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  1. #1
    Black Diamond's Avatar
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    Class cPlayerInfo & Class cConsoles - Update - 08/08/15

    Class: cPlayerInfo

    Code:
    //Generated using ReClass by DrUnKeN ChEeTaH
    
    
    
    class cPlayerInfo;
    
    class cPlayerInfo
    {
    public:
    	__int32 pPing; //0x0000  
    	__int32 index; //0x0004  
    	__int32 ID; //0x0008  
    		char unknown12[8]; //0x000C
    	char pName[20]; //0x0014  
    		char unknown40[4]; //0x0028
    	__int32 * Object; //0x002C  
    	__int32 Kills; //0x0030  
    	__int32 Deaths; //0x0034  
    		char unknown56[44]; //0x0038
    	__int32 HeadShots; //0x0064  
    		char unknown104[12]; //0x0068
    	__int32 pTeam; //0x0074  
    		char unknown120[4]; //0x0078
    	__int32 pIsDead; //0x007C  
    		char unknown128[676]; //0x0080
    	cPlayerInfo* PlayerPrev; //0x0324  
    	cPlayerInfo* PlayerNext; //0x0328  
    };//Size=0x032C(812) /*Black Diamond - UPDATE 08/08/2015*/
    Define:

    Code:
    #define Addr_Consoles               0x379EB66C
    
    cConsoles * pConsoles;
    Class: cConsoles

    Code:
    //Generated using ReClass by DrUnKeN ChEeTaH
    
    
    
    class cConsoles;
    
    class cConsoles
    {
    public:
    		char unknown0[4]; //0x0000
    	float ShowFPS; //0x0004  
    		char unknown8[20196]; //0x0008
    	float BaseMoveAccel; //0x4EEC  
    		char unknown20208[32]; //0x4EF0
    	float StartAccel; //0x4F10  
    		char unknown20244[32]; //0x4F14
    	float MaxAccel; //0x4F34  
    		char unknown20280[32]; //0x4F38
    	float AccelInc; //0x4F58  
    		char unknown20316[32]; //0x4F5C
    	float WalkVel; //0x4F7C  
    		char unknown20352[32]; //0x4F80
    	float FRunVel; //0x4FA0  
    		char unknown20388[32]; //0x4FA4
    	float BRunVel; //0x4FC4  
    		char unknown20424[32]; //0x4FC8
    	float SRunVel; //0x4FE8  
    		char unknown20460[32]; //0x4FEC
    	float JumpVel; //0x500C  
    		char unknown20496[32]; //0x5010
    	float DuckVel; //0x5030  
    		char unknown20532[32108]; //0x5034
    	float ActivationDistance; //0xCDA0  
    };//Size=0xCDA4(52644) /*Black Diamond - UPDATE 08/08/2015*/
    Access:

    Code:
    pConsoles = (cConsoles*)Addr_Consoles;
    Example use:

    Code:
    int Var;
    
    if( Var )
    {
    	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
    	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
    	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
    	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
    } 
    else 
    {
    	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
    	/*Off*/ pConsoles->StartAccel = 500.0f;
    	/*Off*/ pConsoles->MaxAccel = 3000.0f;
    	/*Off*/ pConsoles->AccelInc = 6000.0f;
    	/*Off*/ pConsoles->WalkVel = 70.0f;
    	/*Off*/ pConsoles->FRunVel = 285.0f;
    	/*Off*/ pConsoles->BRunVel = 285.0f;
    	/*Off*/ pConsoles->SRunVel = 285.0f;
    	/*Off*/ pConsoles->DuckVel = 50.0f;
    }
    Credits: Code64 (Code RED) || Coder.DiasII || Black Diamond - Update
    Thanks: xCyniu -> The first post addressess

  2. The Following 3 Users Say Thank You to Black Diamond For This Useful Post:

    6ixth (08-08-2015),Werner Heisenberg (08-08-2015),_Debug_ (08-12-2015)

  3. #2
    rodrigo19091992's Avatar
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    Obrigado por Compartilhar

  4. #3
    street_21's Avatar
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    vcs não cansam desse jogo e ainda usam hack kkk, nostalgia no ar
    Respect List:
    @Black Diamond
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  5. #4
    gibam761's Avatar
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    Code:
     class PlayerInfo
    
    {
    public:
    	__int32 pPing; //0x0000 
    	__int32 index; //0x0004 
    	__int32 ID; //0x0008 
    	char _0x000C[8];
    	char pName[20]; //0x0014 
    	char _0x0028[4];
    	__int32* Object; //0x002C 
    	__int32 Kills; //0x0030 
    	__int32 Deaths; //0x0034 
    	char _0x0038[44];
    	__int32 HeadShots; //0x0064 
    	char _0x0068[12];
    	__int32 pTeam; //0x0074 
    	char _0x0078[4];
    	BYTE pIsDead; //0x007C 
    	char _0x007D[679];//<<<<<<<<<<<<<<<<<<<<<---------------------- '-'
    	PlayerInfo* PlayerPrev; //0x0324 
    	PlayerInfo* PlayerNext; //0x0328 
    	char _0x032C[1300];
    };//Size=0x0840
    Last edited by gibam761; 08-15-2015 at 02:22 PM.

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