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  1. #1
    Aborted's Avatar
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    Holy hell, CSGO update that fixes 90% of current issues

    I would post this in the CSGO section, but this is so monumental this shit needs to be in General:

    ANIMATION / GAMEPLAY

    • Replaced all player body animations (Existing character models retained for demo compatibility)
    • Replaced all world model weapon animation
    • Updated shared player skeleton
    • Re-rigged all player model geometry and player scaffold animation
    • Updated animation networking to continually synchronize animation state instead of periodically latching
    • Player animation sequence selection is now server-initiated
    • Added new player states including bomb defusal and ladder climb poses
    • Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
    • Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
    • Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
    • Added support for arbitrary numbers of articulated mechanical parts on world weapon models
    • Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
    • Added physics motion to holstered attachment weapon locations
    • Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
    • Replaced shared hitboxes with new capsule-based set
    • Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
    • Ragdolls now assume more exact pose of their parent player on physics init
    • Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
    • Enabled support for dynamic player animation layer re-ordering
    • Sequence blendlayers now correctly contribute to computed cyclerate
    • Added defuser cables and multimeter model
    • Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
    • Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata

    UI

    • Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
    • Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
    • Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers

    RENDERING

    • Fixed improper stencil state in glow pass rendering

    GAMEPLAY

    • Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

    M4A1-S:

    • Reduced price
    • Reduced armor penetration
    • Reduced ROF
    • Increased base spread

    Zeus x27

    • Reduced price to $100

    Dual Berettas

    • Increased armor penetration
    • Increased range modifier

    GOTV

    • Added viewmodel position lerp to gotv camera transitions

    OVERWATCH

    • Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).





    Fixed hitboxes, no more wallclipping, accurate 3rd person animations, dank ass new animations, cheap Zeus.

    No more fucked up planting and ladder hitboxes, and no more missing obvious hits.

    I'm so horny right now.
    You were seeking strength, justice, splendour.
    You were seeking love.
    Here is the pit, here is your pit.
    Its name is Silence..


  2. The Following 2 Users Say Thank You to Aborted For This Useful Post:

    Charion (09-16-2015),Lucifer (09-15-2015)

  3. #2
    JacketJr's Avatar
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    Thanks for sharing, saw stuff on twitter but was too lazy to google it up. So the A1-S is trash now... or?
    Member Since: 2011
    Accomplished: Nothing.

  4. #3
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    Damn, if the A1-S sucks now, I'm gonna be in huge shit. I loved using it wayyyy more than the A4.

  5. #4
    Predator's Avatar
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    They nerfed the M4A1-S

    Uh oh...





    MPGH Member Since: 2011
    AVA Minion Since: 7.14.2013 - 7.4.2014

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    進撃の巨人

    私は武器販売業者と一緒に旅行した

    犬の日が終わった


     


    MPGH Relic, Full-time Lurker.

    Join Anime Force, take over the world.

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  6. #5
    We always want to see what is hidden by what we see.
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    Cataclypse's Avatar
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    RIP all my M4A1-S skins.


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  7. #6
    Bunbunbunz's Avatar
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    Cvarlist changes:
    https://pastebin.com/k2M9VWqC

    notice sv_dump_class_info and sv_dump_class_table, built-in netvar dumping

    NetVars changes:
    https://pastebin.com/3QW7TmU2

    Datamaps changes:
    https://pastebin.com/AtiUBcLB
    Last edited by Bunbunbunz; 09-15-2015 at 07:52 PM.

  8. #7
    Degree's Avatar
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    RIP M4A1-S
    Really though much needed update.

  9. #8
    Law's Avatar
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    Rest in pieces value of M4A1-S skins.

  10. #9
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    rip m4a1s 1999-2015
    Last edited by Ghost; 09-15-2015 at 09:29 PM.
    Do not go gentle into that good night,
    Old age should burn and rave at close of day;
    Rage, rage against the dying of the light.

  11. #10
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    Wow, thanks for sharing.
    Fear the old blood.


  12. #11
    arunforce's Avatar
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    Wonder if Blake got off to this yet.



    BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON


  13. The Following User Says Thank You to arunforce For This Useful Post:

    crex (09-16-2015)

  14. #12
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    thank god i switched to aug and ak

  15. #13
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    Nice

    Member: December 24th, 2012
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  16. #14
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    Valve actually listened for once.
    Last edited by Terror; 09-16-2015 at 02:00 AM.

  17. #15
    With great power comes great electricity bill
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    Jesus fuck, finally now people will use m4a1.
    I got abused by Arun and exposed him





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