Apply the clipping bit to your client state flags.
cg->entites[ cg->clientnum ].flags |= CS_NOCLIP;
So when you go out of bounds of the map theres a warning with a timer before you die. I've been trying to find the memory address to the timer to freeze it so you can go out of map bounds without dying, but no luck. I also tried looking for a boolean that would be to check whether your in map bounds or not, but no such luck. Anyone have any ideas to find these memory addresses?
Apply the clipping bit to your client state flags.
cg->entites[ cg->clientnum ].flags |= CS_NOCLIP;