.5] ]; 
    								
    								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehpz attachTo [_veh, [-_i, 1, 6.5] ]; 		
    
    								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehpz attachTo [_veh, [-_i, 2, 6.5] ]; 			
    
    								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehpz attachTo [_veh, [-_i, 3, 6.5] ]; 			
    
    								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehpz attachTo [_veh, [-_i, 4, 6.5] ]; 			
    
    								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehpz attachTo [_veh, [-_i, 5, 6.5] ]; 								
    
    							};
    						sleep 1;
    						for ""_i"" from 6.5  to 11.5 do
    							{
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [0, 0, _i] ]; 
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [0, 1, _i] ]; 		
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [0, 2, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [0, 3, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [0, 4, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [0, 5, _i] ]; 	
    							};
    							sleep 1;						
    						for ""_i"" from 6.5  to 11.5 do
    							{
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [1, 0, _i] ]; 
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [1, 1, _i] ]; 		
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [1, 2, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [1, 3, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [1, 4, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [1, 5, _i] ]; 	
    							};
    						sleep 1;
    						for ""_i"" from 6.5  to 11.5 do
    							{
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [2, 0, _i] ]; 
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [2, 1, _i] ]; 		
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [2, 2, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [2, 3, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [2, 4, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [2, 5, _i] ]; 	
    							};
    						sleep 1;
    						for ""_i"" from 6.5  to 11.5 do
    							{
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-1, 0, _i] ]; 
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-1, 1, _i] ]; 		
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-1, 2, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-1, 3, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-1, 4, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-1, 5, _i] ]; 	
    							};
    						sleep 1;
    						for ""_i"" from 6.5  to 11.5 do
    							{
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-2, 0, _i] ]; 
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-2, 1, _i] ]; 		
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-2, 2, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-2, 3, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-2, 4, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-2, 5, _i] ]; 	
    							};
    						sleep 1;
    						for ""_i"" from 6.5  to 11.5 do
    							{
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-3, 0, _i] ]; 
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-3, 1, _i] ]; 		
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-3, 2, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-3, 3, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-3, 4, _i] ]; 			
    
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-3, 5, _i] ]; 	
    							};
    						for ""_i"" from 4  to 7 do
    							{							
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-_i, 3, 9.5] ]; 	
    							};
    							
    						for ""_i"" from 2  to 6 do
    							{							
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [_i, 3, 9.5] ]; 	
    							};
    							
    						for ""_i"" from 3.5  to 9.5 do
    							{							
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-7, 3, _i] ]; 	
    							};							
    						for ""_i"" from 3.5  to 9.5 do
    							{							
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [6, 3, _i] ]; 	
    							};	
    
    							
    							
    						for ""_i"" from 1.5  to 5.5 do
    							{							
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [-2, 3, _i] ]; 	
    							};							
    						for ""_i"" from 1.5  to 5.5 do
    							{							
    								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
    								_vehz attachTo [_veh, [1, 3, _i] ]; 	
    							};							
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.5, 5.6, 10.5] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
    							
    							_vehzZz = ""Steel_Plate_F"" createVehicle _player;
    							_vehzZz attachTo [_veh, [-1.5, 5.6, 10.5] ];						
    							_vehzZz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
    							
    						for ""_i"" from 5  to 9 do
    							{							
    							_vehzZz = ""Sign_Sphere100cm_F"" createVehicle _player;
    							_vehzZz attachTo [_veh, [-0.5, _i, 10.5] ];						
    							};	
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [1, 5.6, 8.5] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];			
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.9, 5.6, 8.4] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];					
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.8, 5.6, 8.3] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.7, 5.6, 8.2] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];		
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.6, 5.6, 8.1] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];		
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.5, 5.6, 8] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.3, 5.6, 7.9] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];			
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [0.1, 5.6, 7.8] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-0.1, 5.6, 7.7] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-0.3, 5.6, 7.6] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
    														
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-0.5, 5.6, 7.7] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-0.7, 5.6, 7.8] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-0.9, 5.6, 7.9] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-1.1, 5.6, 8] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];															
    							
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-1.2, 5.6, 8.1] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];					
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-1.3, 5.6, 8.2] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-1.4, 5.6, 8.3] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-1.5, 5.6, 8.4] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				
    
    							_vehz = ""Steel_Plate_F"" createVehicle _player;
    							_vehz attachTo [_veh, [-1.6, 5.6, 8.5] ];
    							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				
    
    							
    					";
    					
    	call compile _bozzzz;
    };

  2. The Following User Says Thank You to SwizixD For This Useful Post:

    Jme (08-07-2015)

  3. #2
    5^*hdrrfgfbs#%R$'s Avatar
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    Awesome idea, shitty code. nuff said

  4. The Following User Says Thank You to 5^*hdrrfgfbs#%R$ For This Useful Post:

    Jme (08-07-2015)

  5. #3
    summit's Avatar
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    @Spongebob

  6. #4
    sageypapa's Avatar
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    nice meme brethren !

  7. #5
    Jme's Avatar
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  8. #6
    devill666's Avatar
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    spongebob LOL looks more like pacman

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