Code:*********************************************** * Combat Arms Endreços Logger v1 * * Criador - Coder.Dias * * 23/07/14 * *********************************************** Engine .Entry Point: 0x460000 Engine .code Size: 0x2B1800 Engine .code Offset: 0x1000 CShell .Entry Point: 0x37100000 CShell .code Size: 0x69D800 CShell .code Offset: 0x1000 ClientFX .Entry Point: 0xFEF0000 ClientFX .code Size: 0x59200 ClientFX .code Offset: 0x1000 EHsvc .Entry Point: 0x8A81000 EHsvc .code Size: 0x131000 EHsvc .code Offset: 0x1000 => Engine.EXE... #define DeviceGame 0x00827C00 #define LTClientEXE 0x00496100 #define WorldToScreen 0x004A22F0 #define CursorCenter 0x007A76DC #define SendToServer 0x00480A40 #define IntersectSegment 0x0047D457 #define DrawPrimitive 0x007A0F74 #define Present 0x0063A144 #define Reset 0x0058DD73 #define Endscene 0x0058D055 #define BeginScene 0x0058E51E #define PresetInterface 0x0063A0F7 #define EndSceneInterface 0x0058D027 #define Start3DEngine 0x0054CC9F #define StartOptimized2d 0x0054D070 #define DipEngine 0x0063D1ED #define DipEngine2 0x0063D1CE #define WireFrame 0x0059AE39 #define GlassWall 0x0058C769 #define RemoveTexture 0x0058C77C #define LightInTheRoom 0x0058C902 #define RemoveEffects 0x0058C77C #define Bypass 0x005386C9 => CShell.DLL... #define GameStatus 0x37A63B4C #define LTClientDLL 0x37A4B0D8 #define MTBWCRET 0x3739DE39 #define UnlAmmo 0x374B08C7 #define PlayerStatus 0x37A68FB4 #define WeaponMGR 0x37ABAC54 #define GCS 0x37A8A640 #define PlayerByIndex 0x371AF180 #define PlayerMgr 0x37A8A724 #define ClientInfoMgr 0x37A46834 #define LocalPlayer 0x371AFC00 #define CameraUpdate 0x373A7D9F #define LTCommon 0x37ABE228 #define GetFontHandle 0x373BF830 #define GetConsoleInt 0x373FF2C0 #define BuildFont 0x3763DA50 #define FillFont 0x3763E700 #define FontECX 0x37AB3FB4 #define LTCSBase 0x37A4B0C0 #define LocalPtr 0x37ABC2F0 #define ForceFPS 0x37A4B168 #define CVar 0x373FF490 #define CrossHair 0x37A2D0D4 #define WeaponSet 0x37ABA630 #define BypassMenu 0x3764F210 #define BypassChat 0x3764F280 => Push To Console... #define ShowFPS 0x37A2D1F4 #define Statitics 0x37A2D218 #define PlayerGravity 0x37A323CC #define BaseMoveAccel 0x37A3245C #define StartAccel 0x37A32480 #define MaxAccel 0x37A324A4 #define AccelInc 0x37A324C8 #define WalkVel 0x37A324EC #define FRunVel 0x37A32510 #define BRunVel 0x37A32534 #define SRunVel 0x37A32558 #define SuperJump 0x37A3257C #define DuckVel 0x37A325A0 #define ActivationDistance 0x37A3A634 #define ShowFirePath 0x37A3DDF4 => ClientFx.fxd... #define ClientFx 0x6CF34 => Escaneamento Finalizado.