Thanks for sharing.
Code:// Generated using ReClass 2015 class cLTClientShellBase; class cLTClientShellBase { public: cLTBase* ILTBase; //0x0000 char pad_0x0004[0x10]; //0x0004 CLTDrawPrim* ILTDrawPrim; //0x0014 char pad_0x0018[0x8]; //0x0018 cLTModel* ILTModel; //0x0020 char pad_0x0024[0x84]; //0x0024 cGameClientShell* ILTGameClientShell; //0x00A8 char pad_0x00AC[0x1C]; //0x00AC };//Size=0x00C8
Im sure this hasn't changed since combat arms start xD