hey! can you help me using the cheat? do i have to put him somewhere? How do i activate it? because on the 2.5 version i have an exe and i can open him, but here i dont
Thats Very Very coool and it works fine , i have one main question if i use only no recoil and 0.50 spread it can be detected and if its detected will be banned from all servers on bf ? btw thats my first try to use any hacks on bf4 so excuse my noobish question
hey! can you help me using the cheat? do i have to put him somewhere? How do i activate it? because on the 2.5 version i have an exe and i can open him, but here i dont
Great sharing dude
@wyvern1990
does the script fill up the RAM and crash after 5-10 minutes for me? because it does for me :P
Still testing, but after some time i get a windows notfication for low memory (although i still got 8gb free....) and if i ignore it, the script crashes bf4 a few seconds later.
Quite strange.
Amazing work.
I was getting tired of autoit crashing, this is a joy to use.
I got a crash as well after a while about 15 mins.
The only thing i modified was always on top to -.
knock on wood it works now played like 5+ round no probs.
You the real MVP!!!
ok update:
I got the memory limit reached error after a long time maybe hour playing. Hope this helps.
Error: Memory limit reached (see #MaxMem in the help file).
Line* 316: pDistance := Round(sqrt((xD * xD) + (yD * yD) + (zD * zD))) 317: ArrayCount + = 1 318: xD%ArrayCount%:= pPositionX 319: yD%ArrayCount%:= pPositionY 320: zD%ArrayCount%:= pPositionZ 321: A%ArrayCount%:= pDistance 322: B%ArrayCount%:= pSoldierName . " " pHealth 323: C .= A%ArrayCount% "," 324: Ry := positionZ - zD%ArrayCount% 325: Rx := PositionX - xD%ArrayCount% 326: Rz := PositionZ - zD%ArrayCount% 327: angleY := -Yaw 328: angleP := -Pitch 329: if pDistance < 150 330:{
The current thread will exit.
Last edited by nateX; 10-22-2015 at 04:26 PM.
Replace pData section with:
pData:
Critical
Gui, Submit, Nohide
While (ide < 64)
{
if ClientHealth < 1
ide = 63
ide ++
pPlayer := Convert(ReadMemory(IdToPlayerMapOffset+(ide * 0x8),PROGRAM),"H")
pSoldier := Convert(ReadMemory(pPlayer+0x14D0,PROGRAM),"H")
pPlayerTeamID := ReadMemory(pPlayer+0x13cc,PROGRAM)
if Spotting = 1
{
if pPlayerTeamID != ClientPlayerTeamID
{
SpottingTargetComponentData := Convert(ReadMemory(pSoldier+0xBF0,PROGRAM),"H")
SpotType := ReadMemory(SpottingTargetComponentData+0x50,PROGRA M)
{
if (SpotType = 0 && ClientHealth > 0)
WriteMemory(0x1,SpottingTargetComponentData+0x50,P ROGRAM)
}
}
}
}
ArrayCount = 0
ide = 0
return
Still has Minimap Spotting.
And cut in the Gui Section:
Gui, Add, Text,x10 y110 w120 h30,EnemyRadar
Gui, Add, Checkbox,x120 y110 Checked%PlayerRadar% vPlayerRadar gOverlayUpdate3
Gui, Add, Text,x10 y130 W120 H30,HorzPos
Gui, Add, Slider,x120 y130 w50 h20 Center NoTicks range0-%A_ScreenWidth% vPosCX1 gOverlayUpdate3,1920
Gui, Add, Text,x10 y150 W120 H30,VertPos
Gui, Add, Slider,x120 y150 w50 h20 Center NoTicks range0-%A_ScreenHeight% vPosCY1 gOverlayUpdate3,540
And delete the line in Settimer: Settimer,OverlayUpdat3
Should do the trick, havent tested myself.
nateX (10-23-2015)