Class: cPlayerInfo
Code:
//Generated using ReClass by DrUnKeN ChEeTaH
class cPlayerInfo;
class cPlayerInfo
{
public:
__int32 pPing; //0x0000
__int32 index; //0x0004
__int32 ID; //0x0008
char unknown12[8]; //0x000C
char pName[20]; //0x0014
char unknown40[4]; //0x0028
__int32 * Object; //0x002C
__int32 Kills; //0x0030
__int32 Deaths; //0x0034
char unknown56[44]; //0x0038
__int32 HeadShots; //0x0064
char unknown104[12]; //0x0068
__int32 pTeam; //0x0074
char unknown120[4]; //0x0078
__int32 pIsDead; //0x007C
char unknown128[676]; //0x0080
cPlayerInfo* PlayerPrev; //0x0324
cPlayerInfo* PlayerNext; //0x0328
};//Size=0x032C(812) /*Black Diamond - UPDATE 08/08/2015*/
Define:
Code:
#define Addr_Consoles 0x379EB66C
cConsoles * pConsoles;
Class: cConsoles
Code:
//Generated using ReClass by DrUnKeN ChEeTaH
class cConsoles;
class cConsoles
{
public:
char unknown0[4]; //0x0000
float ShowFPS; //0x0004
char unknown8[20196]; //0x0008
float BaseMoveAccel; //0x4EEC
char unknown20208[32]; //0x4EF0
float StartAccel; //0x4F10
char unknown20244[32]; //0x4F14
float MaxAccel; //0x4F34
char unknown20280[32]; //0x4F38
float AccelInc; //0x4F58
char unknown20316[32]; //0x4F5C
float WalkVel; //0x4F7C
char unknown20352[32]; //0x4F80
float FRunVel; //0x4FA0
char unknown20388[32]; //0x4FA4
float BRunVel; //0x4FC4
char unknown20424[32]; //0x4FC8
float SRunVel; //0x4FE8
char unknown20460[32]; //0x4FEC
float JumpVel; //0x500C
char unknown20496[32]; //0x5010
float DuckVel; //0x5030
char unknown20532[32108]; //0x5034
float ActivationDistance; //0xCDA0
};//Size=0xCDA4(52644) /*Black Diamond - UPDATE 08/08/2015*/
Access:
Code:
pConsoles = (cConsoles*)Addr_Consoles;
Example use:
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.DiasII || Black Diamond - Update
Thanks: xCyniu -> The first post addressess