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  1. #16
    romnazaro's Avatar
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    why is it sometimes stops working?just one second

  2. #17
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    Quote Originally Posted by ZER0MEM0RY View Post
    Example from ORIGINAL code:

    Code:
    #ifndef ESP_H
    #define ESP_H
    
    #include "process.h"
    #include "Engine.h"
    #include "offset.h"
    
    class CWallhack
    {
    private:
    	static void glow_player(DWORD mObj, float r, float g, float b);
    
    	static float sanitize_color(int value);
    public:
    	static void start_engine();
    
    	static unsigned long __stdcall esp_thread(void*);
    };
    #endif
    That's a snippet of the code I first wrote, but I don't feel like I wanted to give it away free since it was such a nice piece of work, instead I tore all the classes apart and just pasted them into a one big source file sorry!
    Atleast learn to capitalize your variables. Also, why make functions inside a class static? What's even the point?

  3. #18
    DadDelta's Avatar
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    Quote Originally Posted by romnazaro View Post
    why is it sometimes stops working?just one second
    You probably mean FarESP, it got patched by Valve, you can't see other Enemies on a far distance.

    If you mean that the GlowESP doesn't display the enemie even if he's close, this is probably because something is wrong with the code. I had the same when i tested it, i've managed to fix it tho.
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  4. #19
    Tae's Avatar
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  5. #20
    ZER0MEM0RY's Avatar
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    Quote Originally Posted by gtaplayer2 View Post
    Atleast learn to capitalize your variables. Also, why make functions inside a class static? What's even the point?
    Why should I capitalize variables? It's opinion based... And why static members? Well, maybe I want to call them without creating a new instance of the class.

  6. #21
    gtaplayer2's Avatar
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    Quote Originally Posted by ZER0MEM0RY View Post
    Why should I capitalize variables? It's opinion based... And why static members? Well, maybe I want to call them without creating a new instance of the class.
    So you're saying that common sense is "opinion based"?


  7. #22
    ZER0MEM0RY's Avatar
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    Quote Originally Posted by gtaplayer2 View Post
    So you're saying that common sense is "opinion based"?

    Go back to your java/.Net -CamelCase world

  8. #23
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    how protect from vac?

  9. #24
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    How secure this cheat is? I've tested it on local and works fine but I'm quite worried to play MM. Any hints what valve anti cheat checks?

  10. #25
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    Quote Originally Posted by Lxxxxx View Post
    How secure this cheat is? I've tested it on local and works fine but I'm quite worried to play MM. Any hints what valve anti cheat checks?
    It checks if you're cheating

  11. #26
    arcanenetwork's Avatar
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    Quote Originally Posted by gtaplayer2 View Post
    So you're saying that common sense is "opinion based"?



    You sir, have never touched C or C++.

  12. #27
    ZER0MEM0RY's Avatar
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    Quote Originally Posted by gtaplayer2 View Post
    So you're saying that common sense is "opinion based"?

    What the hell has not-capitalizing-variables has to do with common sense? You know right that half of C++ is prefixed with __, or c style like: variable_name. Idiot.

  13. #28
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    Great, thanks for this.

    I have a "rough" understanding of c++ so it wasn't to hard to create my own using this as a reference. Also added some encryption to it & the next step is to create a triggerbot to go along with it. Happy days.

    My only problem right now is trying to find an alternative to FarESP if there is one due to the glow not drawing at long range & the fact i need to add sleep to the infinite loop as Chris suggested. The learning continues!

    Cheers.

  14. #29
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    Quote Originally Posted by OhAyeDan View Post
    Great, thanks for this.

    I have a "rough" understanding of c++ so it wasn't to hard to create my own using this as a reference. Also added some encryption to it & the next step is to create a triggerbot to go along with it. Happy days.

    My only problem right now is trying to find an alternative to FarESP if there is one due to the glow not drawing at long range & the fact i need to add sleep to the infinite loop as Chris suggested. The learning continues!

    Cheers.
    FarESP is patched (if enemy is dormant the server won't send you informations about his position etc) and cannot be worked around unless you can force the server to send you player packets.

  15. #30
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