Code:
[] Spawn {
Hint ('Spongebozzzzzz :D\nhuehuehue');
_bozzzz = "
sleep 1;
_player = position player;
_veh = ""O_Quadbike_01_F"" createVehicle _player;
_veh2 = ""Sign_Sphere100cm_F"" createVehicle _player;
_veh2 attachTo [_veh, [0, 0, 6.5] ];
_veh3 = ""Sign_Sphere100cm_F"" createVehicle _player;
_veh3 attachTo [_veh, [0, 1, 6.5] ];
_veh4 = ""Sign_Sphere100cm_F"" createVehicle _player;
_veh4 attachTo [_veh, [0, 2, 6.5] ];
_veh5 = ""Sign_Sphere100cm_F"" createVehicle _player;
_veh5 attachTo [_veh, [0, 3, 6.5] ];
_veh6 = ""Sign_Sphere100cm_F"" createVehicle _player;
_veh6 attachTo [_veh, [0, 4, 6.5] ];
_veh7 = ""Sign_Sphere100cm_F"" createVehicle _player;
_veh7 attachTo [_veh, [0, 5, 6.5] ];
sleep 1;
for ""_i"" from 1 to 2 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [_i, 0, 6.5] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [_i, 1, 6.5] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [_i, 2, 6.5] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [_i, 3, 6.5] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [_i, 4, 6.5] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [_i, 5, 6.5] ];
_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehpz attachTo [_veh, [-_i, 0, 6.5] ];
_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehpz attachTo [_veh, [-_i, 1, 6.5] ];
_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehpz attachTo [_veh, [-_i, 2, 6.5] ];
_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehpz attachTo [_veh, [-_i, 3, 6.5] ];
_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehpz attachTo [_veh, [-_i, 4, 6.5] ];
_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehpz attachTo [_veh, [-_i, 5, 6.5] ];
};
sleep 1;
for ""_i"" from 6.5 to 11.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [0, 0, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [0, 1, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [0, 2, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [0, 3, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [0, 4, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [0, 5, _i] ];
};
sleep 1;
for ""_i"" from 6.5 to 11.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 0, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 1, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 2, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 3, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 4, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 5, _i] ];
};
sleep 1;
for ""_i"" from 6.5 to 11.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [2, 0, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [2, 1, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [2, 2, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [2, 3, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [2, 4, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [2, 5, _i] ];
};
sleep 1;
for ""_i"" from 6.5 to 11.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-1, 0, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-1, 1, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-1, 2, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-1, 3, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-1, 4, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-1, 5, _i] ];
};
sleep 1;
for ""_i"" from 6.5 to 11.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-2, 0, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-2, 1, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-2, 2, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-2, 3, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-2, 4, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-2, 5, _i] ];
};
sleep 1;
for ""_i"" from 6.5 to 11.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-3, 0, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-3, 1, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-3, 2, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-3, 3, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-3, 4, _i] ];
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-3, 5, _i] ];
};
for ""_i"" from 4 to 7 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-_i, 3, 9.5] ];
};
for ""_i"" from 2 to 6 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [_i, 3, 9.5] ];
};
for ""_i"" from 3.5 to 9.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-7, 3, _i] ];
};
for ""_i"" from 3.5 to 9.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [6, 3, _i] ];
};
for ""_i"" from 1.5 to 5.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [-2, 3, _i] ];
};
for ""_i"" from 1.5 to 5.5 do
{
_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 3, _i] ];
};
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.5, 5.6, 10.5] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehzZz = ""Steel_Plate_F"" createVehicle _player;
_vehzZz attachTo [_veh, [-1.5, 5.6, 10.5] ];
_vehzZz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
for ""_i"" from 5 to 9 do
{
_vehzZz = ""Sign_Sphere100cm_F"" createVehicle _player;
_vehzZz attachTo [_veh, [-0.5, _i, 10.5] ];
};
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [1, 5.6, 8.5] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.9, 5.6, 8.4] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.8, 5.6, 8.3] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.7, 5.6, 8.2] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.6, 5.6, 8.1] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.5, 5.6, 8] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.3, 5.6, 7.9] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [0.1, 5.6, 7.8] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-0.1, 5.6, 7.7] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-0.3, 5.6, 7.6] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-0.5, 5.6, 7.7] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-0.7, 5.6, 7.8] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-0.9, 5.6, 7.9] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-1.1, 5.6, 8] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-1.2, 5.6, 8.1] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-1.3, 5.6, 8.2] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-1.4, 5.6, 8.3] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-1.5, 5.6, 8.4] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
_vehz = ""Steel_Plate_F"" createVehicle _player;
_vehz attachTo [_veh, [-1.6, 5.6, 8.5] ];
_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
";
call compile _bozzzz;
};