I would post this in the CSGO section, but this is so monumental this shit needs to be in General:
ANIMATION / GAMEPLAY
- Replaced all player body animations (Existing character models retained for demo compatibility)
- Replaced all world model weapon animation
- Updated shared player skeleton
- Re-rigged all player model geometry and player scaffold animation
- Updated animation networking to continually synchronize animation state instead of periodically latching
- Player animation sequence selection is now server-initiated
- Added new player states including bomb defusal and ladder climb poses
- Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
- Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
- Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
- Added support for arbitrary numbers of articulated mechanical parts on world weapon models
- Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
- Added physics motion to holstered attachment weapon locations
- Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
- Replaced shared hitboxes with new capsule-based set
- Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
- Ragdolls now assume more exact pose of their parent player on physics init
- Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
- Enabled support for dynamic player animation layer re-ordering
- Sequence blendlayers now correctly contribute to computed cyclerate
- Added defuser cables and multimeter model
- Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
- Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
UI
- Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
- Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
- Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
RENDERING
- Fixed improper stencil state in glow pass rendering
GAMEPLAY
- Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
M4A1-S:
- Reduced price
- Reduced armor penetration
- Reduced ROF
- Increased base spread
Zeus x27
- Reduced price to $100
Dual Berettas
- Increased armor penetration
- Increased range modifier
GOTV
- Added viewmodel position lerp to gotv camera transitions
OVERWATCH
- Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).
Fixed hitboxes, no more wallclipping, accurate 3rd person animations, dank ass new animations, cheap Zeus.
No more fucked up planting and ladder hitboxes, and no more missing obvious hits.
I'm so horny right now.
You were seeking strength, justice, splendour.
You were seeking love.
Here is the pit, here is your pit.
Its name is Silence..
Thanks for sharing, saw stuff on twitter but was too lazy to google it up. So the A1-S is trash now... or?
Member Since: 2011
Accomplished: Nothing.
Damn, if the A1-S sucks now, I'm gonna be in huge shit. I loved using it wayyyy more than the A4.
They nerfed the M4A1-S
Uh oh...
MPGH Member Since: 2011
AVA Minion Since: 7.14.2013 - 7.4.2014
⎳ℴ ⎷ ℯ進撃の巨人
私は武器販売業者と一緒に旅行した
犬の日が終わった
RIP all my M4A1-S skins.
Cvarlist changes:
https://pastebin.com/k2M9VWqC
notice sv_dump_class_info and sv_dump_class_table, built-in netvar dumping
NetVars changes:
https://pastebin.com/3QW7TmU2
Datamaps changes:
https://pastebin.com/AtiUBcLB
Last edited by Bunbunbunz; 09-15-2015 at 07:52 PM.
RIP M4A1-S
Really though much needed update.
Rest in pieces value of M4A1-S skins.
rip m4a1s 1999-2015
Last edited by Ghost; 09-15-2015 at 09:29 PM.
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.
Wow, thanks for sharing.
Fear the old blood.
Wonder if Blake got off to this yet.
BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON
crex (09-16-2015)
thank god i switched to aug and ak
Nice
Member: December 24th, 2012
Donator: January 4th, 2013
Editor: January 19th, 2013 - August 17th, 2013
Battlefield Minion: March 7th, 2013 - September 22nd, 2013
Former Staff: September 22nd, 2013 - January 21st, 2014
Battlefield Minion: January 21st, 2014 - May 5th, 2014
Titanfall Minion: February 25th, 2014 - May 5th, 2014
Former Staff: May 5th, 2014 - October 10th, 2015
Battlefield Minion: October 10th, 2015 - February 12th, 2017
Call of Duty Minion: March 4th, 2016 - February 12th, 2017
Valve actually listened for once.
Last edited by Terror; 09-16-2015 at 02:00 AM.